View Single Post
Old 05-03-2004, 03:02 PM   #26 (permalink)
Confederate
Death Leprechaun
 
Confederate's Avatar
 
Location: College Station, TX
not being able to climb things that a normal human being could climb, just tall enough to not be able to jump on, but heaven forbid I be able to climb on top of a desk. And since when did a chain link fence become an unpassable monument? if you want an area to become unpassable build a giant stone fence and cover it with teflon and crisco. If I can't climb it, I REALLY don't want to be able to climb it.

I'll say it again, cheating AI, enemies that are WAY too far away to hit you with a gun accurately, yet have 100% accuracy at a mile away.

I'll also agree with vents to a degree, if they go to a secret area or someplace that you don't need to go to complete the mission,cool. Also TOO realistic A/C systems, Just like in real life i can crawl around the vents for an hour and still not get any where. I swear one of these days I'm gonna come across a player that had tried to beat the level before, only now he rotting in some vent stinking up the whole place.

Little crawly things that damage you as much as a shotgun blast, I don't think a cat knawing on my ankle is going to take away 20% of my health. Unless it has STD's or something.

I can't agree more with what was said about some small thing you did at the beginning of the game. having a major consequence on the ending, or if it affects the ability to complete the game at all. You saved a person at the beginning of the game and you rely on him being alive, only to find out he died of indigestion because you didn't give him some TUMS in level 2.

Unrealistic hit zones. I know these are game intensive and is just starting to get to be a big aspect in a game. but if I shoot a guy with a .44 in the head. I better be blowing brain bubbles out of my nose, and picking skull shards out of my eyes. If they recieve a headshot only to turn around and start shooting back, no bueno.

Games that are TOO realistic. yes I like a lot of realism in my games, and this isn't as bad as being too unrealistic. it's all a balance. When my character wakes up in the morning I don't want him in the bathroom for 45 minutes trying to drop the chalupa he ate the night before.

Unbreakable things. since when did everyone install bulletproof glass? If i take a chainsaw to a book shelf I want it to shatter. If there is a padlock on a door where I need a key to continue on with the level, in real life i would use a gun or any other heavy object to break that fucker apart and continue on.
Confederate is offline  
 

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360