Quote:
Originally posted by Lasereth
Damn, what's wrong with the Rest System? Who wouldn't want 200% experience for leaving your character in an Inn? Why do your friends think it's "retarded?"
-Lasereth
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A system where your character gains different amounts of experience depending on how "tired" they are sounds cool to you? We're talking about realism in a game with wizards and undead.
I'd rather be able to log on and take my time doing whatever than to worry about how much of an exp bonus I'm at.
"The reason Blizzard implemented this is to encourage social non-combat activities. One of the great assets of a MMO is the social aspect. By forcing players to take a rest they can enjoy the smaller nuances of the game. this includes fishing and other trade skills. Hanging out at the inns where I'm sure some games etc will be implemented. Also just making the world more complete by having players not just running around killing things as well."
Small quote taken from the forums.Not everyone is into Tradeskilling,I for one am not.I would much prefer to be out slaying monsters or questing with friends,and not have to worry about how large my current experience bonus is.
Another tidbit:
"I agree with you Severe, the rest system should be gone. I hate it! I forgot to log off at an inn last night, and although I was off for 10 hours, my guy was as fatigued as he was when I logged off last night. Now my whole day is ruined with him unless I make a new character, which I do not want to do."
I didnt have time to run to an inn last night,so I have an experience penalty today.
Good stuff.