All the NES, SNES, Genesis, Sega Master, Turbo Gfx, ect. games that are considered 'hard' is all about figuring out patterns. Once you do, it's a cinch.
real difficult games for me were those that were made buggy. Even if I had the right solution, the game would crash, or the programming would loop itself around and made it literally impossible to move on with the game. Surely nothing can be more difficult then impossible.
|