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Old 05-03-2004, 08:08 PM   #29 (permalink)
gmoot
Upright
 
Location: Ohio
I hate enemies in RPGs that have a final, dying attack. When I'm hacking away at a boss, into the groove of his attack pattern, and I finally take him down, I don't want him to let loose his 'ultra-super-death move' that takes out some of my party, or knocks them to very low health.
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