Quote:
Originally posted by GoldenOuroboros
you so have to tell me how you did the hair on your little fella Yakimushi.. basically what I wanted for mine.. Had to make do with an opacity map from photoshop.. heh..
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I'm using Maya 5.0 with the built in Fur engine and renderer.
Basically what you do is select the geometry you want fur to be on and you assign a new fur definition. From there you change attributes and do many, many test renders
I found one of the most important aspects of the fur was to have your UV's layed out very well. If the UV's are good it makes painting attribute maps very very easy. For instance, the lack of hair on my characters face, hands, and feet is due to the baldness map. Hair color and length were also specified with attribute maps, but EVERY attribute can be mapped.
There's a decent amount of info in this tutorial list:
http://www.learning-maya.com/cloth.php
Feel free to IM me with any real time questions!