I played the crap out of it--so much, in fact, that by the time I got around to finishing the main quest, it was a cakewalk because I'd wandered for days, leveling up and stealing crazy armor. It's too bad that those main quest characters didn't auto-adjust, at least to a certain extent, to match my level. So you end up with a great world to explore, but with a minimal plot to lessen the possible impact of the player sailing through the final battle. In retrospect, I actually wish the game had been somewhat linear. As it stands, a lot of people had the impression that the main quest was too easy, but I think the problem was that it was too easy to become very powerful outside of the quest.
__________________
"The idea that money doesn't buy you happiness is a lie put about by the rich, to stop the poor from killing them." -- Michael Caine
|