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Old 04-09-2004, 11:27 AM   #110 (permalink)
Maveric
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Location: Houston, Texas
The Atlan Quest weapons in Asheron's Call...


it's been a few years and i might have missed a few steps but...

First you had to obtain 16 motes (a small unit of measurement) of pyreal (a magical gold metal).

Motes were obtained by defeating golems (of any type). If you killed 100 golem you might find one if you were lucky.

After obtaining 16 motes you were required to combind them all into 2 pyreal bars and take them to an NPC located far away inside the bottom of a volcano crater. It was a perilous journey for those of low level.

After reaching the sorceress Silencia and her pet magma golem, you had to purchase a weapon mold of your choosing (sword, unarmed weapon, staff, dagger, axe, etc).

Then you had to combind the pyreal bars with the weapon mold and a weapon skill check was performed. (this would determine the quality of your weapon).

You then took the complete mold and gave it to the pet magma golem who acted as a furnace kiln to complete a very unique looking badass weapon.

There were atleast two grades of weapon that I remember, a superior quality which was medium damage and a peerless quality which was high damage.

The Atlan weapons were no drop/no trade so that if you died the weapon would not be at risk of being left behind with your corpse and you could not give it away to just any player.

Another interesting aspect of Atlan weapon were the Atlan Stones. There were 8 kinds IIRC. These were magial elemental stones of fire, ice, electricity, and acid. Of these four types there were minor and major versions of the stones. The Atlan weapon had a slot in the hilt in which an Atlan stone could be placed thus adding extra elemental damage as well as a uniques sword animation. The fire stone added a flaming/smoking animation, acid added green bubbles, lightning added sparkler effect, and ice had snowflakes...

One the stone was placed it in the hilt it could only be removed with an Atlan tool which was another separate quest. In addition, everytime you removed a stone from the hilt there was a small chance that you could accidently break the stone.

Since certain creatures were susceptible to certain forms of damage, this was a very versatile and highly effective weapon. I think part of the "coolness" factor for me was that it had to be earned rather than given.

-mav
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