Quote:
Originally posted by Plan9
I feel the game will have absolutley no holding power. Don't waste your money. The only plus that it has is that it is different then the current mmorpgs. The negatives are too numerous to start writing down but I will give you a few game killers: No Player vs. Player combat, No playable bad guys,
|
This will be true at release, but Cryptic has confirmed that they
will be working supervillians (playable heroes, turned bad) into the game -- perhaps in the first expansion. Note that every mmorpg that has started off completely focused on pvp has been an absolute failure. However, if Cryptic can work up a PvP system as polished and immersive as the PvE side of the game, it will be a success and a lot of fun.
Quote:
Originally posted by Plan9
stuck with same looking toon forever (no costume customization after char creation),
|
This isn't quite true -- you can customize your costume with a supergroup color scheme, post char-creation. Cryptic is also including general costume customization in a later patch, at the expense of influence (gold).
Quote:
Originally posted by Plan9
no loot,
|
In the three years that I played EverQuest, never was loot a "good" thing about the game. It was the source of drama and idiocy on the part of the player-base, 90% of the time. Having no loot was a fantastic idea on behalf of Cryptic, and I'm glad that they stuck with the decision despite the whining of the wannab-uber power-gamers to the contrary.
Quote:
Originally posted by Plan9
and a very weak quest system.
|
Weak? How? The quests/missions in CoH are more dynamic and entertaining than any I've taken part in from EverQuest or DAOC. There is definitely some repitition if you do the same missions over and over, but that is why you don't. If you've done a few "rescue the scientist" missions, then do a sewer one instead to change the pace.