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Most frustrating video game experiences
Use this thread to vent about frustrating times with video games.
I just took 2 evenings to get all the tags in GTA: San Andreas. I had a map and tag-by-tag guide printed out and went systematically through the list. I crossed off my final tag but had just 99 of 100. I'm positive I didn't cross off any that I hadn't done yet. At one point, the game froze, and I had to "reboot". I went back and re tagged all those I thought I had done since my last save. Maybe I missed one. So now I have to start at the top of the list and go through AGAIN to find the one I missed! |
GTA and frustration go hand in hand, hah. I read the subject and immediately thought "GTA". Kind of a bad thing, though... because those games are so frustrating that eventually they're no longer fun. I never did beat Vice City or San Andreas because the frustration got so bad that I just said, "fuck it, this game isn't fun anymore."
Metroid Prime almost did that to me, too... on the final boss. I beat that fucker with pure luck when I did... to this day I have no idea how anyone is supposed to last that long through both battles/forms. Actually it got so bad I was at the last boss and stopped playing for nearly 2 years (until the time Echoes came out). There's a lot of games that offer a fun challenge, but then there are games that just offer flat out impossible ridiculousness. That's generally when I lose all desire to play. |
I could never beat the end boss in Golgo 13 on the original NES. To this day it bugs me. Must have tried to beat that boss at the end of the game 1000 times.
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I stay away from games whose plot lines resemble:
Get the map to find the key to open the chest to find the lantern that lights the cave so you can see the lever which you have to pull to open the trap door to find the wizard who will tell you where to find the map >back to top of list And there I am, looking for a fucking lever in a cave for 5 hours straight. If I need a cheat/hint book to complete the game, I turn it off and use it as a beer coaster. my 2 cents. |
The GTA games can be rather frustrating. It's all about learning the method of doing each mission. That's what I like about the GTA games...if a mission is frustrating you, you can try a different method of completing the mission.
The Metroid Prime final boss was rough, but after 4 goes I got the pattern down. By the fourth time, I beat it without getting hit <I>once</I>. Just gotta get the pattern in your head and then it's simple. Some of the other bosses in that game were truly frustrating though (Omega Pirate). One of the most recent frustrating games I've played is Devil May Cry 3. That game is unbelievably hard, but really really cool. Why is it frustrating? Because if it had a checkpoint or save system (like the first one...) implemented, then it would be a candidate for game of the year. That's idiotic on Capcom's part not to include a fucking ass save system in a game that hard. I don't understand why they'd take it out if it was in the first one to begin with. -Lasereth |
Prince of Persia 2, sorry some of those jump sequences, you needed to jump and move perfectly to just get to the next area... It is retarded!
This is not fight sequences, just jumping and twisting... |
In the original EverQuest, when you died.. you lost a considerable amount of experience -- hours and hours worth of progress, usually. There were quite a few times I'd level for like 8 hours straight, die twice, and be 2 hours in the hole. I definitely cried a little bit when that happened, I was so frustrated.
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King's Quest VI
Yes, very old. Very frustrating. There comes a point where you just can't beat a game that is so horribly pixillated you can't distinguish one thing from another, and yet, needs you to see something or do something miniscule within the confines of these rancid graphics. |
The last level of Ninja Gaiden on the NES still ranks as the hardest level in any video game ever. I couldn't do it at all, but my best friend did, but was nearly in tears from frustration after countless attempts.
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DAOC and every other such game. Killing 8000 wolves, trees, bushes, and bugs for money over an 8 month period, only to find that your friends leveled instantly by following higher levels around for 8 hours just isn't fun. If you're honest in an RPG, it takes months (or dedicating your every waking hour).
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One of the damn Mario games for Gameboy (Marioland 2?) where you can get rabbit ears and crap. At the castle, they had the requisite lava pits and all of that, as well as spikes and flamethrowers. I normally gave up on the game at this point because it would end up going like this: jump-duck-crawl-jump-"DAMN!"... jump-duck-crawl-jump-duck-"DAMN!"... jump-duck-"#*&#%!"... and so on until I had used up around 50 lives and was in no mood for the game anymore. Oh how I loathe that game.
Xazy: I hear ya on Prince of Persia 2 (that's the Warrior Within?). I enjoyed watching my brother play, and sometimes fail to my amusement. :D |
How about Viewtiful Joe.
One of the later levels where you have to take on harder versions of every boss. When you finally beat them all again you have to face someone twice as hard - Fire Leo. Loved this game until this level. Had to give up in the end. |
Glad somebody mentioned the original Ninja Gaiden. Damn that was a pain in the ass. And dont feel bad about Golgo 13, I could never get past the second level that was an underwater base. It did get me into anime at a young age though, so it wasnt all bad.
I think my most frustrating moment in gaming is a toss up between the last level of Kid Icarus for NES or the last boss of Bionic Commando where you had to shoot at just the right time while falling to hit the right spot, or you had to do the entire level over again. I think I spent as much time on that level as I did the rest of the game. |
Ninja Gaiden, already mentioned by a few people, was definitely a sore point for me. It especially sucked that when you continued at the very last boss, you'd have to start at the beginning of the last level again.
More recently, I've rediscovered how hard Dragon's Lair 2 was. Coppertop and I spent 5 hours playing the game at the Classic Gaming Expo last weekend. I checked the DVD later. We still had a long way to go to completing it. |
I frustrate myself more than the game ever does.
I procrastinate. I tell myself I just have to find one last thing, or go to one last spot and then I'll save it. Usually ends up with my character dead and me cursing because now I've got to do it all over again. Xazy: I hear you loud and clear on PoP2. The save spots are ridiculously far apart at times and it's irritating to get so far and then mash a button while standing next to a wall to jump over the enemy and end up doing a wall jump off into the bottomless abyss below. |
Another frustraing retro moment I remember is for Trojan on the NES.
Pretty sure this was a prime example of the lack of saves in older games. I.e. get all the way to the last level after hours of play - die - go right back to Level 1. A classic retro feature in games which I am quite glad hasnt really made it in to this generation. Games do seem easier now. Quality thread by the way - will add more when I remember. |
The good thing about the tags in GTA:SA is that it's very easy to see which ones you've already tagged. But in Vice City and 3, when you missed 1 hidden package and had to retrace your steps, you were never quite sure if you were in the wrong place for the package or if you'd already gotten the package.
As for frustrating, I don't know of anybody who ever beat Battletoads on the NES. Even with an emulator and constant save states I couldn't beat the damn speed bike part. |
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I would love to test my skills on that one again |
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Two come to mind, one moreso than the other:
Last mission on Driver for PlayStation. While being a WONDERFUL game (this was before GTA 3), the last mission was fucking ridiculous. You had to drive the President of the United States in something along the lines of a Lincoln Towncar across the entirety of the game's rendition of San Francisco while you have HORDES of cars trying to ram you and spin you out of control. Easy to dodge them usually, the real clencher? TIME LIMIT. The time limit was RIDICULOUS. After the 57th try at the final mission, and I considered myself good at the game, I threw my PS controller across the room and put a dent in the dry wall (controller was ok). Turned off the PSX. Next morning, booted it up, beat it the first try. I was in some sort of "clear casting" state (WoW) and saw things before they happened or something ;) Most frustrating videogame moment I can think of. In a close second: The Egg Viper boss in Sonic Adventure for Dreamcast. That boss was DAMN hard also. |
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You find your way to the FUCKING CUNT kangaroo race level... I don't think I would have seen that level on NES, but emulator or no emulator, those fuckers made a game you can't beat I tells ya. |
There's 2 that spring to mind:
Bart Vs. The Space Mutants on the NES - Damn was that hard! I couldn't even get past the second level. Platform games are the bane of my life... Streetfighter II - Championship Edition - I had it on the hardest possible difficulty, worked my way to the end and could I beat M. Bison?? Fuck no I couldn't! My SNES was this close to going out the window.... |
Lufia 2 - the bonus dungeon.
99 straight floors of the hardest monsters in the game with no save points. Frustrating simply because it took me forever and i was killing monsters ad nauseum. I guess also when I accidentally deleted my Romancing SaGa 3 save state. I was ALMOST done the game with stacked items/chanracters. I gave up playing that game after even though it was so good. |
hmm, one of the worst moments for me was while playing Final Fantasy VII, not that the game was too hard, though it had its moments, its just that one day when i was on the second disc (near the end, i learned later) when i booted up my game, my save data was gone. I only had one game of FFVII on my memory card. I was so pissed, and so shocked that i just sat staring at the tv in a silent rage. After about a month I started a new game and saved the game on two different files. I still save all my games on two files, if i can, just because i dont wanna have to go through that again. Im sure ill think of more later.
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Got another frustrating moment. FFX. To get the sigil for Tidus' super weapon, you're required to ride a chocobo in a race. For every bird that hits you, you're penalized 3 seconds, for every balloon you hit, you're rewarded 3 seconds. The goal is to get a time of 0.0. It was fucking ridiculous. subversve started playing the game at midnight, stayed up and played the game for 6 straight hours to finally get the sigil as sunlight was coming through the window. He swore he'd never play another FF game again.
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Learning strafe jumps across the Urban map in action quake 2. Attempt, die, respawn, march to the top building, repeat. Then I finally remembered god and noclip, that eased me up a little bit.
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Vice City, I'm short one secret package. Had a list from Gamefaqs, crossed it all off, and somehow, somewhere, missed one. I didn't bother with tags/clamshells etc. in San Andreas because of this. I have a problem with games that send you back and forth through the same level, and call it a different level. I had a huge problem with levels always looking identical. I'm thinking Tomb Raider here. Every 5 one hour level looked exactly the same. Then there's the impossible fighting game boss. Street Fighter Alpha 3 could be like that. Worse, Street Fighter 3. Marvel Vs. Capcom, I've still never beat Onslaught, or as he was called in my circle, Pwnslaught. Worse yet, omfgwtfbbq, Tekken 5. It takes you to a certain point with gradual difficulty increases, and then BOOM! IMPOSSIBLE! There are actually alot of games in my collection that I've just gotten frustrated with and given up on. Especially the second time around, like with Chrono Cross. And when you put them down for a while, it's impossible to pick up from where you left off. |
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A week later I picked it up again with a big overwhelming sense of futility and beat the shit out of him first go. Plan sailing from then on (though Meta-Ridley was bit of a bitch). Still, it wasn't a frustrating where I'd say to myself "Fucking Cube is using hax!", the difficulty is understandable, you've just gotta jump in with the right tactics and mindset. We all know how much I love my Prime :icare: bestgameevar! Quote:
Also, I foresee this thread having more swearwords in it than the GTA series combined. |
Wow, so many games, so much frustration. Where to begin...?
Warcraft II for the PC. Got to the last level where I was royally getting my ass kicked, early and often. After a week of trying that level my gard drive crashes and my save game is gone. Bever played it again. Game Boy Castlevania, the damn game never ends. It just keeps going back to the beginning, only each time you "start over" you take double the damage every time you get hit. After flipping it 3 times in one sitting, one hit was taking 8 life bars, I think you start with 10. I just gave up. And then there was this stupid little Radio Shack hand held blackjack game. It remembered your money total, which was cool but it had 2 glitches... one was the fact that the dealer's down card was NEVER a 10. The other was that it was incredibly "streaky." I managed to amass some redicilously high amount of money, and would then not get a winning hand to save my life. I eventually smashed the fuckin' thing in frustration. I felt a little better. |
Legacy of Kain - Soul Reaver for the Dreamcast. This was easily the hardest and most frustrating game I have ever played, but not in the "i have no idea how to solve this puzzle" way, but rather the "i have no idea where there even was a puzzle or how to get there" sort of way. For instance, you'd be told to go east over the mountains to get to the next part. Only problem: there's no map or direction indicator and you're standing in a place surrounded by mountains on all sides. So you check literally every inch of the area you can get to without finding anything. Or another problem, which is you pass right by what was a puzzle but have no idea and don't reach the area that it is supposed to affect until 6 more hours of gameplay through. I only figured this out after trying to fall back on a strategy guide, but by then I couldn't figure out how to go back and get everything done. I would've had to use a walkthrough from the start, and I sure as hell wasn't going to start the game over after getting so many hours in. Never did finish that damn thing. It's really a shame too considering how awesome parts of the game were in general (the graphics, the storyline, the cutscenes, etc).
And another Dreamcast game: Quote:
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Nice Battletoads link.
Good to see someone else could not get past the second level on Bart vs The Space Mutants. Took absolutely ages getting past the first level too. How do they reward you? Something double the already solid difficulty. For a kids game too. Speaking of hard games aimed at children, try Fantasia. Looks similar to Castle/World of Illusion but is totally impossible. |
two words
maniac mansion |
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Okay, I topped myself because I just took 2 hours of my life to go through all the tags AGAIN in numerical order, and they are ALL tagged, yet I still only have 99 of 100 credited. NICE FUCKING GLITCH! |
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Also, in GTA Vice City and GTA San Andreas, I am having the hardest time beating the final missions. I have yet to beat them. I just kinda gave up. |
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I think any game where a mission requires babying an incompetent or outright homicidal AI drives me nuts. It's the "Protect the NPC which likes walking in front of moving things or into the path of guns" kind of mission. In Syndicate (1996), there was the mission in Columbia. There was a mission in Mechwarrior 4 (2000) where the pathfinding AI for the unit to protect was atrocious, that is, if you didn't ruin the mission by stepping on the unit you're supposed to protect.
Well, I guess there's that kind of mission, and I've never liked FPS "jumping puzzles" either. One of the final missions in GTA: Vice City (the one with racing the guy who becomes the bank robbery driver) was insanely difficult. I finally got pissed, rammed the guy into a wall, and managed to shoot out three of his tires. I think that ranked as one of my most triumphant game experiences, seeing Johnny Racecar spewing sparks and going about 30mph. |
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1. One of the green tags looks like it was sprayed but wasn't 2. I tagged an extra tag during "Tagging up the Turf" and the game didn't count it. |
I'd have to agree with EQ being highly frustrating. 3 words that I'm sure will make more than a few people cringe: "Train to zone!"
Luckily WoW doesn't have that problem :p |
When I played Star Wars Galxies, there was a mission for people trying to become Jedi where you had to escort a captain back to the village.. yopu had to fight off tons of baddies on the way, make sure the captian didn't wander off while you were fighting, and get him a ridiculous distance on foot in a verrrrry tight timeline, then he often committed suicide right before you finished the mission ( I must admit I was going as an escort on one of these runs when I was the only one to get the unlock for the escort, but it wasn't even me officially escorting him.. weird)
Also ther was a Ren and Stimpy snes game that i could never gotpast the third level or so. Pissed me off. |
Super Ghouls and Ghosts for the SNES. After spending weeks playing it over and over and over, and finally reaching the end of level seven with, I think 7 lives, and finding out that you can't just go on to the final level, nooooo, you get sent back to level one and have to go through the first seven again before you can face level 8.
Serious Sam, which was fun, until I reached a stage that I seriously don't think can be beaten without using a cheat. You enter an arena, and thousands, literally thousands, of the skeleton guys attack. Then a hundred or so minotaurs. Then a few dozen of the mid-level walking things. Then a few of the big bads. Now, there are two platforms in the middle, each with a backpack full of ammo, but it isn't anywhere nearly enough to kill the 39,000 bad guys they send after you. It would have taken six, eight, ten backpacks to take down all of these guys. I only know about the last two or three waves of bad guys because I eventually went god mode and it still took like 30 minutes because there was no freackin ammo. Trying to get the music puzzle right in the original Myst. All of the puzzles in that game were straightforward and reasonable. But this one was pure torture for someone who is effectively tone deaf. God I love the glory days of the adventure game. I played the original Gabriel Knight game for a couple of months before finally solving it satisfactorily without a hint guide. Gilda |
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And I should addend, almost all escort missions in games suck. AI is almost never up to par, enemies are almost always vastly superior, and the player is almost always forced to run around like a chicken with his head cut off. |
How could I forget that Serious Sam level. I really enjoyed that game until then. Spent a good couple of days and still could not get past the Skeltons. The only was to use a cheat which took the fun out of it.
A friend of mine said that he found that easy although this was on the XBOX version. Was the difficulty toned down or something? |
No idea, but my friends and I dubbed that game, "The run backwards and shoot game." So maybe your friend just held down on the joystick and unloaded all his ammo. For about 30 minutes. :rolleyes:
Seriously, play it multiplayer with some like-minded friends. That's the way to get the most fun out of it. You won't even care that you have infinite continues. Make it a drinking game. Everytime you die, take a shot. You'll be on the ground in no time. :lol: |
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back in college when tekken tag tournament for ps2 came, out we'd have plenty of tournaments in our dorm. i would kick everyone's arse but my friend jason who simply mashed buttons with "Eddie". it was ridiculous... i could win 8-10 bouts in a row but always got beat by a guy who openly admitted to hitting the control pad with the palm of his hand. man, that sure pissed me off.
runner-up: i go through streaks where i cannot return my brother's serve in Mario Tennis when he's using Boo. few things are more infuriating than losing a match-game on 4 straight aces. |
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So many over the years...
Most recent was the Flight School mission in GTA:San Andreas..I stopped counting the number of times I tried, but eventually did it...that felt good... EQ - Dying deep in a dungeon or having a complete wipe while on a raid.. Once we had a group going in Kael and I said "Couple more pulls and I'm going to bed", it was 2am and I had work at 7am.. Well, the next pull was real bad and we had a complete party wipeout and we stayed up 2 more hours just to get our corpses.. |
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Everquest. Every hour, minute, and second ... all were the most frustrating computer gaming experience i've ever had. verant can burn.
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Misnight Club 3....
Im not off the first dmn city and I can;t win a race...I have tried with 3 different cars and still can't win!, But I always go back to NFS Underground 2.....can;t wait till November when NFS mostwanted comes out:D |
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One of my more frustrating gaming moments is trying to get my S license on GT4. It's pretty much impossible. |
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I loved all those old Sierra games, spending a couple of months exploring, taking copious notes, mapping stuff, eventually getting frustrated enough to call the 1-900 hint line. Fortunately my mom paid the bills, so my dad never found out, and mom made it a rule that we could only call once a week. I don't think I ever did figure out how to beat the final boss on Metal Gear Solid for the PS, though it was freaky how the evil boss would comment on the other games I had. Gilda |
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Here's a review from gamefaqs that comments on it: Quote:
My favorite of the King's Quest was probably 4, Perils of Rosella. Just well done all around. All the Space Quest, Heroes Quest, and Police Quests were great. And Leisure Suit Larry. ;) I mean, a horny teenager, as close to titillation as I could get pre-internet days. MGS was great too. Got a little preachy in points, but phenomenal. MGS 2 didn't grab me as much though. |
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Playing a Rogue in Everquest and not being able to get a group because there were so many of us and just not that needed..
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I have two and they're old.
First one was Zelda 2 for the NES. I was near the end of the game after 40+ hours of play. Saved the game to the battery backed-up cartridge, quit for the night. Next day all the saved games were gone. 40+ hours of my life gone and there was no way I was going to start over. I've been told it had a nice ending but alas, I never saw it. Second was Phantasy Star 2 on the Genesis. Another game that I spent way too many hours playing and just when I was to walk through the open door to fight the final boss, the game glitched and I couldn't go through it. Must have done somthing in the game wrong somewhere. Never got the see the end of that one either. These examples are why I hate RPG's. Too much work and usually some damn bug that screws me over. |
Conker Live and Reloaded
I just drop it in the 11th level or so. I realized i missed 100 bucks somewhere and now i'm stock in a level where i can't get out if i don't kill the boss, which is already dead, so that means i have to redo like 3 levels or so. FUCK U stupid stoned squirrel!!! |
Ninja Gaiden for XBox..
That game induced in me a rage like no other. I would die over and over and over until I would get so mad that I thought I would burst into flames. I still feel bitter whenever I think about that game. |
Definitely any protect quest in any game ever, with the possible exception of Ico. Prince of Persia: The Sands of Time suffered from the flaw, and it led to no end of frustration. Although the fact that I never mastered the combat in that game may have something to do with this.
In terms of RPGs, random battles every three steps is the most frustrating thing I have ever experienced in a video game. In God of War: Spoiler: The last three bosses really put a damper on the game as a whole, I thought. Between Ares' unblockable, super-quick, out-of-nowhere, massive-damage attack that was used every three seconds and another bloody protect quest against a thousand versions of yourself, I had to turn the difficulty down to finally finish the damn thing. And that is a pain on the ego, I'll tell you that. Also, there was a bunch of stuff in Spider-man 2 that was broken and needlessly infuriating. Any battle with Mysterio, for example. |
A couple of people had mentioned the Street Fighter series already, but I'm not sure if anyone has mentioned their local asian academy (you know who i mean, chinese in my neighborhood) who stood around circle-jerking the Street Fighter II' cab all fucking day. If (big if) you managed to muscle your quarter onto the cab for the next game amidst a hail of (haha fuckin wilo) and managed to actually get it into the machine then you were faced with this wall-like hadoken/shoryuken/punch/kick monster who pummelled you back into you bedroom with your home copy, your humiliation and your utter sense of futility as you trounced M. Bison once more.
Yeah, worst gaming moment evar. |
Old school- Mike Tysons Knockout for Nintendo, I could not beat Tyson for the life of me!
Recently was Resident Evil 4 for Game Cube, I forgot how many puzzles and mazes they put into those games. I beat it and what a great experience. Awesome game! :thumbsup: |
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That's all there was to the Zelda 2 ending. Sucked hardcore. |
the only game I could never get passed was Battletoads for the NES or SNES (i can't remeber)....there was a part where this spiked wheel would chase you and you had to run around this maze and beat it. The damn thing always caught me...I even had the whole maze layout and knew the turn before they came....still couldn't do it. I don't know how many controllers I smashed to pieces off the floor in that game!
Ninja gaiden for xbox is giving me a hard time too...right now |
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At least you could get passed the hoverboat level though. Good to see the game gets easier then |
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One of the Frogger games (Frogger's Adventure, I think) on Gamecube is maddening, because there is a level where you have to move some objects into place and then hop around to move another while this spinning top thingy is working its way through the maze. Unbelievably hard to do, especially for a game that is primarily a kid's game (or so I thought).
Then again, maybe a kid could manuever it around better than I've been able to do. My 7 year old and I are getting frustrated: Me with the game and him with me! |
I forgot to format my memory card for playstation once. Played FFVII for 7 hours, went to save, didnt work. Needless to say, I was pissed. I thought it was the memory card, so I took it back and got another. Played for 2 hours went to save and no sucess again. I had to call a friend to find out what I was doing wrong.
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Mine lately has to be Viewtiful Joe. I mean Capcom took east difficulty levels and threw them out the window.
It's insane how hard that game was, and VJ2 was more of that with a bad character to play with too. I remember thinking I was getting far, and then fiunding out I was only getting into the second area. It was trulty controller throwing frustration. |
"...Supply Lines"
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Any particular bit in VJ1 My worst recent experience is the Fire Leo level where you have to take on the five bosses in a row |
Well most frustrating would have to be old school, nothing more fustrating than having a hawk respawn over and over in ninja gaiden and being knocked back into a pit. Also, as already mentioned, Mike Tyson. The newer games are difficult, sure, but don't induce as much frustration, at least not to me.
That is except for: History's lamest and most unecessary challange in games - FFX Lulu's dodge 200 lightnings side quest. This little challange probably made me curse like no other. Nothing worse than dodge 170 strikes in a row and then BAM you have to start from scratch. At the end I didnt even feel good about beating it, the reward was completely unsatisfying. |
Speaking of Tyson, I found the SNES version the hardest.
Cant remember the name of the opponent but I could never beat one on the final circuit. Even with the walkthrough I was useless |
Final Fantasy VIII
On the last boss and the game froze. I didn't mind cause I was kicking ass anyway. Reloaded the game, and did the same thing. Froze at the exact same spot. Tried this 5 more times and gave up. |
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Anyway, that sounds cool, until the normal little bad guys are casting death magic on you. And you don't have any life magic. Yep, not fun. |
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how hard can it be to fly a plane through a few dammed hoops :confused: But I know cos I had the same problem. I had to not punch the TFT screen but it was a close fight :thumbsup: |
OKay, I know there was a game i was playing, and I played it for the longest time. And then suddenly I couldnt get past the spot. I threw my controller, definitely learned how to put a PS2 controller back together after that. Put the game away and never played it again. The problem with that is, I think i might have sold the game in my fit of rage and swearing... oh well. As for battletoads: yes... that game. I mean, holy wow... did they mean to make it close to impossible? But yes, another game was the first contra game that came out of PS2. Me and my friend playingtogether couldnt even beat the training mode where you got like 30 guys to begin with... and then to try and beat it after that...sooooo not going to happen.
As for Prince of Persia 2, I didnt seem to run into the problems you guys had with the jumps, yes the camera angle was a little wonky, but still doable. Now you want to talk about bad camera angles... devil may cry or even god of war. You cant do crap for camera angles in those games. Though not using an actual save system is a load of crap. I mean, some of those areas are pretty sketchy, and not being able to save till the end of a level is crap, though you can save anytime during the mission, butonly get to keep the orbs you found... now do you think one could find a glitch with that? almost as good as going back to past missions to play over again. Good gaming all... =) |
Hmm the only game i've actually started yelling and throwing my controller around was madden2004 for my ps2. I kicked ass at that game- beat the whole season, got plays figured out, etc. My roomate walks in, and in two games he learns this skip/evade thing and just mashes it over and over. My guys can't touch him. beat me 52-0. I never played the game again.
One that's more ambiguous is Black and White. It just sorta whittles away at you until you have no will to play. I don't even know anyone that has beaten the game. |
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Well I'll confess I played it on a PC with the classic keyboard and mouse combination maybe you had a tougher time on a playstation? Trying to make the car dance was pretty tricky as the keyboard config on a PC doesn't have all the keys! :( Still did it, eventually! :D Not skill as such more persistence and then LUCK :thumbsup: |
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:rolleyes: , I honestly never felt better about beating a boss ever. |
Oh, unlucky :) Took me and my mate the better part of an afternoon to do it, but we beat the final sections on Normal :P
A damn cool finish, though. |
The first Shinobi in the arcarde years back. I never was able to beat that last boss. My and a buddy went throuh 2 rolls of quarters on tht game. Never did beat it.
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Getting all of the gaps on Tony Hawk 2. Eventually did, and I've never felt more accomplised with a game.
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Midnight club 2, bar none. the last race in Paris made me fuckin snap...after at least ten tries, i was in first and closing in on the goal and BAM, i couldn't get my car on two wheels in time to make it through a gap. Needless to say, i crashed and lost the race. I through down my controller, turned off the ps2 and never played that game again after that, its just not worth the stress.
Super Mario RPG for SNES caused a few controller-smashing episodes back when i was a kid, but i don't remember any specifics. |
btw, the website www.stuckgamer.com has helped me through some stressful times. This guy made all these "walk through" videos with narration to help you out in games like GTA and such. Worth a look
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Metroid Prime had me cursing, but nothing compared to MP2. The Dark Sentinel bot is hard enough at first, but once you have to ballroll up its detached legs and land and stick to its flying fucking head -- well, that was where I stopped playing that game. Which is a shame, because it was a great game.
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Wasn't that hard ;) Tricky, sure, but it's one of the few sequels that's actually harder than the predecessor, which I liked. Means there was fresh challenge instead of the large rehash it would've been otherwise. Keep at it, dude! The ending rocks.
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One of the hardest gaming moments for me is in the first Prince of Persia when you are on the god damn elevator and just getting your ass handed to you. I finally survived and the dumb princess got killed. I was so freakin' mad, I busted my controller lol
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