09-02-2003, 11:10 AM | #2 (permalink) |
Insane
Location: Plugged In
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I've just used Nero Wave Editor (comes with Nero Burning ROM) and recorded the wave out channel. Works great.
I start a new project in the wave editor, make sure that wave is checked as a recording source in the mixer, start the recording, then start the playback in Real Player. |
09-02-2003, 06:05 PM | #4 (permalink) |
Junkie
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There was an application called StreamRipper available once that allowed you to do this. Real sued the company and they were forced to withdraw the utility though.
Whilst I cannot point you in its direction, I'm sure there are copies "out there" somewhere. Google is your friend. Mr Mephisto |
09-03-2003, 07:42 PM | #6 (permalink) |
Insane
Location: Seattle
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Often people have asked me how to best convert audio from one format to another. There is a really good solution that works all the time.
You have to be careful not to use this solution to illegally copy music as that's not my intention on explaining it. The solution, for the programming savvy, is to write a software based audio device that streams audio to disk in the form of a wav file. Hardware in Windows interfaces through software, so it is easy enough to create a software only device. There are several freeware audio drivers that do just this. I haven't had to do this in ages, so I don't remember the names of them. With a DDK audio driver sample, you should be able to whip something similar up in a few hours.
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"It's a long story," says I, and let him up. |
Tags |
audio, capturing, real |
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