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Old 05-26-2004, 08:09 PM   #30 (permalink)
Lasereth
Knight of the Old Republic
 
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Location: Winston-Salem, NC
Quote:
Originally posted by Apokx
A system where your character gains different amounts of experience depending on how "tired" they are sounds cool to you? We're talking about realism in a game with wizards and undead.

I'd rather be able to log on and take my time doing whatever than to worry about how much of an exp bonus I'm at.

"The reason Blizzard implemented this is to encourage social non-combat activities. One of the great assets of a MMO is the social aspect. By forcing players to take a rest they can enjoy the smaller nuances of the game. this includes fishing and other trade skills. Hanging out at the inns where I'm sure some games etc will be implemented. Also just making the world more complete by having players not just running around killing things as well."

Small quote taken from the forums.Not everyone is into Tradeskilling,I for one am not.I would much prefer to be out slaying monsters or questing with friends,and not have to worry about how large my current experience bonus is.

Another tidbit:

"I agree with you Severe, the rest system should be gone. I hate it! I forgot to log off at an inn last night, and although I was off for 10 hours, my guy was as fatigued as he was when I logged off last night. Now my whole day is ruined with him unless I make a new character, which I do not want to do."

I didnt have time to run to an inn last night,so I have an experience penalty today.

Good stuff.
Another point: Blizzard is making it where you gain Rested Status no matter where you log off. No more worries there!

On top of that, like I said before, even if your Rested Bar is all the way gone, you still get "normal" experience. It doesn't matter if your character isn't rested anymore...you're still getting the experience players are meant to get from enemies. If ya wanna fight that bad, keep fighting...you'll still get the normal experience!

Redjake is right about the quests. WoW is almost entirely composed of quests. I got my Undead Warrior to level 11 without "Leveling up." If I got experience, it was doing a quest. The quests have no impact on your rested bar, either. The Rest System has little impact on most players. The *only* players that are affected are those that want to power level and get to level 60 in a month. Those that are that obsessed level up despite getting normal experience, so it doesn't really matter.

The main points are the facts that no one in WoW simply levels up or goes out to kill monsters. You're constantly questing or on some kind of mission. The experience received from completing these quests is not affected by the rest system. Some quests give you enough exp to gain half a level!

What's the bit about making a new character because he forgot to log off in an Inn? Umm, unless his character was level 3 (which takes 5 minutes to get to), there's no reason to start over. If he can't go for a few hours without playing, that's sad. Furthermore, he can still play, and even get normal experience! People are acting like 200% experience is the normal amount. It's not. 200% exp is a bonus you get for leaving your character in an Inn. You're not penalized for not following this method.

Like I said before, Blizzard is allowing people to log off anywhere in the game and get rested in the next patch, so that's not a valid argument anymore.

-Lasereth
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