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Xiangsu 05-17-2005 09:14 AM

Nintendo Revolution
 
Taken straight from IGN:

"May 12, 2005 - The Electronics Entertainment Expo 2005 is still days away, but that hasn't stopped Microsoft from debuting its Xbox 360 console on MTV. And now Nintendo has followed suit, revealing some new, meaty details about its next-generation console, codenamed Revolution.

In a recent New York Times article, Nintendo of America's vice president of corporate affairs Perrin Kaplan describes the console as "very, very sleek." The system, which is reportedly tiny, will stand horizontally. Its height will reportedly be no more than three DVD cases stacked flatly on each other, or slightly more than an inch. That makes the console theoretically smaller than Apple's recently released Mac Mini computer.

Although Nintendo has historically selected proprietary media formats, such as the GameCube Optical Disc, for its platforms, the publisher is with Revolution opting for a more standardized medium. The new console will play standard DVD media, according to the company. Nintendo has not yet revealed if Revolution will as a result be able to play Hollywood movies on DVD, but that seems very likely at this point.

At the Game Developers' Conference in March, Nintendo president Satoru Iwata said that Revolution would offer Wi-Fi online connections out of the box and would be backward compatible with GameCube, or able to play GCN software.

According to recent information, Revolution will also be able to play high-definition games and regularly go online.

Finally -- something of a no-brainer given the popularity of the Wave Bird pads -- Revolution's still-secret controller will be completely wireless. Controllers for Microsoft's Xbox 360 are also wireless. Upon hearing this news, puppies everywhere let out a collective cry. "


and the first screenshot:

http://cubemedia.ign.com/cube/image/...7022356433.jpg









Things are looking up for Nintendo. I have to say this may just be the most stylish of the new systems. Its small, its sleek, and its sexy. I would make love to it.

Church 05-17-2005 09:34 AM

Wow, that's a great looking system. I hope it will be offered in white though. Then I can have all 3 systems in white. And that would be sweet.

It does sort of look like a PS2 though. :S

Xiangsu 05-17-2005 09:38 AM

I am still amazed at how small the damn thing is. I wish they would release the specs for the system so we can get an idea of how much power its going to be packing.

stevie667 05-17-2005 09:49 AM

Hot diggity, i can't wait for the Revolution to come out now, it looks amazing!

I hope they bring out some funky colours, i always wanted an orane GC, but they never released them over here damnit!

exizldelfuego 05-17-2005 09:56 PM

Is it just me or has anyone else started thinking that game consoles are now to the point where the processing power just isn't an issue any more? I mean sure, it was a big deal going from NES to SuperNES (due to obscenely increased palette) to N64 (with true 3D graphics) to GameCube (really nicely done 3D graphics). But it just seems that the GameCube, in terms of graphics power, is still plenty. Same can be said about PS2 and XBox (though perhaps less for the PS2, the oldest of the bunch). It seems like we already have the processing power, we just need to figure out how best to utilize it. I fail to see how having three times the processing power in the XBox360 will make its games any better. And perhaps this is why I've always been a huge fan of Nintendo: they're always prepared to flog the dickens out of a piece of hardware to make it dance and sing like nobody else's business.

Microsoft seems to take a PC-Commodity approach to its consoles which I think will ultimately hurt the market. It seems to foster a "Higher Polygon Count = Higher Fun Factor" mentality which I can't help but see as being destructive. As I look back on gaming throughout my childhood, the gaming industry has always held a graceful balance between technical ability and creative ability. And now, for better or worst, the technical ability of this new generation is so far out there that I wonder just how game makers are going to utilize it. Honestly, I don't think we've really yet managed to harness the technical ability of this outgoing generation.

Or maybe I'm just being over-nostalgic (a claim I certainly wouldn't deny). If you look at my current collection of games, almost all the recent ones are new titles based on old franchises. I mainly use my GBA for playing the NES and SNES ports. But above all else, I'm just afraid we're going to be inundated with a whole lot of crap taking advantage of the processing power of these new machines without having even a shred of creativity in the game. I am afraid of formulaic video games.

Rdr4evr 05-17-2005 10:50 PM

The revolution is incredibly gorgeous, and I think it surpasses xbox and ps3 in terms of beauty. I can't wait until the controller is revealed, im sure they have something crazy up their sleeves.

hulk 05-18-2005 01:54 AM

Hell, 2-3 times better than RE4? SOLD!

Latch 05-18-2005 02:24 AM

What made me cream (no not literally) was that they (apparently) plan on offering (for free?) a lot of the old NES/SNES games. If that comes true, I'll be in nostalgia heaven.

killeena 05-18-2005 04:39 AM

Quote:

Originally Posted by Latch
What made me cream (no not literally) was that they (apparently) plan on offering (for free?) a lot of the old NES/SNES games. If that comes true, I'll be in nostalgia heaven.

Apparently they said that they will have all kinds of games available for download, everything from the original Donkey Kong to Super Mario Sunshine. They didn't mention wether the downloads would be free or what. Hopefully at least the older games would be.

aberkok 05-18-2005 06:38 AM

Quote:

Originally Posted by exizldelfuego
And now, for better or worst, the technical ability of this new generation is so far out there that I wonder just how game makers are going to utilize it. Honestly, I don't think we've really yet managed to harness the technical ability of this outgoing generation.

*strokes beard*...It has always been this way, my child...

LoganSnake 05-18-2005 07:34 AM

Quote:

Originally Posted by hulk
Hell, 2-3 times better than RE4? SOLD!

PS3 and 360 are about 10 times more powerful than that...

stevie667 05-18-2005 09:12 AM

Quote:

Originally Posted by LoganSnake
PS3 and 360 are about 10 times more powerful than that...

Everyone will tell you, it's not about how much power you have, it's how you use it :thumbsup:

Slayer 05-18-2005 09:15 AM

I'm still waiting for the Revolutionary part.

LoganSnake 05-18-2005 09:27 AM

Quote:

Originally Posted by stevie667
Everyone will tell you, it's not about how much power you have, it's how you use it :thumbsup:

I disagree. While that statement is true to a degree, I will never shell out $300 on something that is only 2-3 times better than what I own right now. Two-three times more power does not scream Next Generation to me.

akito 05-18-2005 10:47 AM

Quote:

Originally Posted by Slayer
I'm still waiting for the Revolutionary part.

The Revolutionary part is the ability to download games from the past 20 years of Nintendo history. THAT is an extremely smart maneuver by Nintendo.

akito 05-18-2005 10:50 AM

Nintendo Revolution Announcement

Quote:

Nintendo went a step further, announcing Tuesday to applause and cheers that Revolution's built-in wireless Internet will provide downloadable access to the thousands of games in company's 20-year-old library, going back to the original Nintendo Entertainment System.
Had to go find that article, but there it is. Wanna play the original final fantasy on your Nintendo Revolution?? GO FOR IT!. :thumbsup:

blar 05-18-2005 11:13 AM

who is crossing their fingers that hopefully they will start looking toward adult gamers?

i am like nintendo but they got to start looking at the older crowd like playstation and xbox has

jonjon42 05-18-2005 03:19 PM

Blar, they already have, go play Eternal Darkness or RE4 and report back. I would also like to argue that adult gamers do not necessarly want blood and gore in every game they play. I think they should be/are looking for something fun, even if it means crazy things like Pikman, Animal Crossing, or Super Smash Bros.

That being said, I think Nintendo saying that their next system being only 2-3 times faster is being brutally honest. I don't buy Microsoft's and Sony's stats. I think to an extent they are pulled out of the ass. I think it's all a marketing ploy that both companies have pulled before. Personally I will wait until they show the goods. I want to see a functional game on each system. Then I want to see how fun it is. The graphics should always be secondary in my mind. Gameplay should always come first. Nintendo is usually a safe bet on this, but I find alot of fun games on the PS2 too.

akito 05-18-2005 03:30 PM

Quote:

Originally Posted by jonjon42
Gameplay should always come first. Nintendo is usually a safe bet on this,

Couldn't have said it better myself. Sure Nintendo maybe be on the back burner in terms of graphics sometimes, but I'll be damned if I dont have a great time playing Super Smash Bros. Melee with a bunch of friends.

Fremen 05-18-2005 07:21 PM

Don't know if this is real, but I like the green one, myself.

http://usera.imagecave.com/Fremen/_a...revolution.jpg

Lasereth 05-18-2005 07:28 PM

Quote:

Originally Posted by jonjon42
Blar, they already have, go play Eternal Darkness or RE4 and report back. I would also like to argue that adult gamers do not necessarly want blood and gore in every game they play. I think they should be/are looking for something fun, even if it means crazy things like Pikman, Animal Crossing, or Super Smash Bros.

That being said, I think Nintendo saying that their next system being only 2-3 times faster is being brutally honest. I don't buy Microsoft's and Sony's stats. I think to an extent they are pulled out of the ass. I think it's all a marketing ploy that both companies have pulled before. Personally I will wait until they show the goods. I want to see a functional game on each system. Then I want to see how fun it is. The graphics should always be secondary in my mind. Gameplay should always come first. Nintendo is usually a safe bet on this, but I find alot of fun games on the PS2 too.

I agree. Honestly, who cares about stats...stats aren't gonna save a game from being crappy. Ninja Gaiden and Halo 2 sure look good, but I don't consider them better than RE:4, Eternal Darkness, or Metroid Prime (all which look just as good by the way). Specs of a system mean jack and shit in today's world. It's too bad that many fanboys base their system biases on these specs (millions of XBox fanboys come to mind...MORE MEGAHERTZ = SONY SUX!!).

-Lasereth

akito 05-18-2005 07:56 PM

Quote:

Originally Posted by Fremen
Don't know if this is real, but I like the green one, myself.

http://usera.imagecave.com/Fremen/_a...revolution.jpg

The green one is nice, I think i'd prefer the red one though honestly. Just because it'd stick out like a sore thumb with my home decor. :thumbsup:

Fremen 05-19-2005 12:55 AM

Quote:

Originally Posted by akito
The green one is nice, I think i'd prefer the red one though honestly. Just because it'd stick out like a sore thumb with my home decor. :thumbsup:

Eh, it doesn't matter anyway. :) I just read that these were prototype colors and will be different in the final version.
Nintendo President Satoru Iwata also said the Revolution will be even smaller than the model that's been shown at E3 by the time it's ready to sell.

Derwood 05-19-2005 04:52 AM

Quote:

Originally Posted by Fremen
Eh, it doesn't matter anyway. :) I just read that these were prototype colors and will be different in the final version.
Nintendo President Satoru Iwata also said the Revolution will be even smaller than the model that's been shown at E3 by the time it's ready to sell.

Everything is smaller in Japan! (um, he he he, gulp)

stevie667 05-19-2005 05:06 AM

Do we have a price range yet?

LoganSnake 05-19-2005 05:13 AM

Quote:

Originally Posted by stevie667
Do we have a price range yet?

http://www.pocketpclouisville.com/images/dr_evil.jpg
100 BILLION DOLLARS!

I heard it would be around $250-300. But it could be less...

stevie667 05-19-2005 06:52 AM

Quote:

Originally Posted by LoganSnake
http://www.pocketpclouisville.com/images/dr_evil.jpg
100 BILLION DOLLARS!

I heard it would be around $250-300. But it could be less...


Damn that was funny :lol:

Hmm, that would put it at around £150ish, which is i think around what the GC came out as originally. Thats all good.

Glory's Sun 05-20-2005 07:44 AM

I think the thing that is disappointing to me is the lack of an HD (unless I just misread every article or overlooked something). I just don't understand why they went with the 512 flash, considering Sony is putting a removable drive in their system. I'm a Nintendo fan, I'll get a revolution I know I will, it's just I want the space that I can have with a Sony or 360. Plus with the article I read today, it will be awhile b4 anyone can get a hold of one of these beauties.


edit: Thanks to this thread my fears have been squashed

http://www.tfproject.org/tfp/showthread.php?t=89453

stevie667 05-22-2005 08:57 AM

I just realised something about the nintendo backwards compatability...

PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! :D :D

Robaggio 05-22-2005 09:14 AM

exizldelfuego:

The cube doesn't have plenty of power. There are many instances where framerate suffers as a result of this. For example: developers still have to reduce the FOV (Field of View) in FPS games to lessen the polygon count. Halo and Metroid Prime 1/2 both have small FOVs to improve framerate.

There's much to be said about having more processing power. Graphics arn't the only thing that are effected. With more available CPU cycles programmers can write more complex AI routines, huge algorithms to generate content on the fly, and perahps run other programs simultaneously (chat program?).

In terms of options, these next generation consoles are the first pieces of hardware that will increase programmer's options rather than limit them. Even when the Gamecube, PS2, and XBox were released developers were severly limited beyond their full potential. Just now, things have finally caught up.

zxello 05-22-2005 09:28 PM

pictures are down, relink?

biznatch 05-27-2005 08:26 AM

Quote:

Originally Posted by stevie667
I just realised something about the nintendo backwards compatability...

PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! :D :D

Yes indeed. I played Perfect Dark again with some friends a week ago.
It was so much fun. That multiplayer was the best ever...Simulants everywhere, the coolest weapons... :thumbsup:

The revolution is looking really good...I'm waiting for more pics, different angles and higher quality...Id like to hold it in my hands lol..
But just for the MGS4 factor, i'd buy the PS3 ...
Plus all my GTA and MGS series: games already bought...makes me a Sony sucker. Whatever. When I become president I'll buy all the systems, and the games.
And let my VP do the work.

Mr.Deflok 05-27-2005 03:52 PM

"Special plans for the Metroid series"

SOLD!

skinnymofo 05-27-2005 03:53 PM

better revolution pictures
here you go for better pictures. discounting that blurry one which makes it look kind of stupid, the revolution is my pick for nicest to look at. small, simple and still unique

stevie667 05-27-2005 11:05 PM

Is the blue bit where the CD goes in, or is that just a light?

biznatch 05-29-2005 08:07 AM

I thought the media was gonna be really small discs..BluRay or something

hulk 05-30-2005 02:15 AM

New Interview!

For the linkage impaired:
Quote:

Originally Posted by George Harrison and Gamespot
GS: So let's start off. You guys obviously have the advantage of being last. You've seen what the other guys have got, you've seen Sony's next-gen console and Microsoft's. So how do you think the Revolution is going to stack up to those?

GH: Oh, Revolution I think will have really no problem standing up to them. Sony spent so much time focused on technical specs, it's like they threw in the kitchen sink trying to compete with Microsoft. So for us, we're going to have plenty of power and plenty of capability in the Revolution, but the real thinking and the real value come in the creative game development, and that for us is what's really going to separate the three consoles.

GS: They are putting a lot of emphasis on power. But USA Today said that the Revolution is only going to be two or three times more powerful than the GameCube. Can you give me those details?

GH: Yeah, well we haven't released any of the technical specs. We're working with IBM and ATI, so certainly all the capability that we need is there right in our development partners. We try to figure out how to strike a balance between giving the developers everything that they need to make great games, and not having it be so much that they have to spend inordinate amounts of money. In the end it has to be a business. Publishers have to be able to create the game and sell it effectively, and be able to then support the next game.

GS: So do you think that's really going to ramp up more third-party support for Revolution? The fact that it's going to be easier to make games for than the Xbox 360 or PlayStation 3?

GH: Well, we hope it will and, in fact, it's really important to us. There's some games that we do extremely well, our game franchises obviously, but there are others that we don't do. I think if we look at the GameCube and say, "OK, what's one of the things we missed in this generation?" Well, we really didn't have the Grand Turismos or the Grand Theft Autos, so those are the things that the publishers with their particular expertise can really fill in the gaps on, and that's important to us.

GS: So do you think that's Revolution's most compelling aspect from a development perspective--will it be just the cost-effectiveness or the ease of it?

GH: Well, I think those two things go hand in hand. Ease of development reflects on how many people it takes and how much time it takes those people to make the game, but [it's important to] make the point that not every game has to be an epic, photo-realistic game--there are many games that can be entertaining, enjoyable, and a great value to consumers that aren't pushing against photo-realistic graphics.

GS: Speaking of photo-realism and such, traditionally you guys have said that basically game consoles should be for games, and now you've added DVD functionality to it. What was the prime motivator behind that?

GH: I think at this point that's a fairly low cost add-on for the DVD player, but we're certainly not trying to turn into a multimedia center the way that our competitors are. They have different corporate motivations and we look at that and think that that's fine for them, but it really is not the heart of what we do. The heart of what we do is try to bring great games to people who own and play their console intensely for maybe three to four years, and as a result are looking to upgrade every three to four years.

GS: How are you planning on a transition between formats from GameCube to the Revolution? Are you going to phase out the GameCube over time? Are you going to make dual versions of it?

GH: Typically one console will sell for a year and a half maybe after the next one is introduced, and I think that will be fine. In this case, the Revolution is backwardly compatible right out of the box. You can just put your GameCube disc right into the slot. So we'll have to just watch the transition there and see what the consumer interest is.

GS: You guys haven't decided any price point at all so far, right?

GH: No, we haven't, and we're really in a good position in that we don't have to declare ourselves first. Microsoft is going to launch this fall. They'll probably have to tell people where they are by, we think, August. That will give us a good chance to understand what they think they can sell it for and also to estimate how much money they're going to lose on their box.

GS: Now, what exactly is so revolutionary about the Revolution? Is this still kind of a state secret at Nintendo?

GH: That will be a number of things. I mean, certainly the virtual console concept we describe with the ability to download the past Nintendo games is going to make it very unique. Not that someone else couldn't add that function, but they certainly can't add that kind of library and that kind of archive.

GS: Do you plan on having like a per-download pricing model along the lines of the microtransactions that will be used in the next-gen Xbox marketplace?

GH: Well, we can use it in a variety of ways. We've used some of the older games already as little bonuses, either as bonus gifts or hidden in levels of games. Certainly for the first-party titles we'll be making some of those available. We haven't really talked about whether we would sell them. The third parties can make their own decision whether they want to sell them, or maybe they will add it on as sort of a free benefit when you buy a current version of the game.

GS: To continue with what's so revolutionary about the Revolution...

GH: Well, I think certainly being wireless out of the box is revolutionary. People sort of picked on us for not jumping in prematurely into online or Internet gaming, but we just looked at it, the way it was evolving, and just felt that it was not time to jump in. But certainly with the next console it would be, with a couple of important changes like eliminating the access fee so there's not really a monthly subscription, and making use of first-party games, downloadable for free. That to us will be really revolutionary. Right now the estimates are anywhere between six and maybe 10 or 12 percent of console owners are playing online. You know, if you really have people embrace it and enjoy it, we think that should be well over 50 percent. I think I heard Nintendo president Mr. Satoru Iwata, and Nintendo vice president of sales and marketing, Reggie Fils-Aime, say this morning as much as 90 percent is the goal for DS online, which is a great goal, rather than keeping it a niche aspect of gaming, to make it a broad-based application.

GS: So do you have any plans on maybe making just one standard for an online service or is it going to be two-tiered like they're doing with Xbox Live?

GH: Right now we're not looking to have a two-tiered service. So for first-party games it would be free, and for third party, I think they just have to determine it for their own game. Not any kind of general access fee again, but for their own game, it's fine if they want to charge them that kind of a price for that.

GS: OK, let's move onto the Game Boy Micro. Now what was the primary thinking behind that?

GH: We think about new ideas for Game Boy all the time. Whereas the consoles are typically a five or six year lifecycle and we finish one and start up the next one, Game Boy is a continuous process of invention, looking at all sorts of ideas. The idea for a small Game Boy came maybe two years ago, and we refined it to the point where we felt like it can really have a place. It plays all the current Game Boy games, but it's got a place by virtue of its size. It's a little bit more image-focused, and maybe more appropriate for some of the people who are more casual gamers now.

GS: And you mentioned that the screen was the brightest one you've made so far, right?

GH: Yeah, it's a 2-inch screen. The Game Boy Advance SP screen is about 2.5 inches, so it's little smaller. But as a result of that we can get a clarity that's really incredible, and the screen is done by Sharp.

GS: So this is just kind of a remix of the Game Boy, a hipper Game Boy. Is this going to have a different price point?

GH: It may. We're also looking at what the price and bundle combination might be for the fall. One of the things that they've launched in Japan that we're considering is--it's called the Play-Yan and it allows you to play MP3 music or MP4 video files in your Game Boy. We're trying to see how that's doing and if that makes sense to bring out as a companion to this.

GS: There were some rumors that this would actually have the Play-Yan function built in...

GH: No this does not have it built in. The Play-Yan function can work either on the Game Boy Micro or on the regular SP.

GS: So is this going to work for games just like a regular Game Boy?

GH: Right.

GS: Now you mentioned the longevity of a Game Boy platform. It's been around for a while, and this will probably be around a lot longer. A lot of people heard there was a new Game Boy at E3, and some thought it was a completely new Game Boy, a totally new handheld platform. How long do you see the life span of the current Game Boy, and when can we expect its successor?

GH: Oh, the Game Boy, we don't really manage it on any kind of a fixed lifecycle. It really has to do with when consumer interest is ready to move on. We think there's a lot of life left in the SP at $79. It's a great value proposition relative to the DS. Backward-compatibility has been a big strength for us in Game Boy and there may come a point where you have to sort of break with that, and that's always more challenging.

GS: You've shrunk the Game Boy. Do you plan on a smaller GameCube? Something like the slim-line PS2?

GH: No, I think GameCube will stay in its current form. We'll be looking at more value in bundling options late in the lifecycle. As we get to the holidays we're going to announce this afternoon to the retailers that we're going to launch the Super Smash Brothers GameCube bundle in August at $99. So that'll be a good piece to carry us into the fall, and then we'll look at a couple of other options for the holidays.

GS: Now you guys announced a lot of games here and with the new Pokemon title and the new Zelda, you've given kind of a darker edge to them.

GH: Yeah, well I think Miyamoto has really taken Zelda in many directions. Now that he's given [Twilight Princess producer] Eiji Aonuma, the opportunity to go off and sort of create his own vision, you know, Link has gone from mostly animated style to a more realistic style. But it always starts with the storyline and what we have Link doing, who will be the adversary and those kinds of things. The Pokemon XD [: Gale of Darkness] game, I've seen only little bits of it, but you could do storylines and graphics and environments on the GameCube that you can't do on the Pokemon games on Game Boy. So it gives him a chance to do something a little bit more--let's say more aggressive that we think will be very interesting.

GS: At the beginning of the press conference, Reggie said actions speak louder than words. What actions can we expect from Nintendo in the coming months?

GH: Well, certainly you saw a lineup of games that we're going to launch that are very important to us. And we're not going to take our eye off of existing players, but most people can't buy the hardware right away, and so they want to know, "what's good for me in the next six to nine months?" And we think we've got a great game line to do that. And certainly in the handheld area, making the effort with Game Boy Micro to add on the DS, there should be a whole lot of innovation coming that will keep them excited.

GS: Sounds like a plan.


stevie667 05-30-2005 04:03 AM

Sweet as fuck (is that 10 frickin characters?!)

tacobaal 05-31-2005 08:34 AM

the consol looks beautifull (i really really really like blue glowing things :p lol) but after my GC purchase and only playing it a couple times since launch... i wont be buying a revolution. just not the type of content i like, although the downloading of all the older games peaks my intrest... probably not worth it considering i still own my super nes and N64

Slayer 05-31-2005 10:34 AM

I read somewhere where all the Nintendo created game will be free to download and third party will have to pay a fee to download.

If that is true then i'm sold.

edit*

Found the link.

http://gamesradar.msn.co.uk/news/def...sectionid=1587

Quote:

NOA vice president George Harrison talks 'bout a Revolution

Amid the loud roars and beating chests of Sony and Microsoft last week, you'd be forgiven for forgetting about Nintendo completely.

Nintendo - the once dominating force of videogames - sat quietly in the corner, all alone and looking at its watch every five minutes, while its rivals danced and cheered the night away, full of satisfaction and optimism.

But Nintendo hasn't given up. The lack of any next-gen gameplay footage and the omission of the 'revolutionary' controller at the pre-E3 Nintendo conference may have been a disappointment, but Nintendo does have a plan up its sleeve.

In a recent interview with US website GameSpot, Nintendo of America vice president George Harrison answered some burning questions, finally giving some kind of clue as to how Nintendo plans to play this generation.

Beginning by referring to Nintendo's next-gen chances, Harrison confidently claimed, "Revolution will have no real problem standing up to [PS3 and Xbox 360]," keenly pointing out that, while Sony and Microsoft have laid their cards on the table, Nintendo is yet to actually reveal its final specs, regardless of what has been said by the press.

Harrison then explained that getting developers on board is key to the Revolution strategy, and Nintendo is working hard to ensure Revolution is both easy and cheap to develop for.

As far as what makes the console revolutionary, Harrison was coy regarding the controller, instead focusing on Nintendo's online plans and downloadable games service.

"People sort of picked on us for not prematurely jumping into online or internet gaming," he mused, going on to point out that now the company has more to offer besides online gaming. Harrison then confirmed that past-gen, Nintendo-created titles will indeed be downloadable for free.

This is a clever move by Nintendo: regardless of the final power of Revolution and the frequency of new titles, Nintendo knows that its loyal fans will cry tears of joy over a free service that lets them download previous Nintendo classics straight out of the box.

Third-party developers could charge for the privilege to download though. Or, alternatively, they could offer downloadable classics as an incentive to buy their next-gen full price releases. Either way, classic Nintendo titles such as Castlevania and MegaMan may not be immediately accessible.


A similar model applies to online gaming. Playing Nintendo titles across the internet will be free, whereas third-party publishers will be able to charge whatever subscription rates they wish.

Still, with a massive back-catalogue of titles and some key franchises that gamers have been wanting to play online for some time - Mario Kart, to name but one - it's unlikely the occasional fee for a third-party offering will spoil Nintendo's idea too much.

Borgs 05-31-2005 12:18 PM

Quote:

Originally Posted by LoganSnake
PS3 and 360 are about 10 times more powerful than that...

Sony and MS have always beefed up thier console specs, MS more so than Sony. The system specs for the latest gen consoles that were given at launch were:


PS2:
* 66 Million Polygons per Second (peak)
* 38 Million Polygons per Second (lighting)
* 36 Million Polygons per Second (fog)
* 16 Million Polygons per Second (curved surface generation)

Xbox: 116.5 Million Polygons per Second

Gamecube: 6-12 million Polygons per Second (in-game)

See? Nintendo gives realistic numbers. Just wait for the games.

Rdr4evr 05-31-2005 09:53 PM

nintendo's always gave realistic in game poly counts...they did it with the cube while microsoft and sony were giving insanely high numbers. now look at the games, cube surpasses ps2 and is almost on par with xbox.

t3m3st 05-31-2005 09:55 PM

Quote:

Originally Posted by stevie667
I just realised something about the nintendo backwards compatability...

PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! PERFECT DARK! GOLDENEYE! :D :D

See, this was my VERY FIRST thought too. Then I watched the streamed conference and I noticed that they said that many of the thousands of nintendo games would be available...

"The third parties can make their own decision whether they want to sell them, or maybe they will add it on as sort of a free benefit when you buy a current version of the game."

So since Perfect Dark is in the works for XBox or 360, should we assume that Rare owned the rights to it, and that the franchise now belongs to MicroSoft? If that is the case, why would microsoft want to sell or distribute games for the competition?

This is the depending factor on me buying this system. "Can I get Goldeneye, Mario World and the All Stars games, Perfect Dark, Chrono Trigger and the Final Fantasy's, etc., and what will they cost."

I guess we'll have to wait and see.

stevie667 06-01-2005 02:54 AM

I heard rumors that rare wanted to leave x-box because they hated the operating system? I'm also pissed because now perfect dark 2 will come out on the 360, and it'll be so unbelievably good :mad:

I think that rare will probably let people get their old games, they can make plenty of money from it.

hulk 06-01-2005 03:13 AM

Well, Free Radical have left Rare, and things ain't been quite the same since they passed over. They've had, what, one title for the X-Box? With mediocre sales, and poor reviews as well. Microsoft just wanted Perfect Dark, and without the original boys behind it, as well as being just one of the ten bazillion jillion FPS games taht are coming for the X-Box 360/PS3, I don't think it'll be quite the same.

FngKestrel 09-15-2005 07:45 PM

Revolution Controller shown.
 
Latest report on the Revolution: The controller revealed...

It looks really cool, is super innovative...but I've been bit in the ass too many times by Nintendo's innovation and developers lacking to invest the time and money to make a game that really takes advantage of their innovation.

Larger images and more images if you follow the link.
http://cube.ign.com/articles/651/651275p1.html

Quote:

Hands-on the Revolution Controller
We take Nintendo's innovative new peripheral for a joy ride. Find out why it could change the way we play games forever.
by Fran Mirabella and Matt Casamassina

September 15, 2005 - It was a rare opportunity. Yesterday, just outside of Tokyo, Japan, Nintendo invited us to experience the Nintendo Revolution controller for ourselves. Joined only by Shigeru Miyamoto and a few executives, we attended a sort of schooling on the controller, the centerpiece of the Big N's next-generation platform. It has long been speculated on, but now it's actually something tangible that we can understand -- or, try to understand anyway.

For months, years even, we've been hearing Nintendo reiterate that it does not want to be part of the same battle that Sony and Microsoft are deeply entrenched in. However, with a system like GameCube, the comparisons are inevitable. With Revolution and its one-of-a-kind approach to the controller, drawing these parallels just became a lot more difficult. This was an important message from Nintendo in our meeting. It wants to explore uncharted waters, be a blue ocean company, and not find itself sailing the bloody waters where the competition resides.

Revolution guarantees this. The main source of input is nothing short of unexpected and untraditional. It is essentially a wireless, square remote that works something like a computer mouse would in 3D space. Imagine sticking your hand into a virtual box and having your TV understand how it's moving in there. Now you're getting the idea.

Main Controller Features

* 3D Pointing. Sensors understand up, down, left, right, forward and backward.
* Tilt Sensitive. Controller can be rotated or rolled from side-to-side.
* Buttons Included. Has a trigger on its backside, face buttons, and a D-Pad.
* Multifunctional. Has an expansion port which can be used with different types of controller peripherals. Analog stick with two trigger buttons planned for left hand.
* Wireless. Totally wire-free. Currently there are no details on the max distance, source or power, or otherwise.
* Rumble Built-in. Included as a standard in all the controllers.

http://cubemedia.ign.com/cube/image/...852879-000.jpg

To show off its features, Nintendo designed a series of crude gameplay demos. Since it did such a good job of helping us understand how the controller works, we'll describe them in detail in the following paragraphs. None of them ran on the Revolution graphics hardware. They were strictly to demonstrate certain features.

Demo #1: Point and Shoot
Like a laser pointer, the main controller was used to move a simple cursor on the TV screen and shoot square blocks for points. It was simple, merely colored lines in 2D, but effective. It was easy to get a feel for just how sensitive the device is -- it responded to all the movements quickly and smoothly. We did feel the need to use two hands, however, to steady it and improve accuracy, but that only lends to the idea of just how sensitive it is.

Demo #2: Fishing
Much more advanced than just a simple cursor, this revealed how the controller can navigate a 3D space, moving an object on the TV screen not only left, right, up, and down, but also forward and backwards with depth. Users simply use the hand cursor on the screen to pick up a fishing pole and dip its line into a pond full of fish. Like nearly all of the demos, this was very crude, so don't go imaging even fishing on the Ocarina of Time level -- this was like a coloring book with flat fish in the water. The visual medium wasn't the point, though. It was pretty intuitive to just reach forward with our virtual hand, pick up the rod, and then dip the hook into the pond and dangle it there. When a fish finally bit, the remote rumbled, which was the cue to tug back on the controller to catch it. As it was only a prototype controller, it was wired because rumble was not in the wireless versions yet.

Demo #3: Shock Stick
Like the first, this was to show how you can point and move something. It was a bit like the board game Operation, only instead of navigating tweezers you navigated a rotating stick through a two-dimensional cave. The skill was to keep a steady hand, collect coins, and don't hit the walls. Small springboards on the side would change the direction of the spin of the stick, which aided in creating a strategy for navigating around things.

Demo #4: Air Hockey
This blended basic pointing with something new: twisting. As you might imagine, players hit a puck back and forth by maneuvering their "hockey sticks" with the controller. The catch was that by twisting your wrist, left or right, you could angle the stick to send the puck in another direction. Twisting, in addition to hitting was actually pretty difficult in this demo. It worked to a point, but it also lacked the intuitiveness that a real table would have. It seemed mainly aimed at familiarizing us with the notion of twisting the remote to turn things.

Demo #5: Basketball
Again, this focused on laser pointer style controls. The game was to simply move a basketball around on the court, not by bouncing it, but instead dragging it by pressing the B-trigger in back of the remote to create an indent. The ball rolled into the crevice, and you could drag it towards the hoops. Then, with the A-button, you could reverse the indent, creating a hill and pop the ball upwards toward the hoop. It was a simple two-player game, but worked to show off the sensitivity of the cursor and how it was interacting with another player in the same space. Surprisingly, it was easy to keep track of where you were on the court, allowing for blocks and steals.

Demo #6: Toy Plane
Set in the watery hub of Mario Sunshine, this demonstrated that not all controls are created equal. The remote could be held like a toy airplane, fingertips support its base, which allowed the player to tilt it forwards to dip down, back to gain elevation, and twisted left or right turn. The objective was just to steer the plane through rings in the sky. Of course the first thing that came to mind was Pilotwings, so it's easy to see how these simple applications of the controller could be grown into something more complex. It was pretty intuitive to pull off dips and quick turns. Miyamoto joked that you could have a controller peripheral shaped like a toy plane to really make it interesting.

Demo #7: Where's Pikachu?
One of the crudest demos, the screen displayed a flat map with many Pokemon characters crowded together on it. It was a spoof on Where's Waldo, the famous find-the-needle-in-the-haystack illustrated book. The controller lent the ability to look left and right by just pointing the cursor across the map, but also zooming in by moving towards the screen (or zooming back out by moving away). One can imagine how a sniper rifle in a first-person shooter might take advantage of those kinds of controls.

Demo 8: First Person Shooting
So, we lied -- not all of the demonstrations were completely crude graphics. For the final demo, the one that most represented how a game might feel with the Revolution controller, Nintendo displayed what was apparently a test by the team at Retro Studios for what they could do with Metroid Prime 3. They stressed it was just a test, quickly thrown together in just a few weeks. For this, the analog control stick peripheral was used. We held it in our left hand to control the forwards, backwards, and side-strafing motions, as well as having access to triggers in back for scanning; meanwhile, the right hand used the main Revolution remote control to behave just like a mouse on a personal computer. It was a very natural application and felt pretty smooth, but since it wasn't a polished game it did feel a bit awkward at times, making us wonder what kind of things a developer could do to calibrate these kinds of controls for users. Nonetheless, the potential is huge for the FPS genre.

A Bold Move
This concluded the demonstrations. At which point a mix of excitement and confusion set in. This is a bold step for Nintendo. It will seemingly exclude the Revolution from a lot of third-party release. They'll all have to be tweaked if they hope to work well at all. So, this creates a rather large uphill battle for supporting the system with a consistent flow of content. However, the exciting part is that most games that are actually made for Revolution will be very unique and that's what Nintendo is aiming for. Unfortunately, as the DS has proven, unique doesn't always equal better gameplay. Nintendo will have a lot to prove when it finally chooses to reveal real, polished software that's supposed to represent how Revolution will play. That is going to be the crux of Revolution entirely, because without a consistently fluid experience, this could also easily be a flash in the pan or something altogether frustrating. We have to wonder how it might be holding your arm in the air for an hour or more, and if that will cause any frustration.

On the flipside, though, the demos set our minds abuzz. It's easy to imagine why Nintendo is so heavily invested in the idea. There is such great potential to do so many unique things. Playing a real-time strategy game like Starcraft would be extremely fluid and intuitive. Mario Party, we're sure you can guess, will finally be a completely new experience. What of Zelda or Mario? No word yet, but imagine swinging your sword in Zelda instead of pressing buttons. Or, in Mario, imagine having to grab blocks and build platforms. Also, since the controller flips on its side to work very much like a NES pad, it would be interesting to mix up gameplay and throw in an old-school challenge.

http://cubemedia.ign.com/cube/image/...930644-000.jpg

This doesn't even explore the possibility of accessories. Nintendo wasn't making any announcement, but as an example Miyamoto commented you could hook it up to bongo drums or something else. Everyone agreed a Samba de Amigo would be perfect as well, to which Miyamoto-san confirmed, "Mr. Naka [at Sega] really likes this controller." What if you could use two controllers at once for Fight Night or a new Punch Out? How about if Namco release a gun peripheral for a new Time Crisis, where you moved with the left analog and lifted, aimed, and reloaded your gun as if it was real? The list could go on and on, but we're sure you're already starting to gather your own ideas.

Finally, you'll want to take some time to examine the main remote. We got to handle this prototype, which Nintendo says is pretty close to the final design. It feels very comfortable and, as you can see, looks sleek too. Nintendo was unwilling to comment on what the "Home" button does, but it's likely a place to manage classic games you've downloaded, online games, and hopefully much more. Also, if you're wondering, there's no set limit on the distance one can use the remote yet, but Nintendo has tested it on up to 80"-100" screens and says it works fantastically. It can be used on tubes, LCDs, plasma, projection or any kind of screen because the sensor is connected like a flat antenna under the display. They are still working on the details of what kinds of options users will have for placement. So, there's also no reason HDTV wouldn't work with this technology -- here's hoping Nintendo decides to support it in the final system.

http://cubemedia.ign.com/cube/image/...927691-000.jpg

It's all about real games, though. Nintendo itself has always said that it's the software that's most important. We'll take the optimistic side and assume that Nintendo has really nailed the technology. If it has, playing Revolution should be unlike anything else out there. Mario will never be the same. But it's going to be up to these real games -- like Super Smash Bros. -- to prove why this is a revolutionary step and not just a way of being different. At the very least, starting right now, the development community is going to have a lot to think about. Whatever games are on Revolution, are basically guaranteed to provide a totally different experience. And for that, we're beaming with anticipation.

sadistikdreams 09-15-2005 08:29 PM

Man. Way to ripoff Apple, Nintendo

hulk 09-16-2005 12:56 AM

Uh, what? Apple didn't invent white appliances, nor do they have a game console, nor have they ever implemented any form of motion-based controller for said non-existant console. If you want Apple rip-offs in design, look at the 360 :P

As to the controller, I'm excited about it, very much so. The fact that the Revolution has port for plain old GameCube controllers, or the Rev equivelant, should quiet those who are deathly afraid of new things and are all 'omfg it's teh different I hates it1!1@11'.

ChistledStone 09-16-2005 03:34 AM

I am so sick of sh*t from other console companies. Nintendo looks like it's got this down pat like it had N64.

Kudos to you, Nintendo for staying true to your name and your beliefs. It truly is revolutionary.

MooseMan3000 09-16-2005 05:26 AM

I think the most telling thing about the upcoming launches is that I haven't seen a single real gamer who's not excited about the Revolution. The 360 and the PS3, eh... they could take em or leave em.

"OMG BETTAR GRAFX, LEET" Whatever. The Revolution is about adding new styles of gameplay. The DS, while many of you may hate it, is the most revolutionary system in an awfully long time. The Revolution is just going to keep up that standard. In a world of XTREME sports and false advertising, thank God for a company that does its own thing.

guthmund 09-16-2005 05:31 AM

Now, now, I remember quite a bit of pissing and moaning when the N64 came out, specifically about the controller. So, it's not like this is something new, right?

I, for one, like it a lot. I imagine it'll be terribly awkward at first, but give me a few hours and I'll be twirling with the best of them.

I'm especially excited by this...

Quote:

How about if Namco release a gun peripheral for a new Time Crisis, where you moved with the left analog and lifted, aimed, and reloaded your gun as if it was real? The list could go on and on, but we're sure you're already starting to gather your own ideas.
How cool would that be? Imagine a FPS that actually felt like a FPS? No mouse to slide across the desk, no control stick to mess around with and tweak, right? You, your gun, no lights and the latest zombie shoot'em up as loud as you can get it. How great would that be?

Edit: I took too long to type and MooseMan beat me to it...

Quote:

...thank God for a company that does its own thing.
Well said. :thumbsup:

stevie667 09-16-2005 05:47 AM

*runs around crazy like*

what the hell have nintento done with their controller?

Yeh, i can see it's going to be crisp, but i think i'll have to play with it first before i truely like it.
Good thing i'm a die hard ninty fan :D

silver26 09-16-2005 07:33 AM

Check out the possibilities article at IGN. I cant wait til next fall!

Lasereth 09-16-2005 08:13 AM

I don't care how the controller looks or what it's supposed to do. All that matters is if Nintendo is gonna use this thing properly. Right now they can make their system a failure or a success just by this type of new controller. It's gonna be hard as hell to develop games for the Revolution because of this controller, and porting over cross-platform games won't be as easy now. It's all up to Nintendo to make sure this thing works for all types of games, is easy to use, and doesn't get tiring after an hour of use (many gamers play with the controller in their lap, in a stationary position...this thing requires waving circles in the air...I really hope it doesn't tire youf arms out). I'm impressed by Nintendo's bold revolutionary controller design, but they MUST make this controller perfect or it's gonna ruin the system.

-Lasereth

Fremen 09-16-2005 09:26 AM

Look on the bright side, Lasereth.
It will probably bring some definition to couch potatoe's arms and shoulders. ;)

This certaintly looks intriguing enough.

Looking forward to playing around with one.

The_wall 09-16-2005 10:01 AM

I was thinking the same thing Freman. Finally a little more physical activity in video games (granted its not much more but hey take what you can get)

I'm really not sure what to think about this, although I can think of neat ideas to be implimented for this thing I can also see it not working well with many games and thus eliminating nintendo from the console wars. As a Nintendo fanboy I just have to wait and pray this thing works.

777 09-16-2005 01:27 PM

(see remote controller)

What the hell is that?!

...

Ok, intial shock fading...

Ok, looks like Nintendo is sticking to their B A controller motiff. A is the main button, B is secondary. I was wondering why the Revolution had ports for GC controller. Can the next-gen controller be that different? I guess so. And the "Nunchaku" configuration is interesting, with a analog stick added. Hey, why not connect two remote controllers together :) They're both motion sensitive. And in shooters, you can aim your dual pistols independently. Wouldn't they feel more like phazers from Startrek?

To top this idea off, ever see some people move their controller in response to something ("Jump Higher!")? Now it reads those jerky motions as commands :)

Best part, it's the shape of an 8-bit gamepad for some vintage gaming.

stevie667 09-16-2005 01:53 PM

Quote:

Originally Posted by 777
To top this idea off, ever see some people move their controller in response to something ("Jump Higher!")? Now it reads those jerky motions as commands :)

Mental imagines of controllers being launched out windows in response to 'dodge' commands on certain games :lol:

I'm getting used to it now, my only qualm is that i've spent long enough trying to get away from tv remotes (as i'm sure most other people have), and now we have another one?

Make it a bit more roundy, a bit more knobbly, something else, and put in a little console activated bleepy noise thingy for when it goes missing down the backs of sofas, i already have a hard enough time with my wavebirds. :rolleyes:

BIG STINKING EDIT: I've got a query. there seems to be upper and lower case a's and b's here. I'm not sure if means some buttons will become redundant, but it'll sure be confusing in game if we're shouting 'press B, press B! No! Not that one! The lower case b!' :hmm:

BIG STINKING EDIT TWO: Right, screw everything bad i just said (excluding the remote control looking-like-ness) about it, i just watched the video on the IGN website, this thing is going to fucking RULE! :D :D :D

irateplatypus 09-16-2005 02:34 PM

stevie,

gamespot's coverage mentioned that on some demo units the lower case a & b buttons were labeled "x" and "y" instead. i would bet that the controller is final from a functional standpoint but will undergo several aesthetic changes.

here's something linked off /. that I thought was pretty funny.
got get'em shiggy. :)

nothingx 09-16-2005 02:45 PM

Quote:

Originally Posted by guthmund
Imagine a FPS that actually felt like a FPS? No mouse to slide across the desk, no control stick to mess around with and tweak, right? You, your gun, no lights and the latest zombie shoot'em up as loud as you can get it. How great would that be?

You don't get to the arcade much, do you? Games exactly like you have described have been around since the early 90s... and no, it's not that great. You're still using a plastic controller to simulate actions. Personally, I would prefer to use the mouse because after a half hour of playing those light gun things, my arm gets tired.

Remember "Duck hunt" and the infamous light gun attachment? Sure, it was fun for awhile... but I'm pretty sure there's a reason something doesn't exist for the XBOX or PS. Same is true for the "Power glove" and "Power pad". The only thing I've seen recently like this is the "Eye Toy"... and while it's fun to use, I certainly wouldn't want it to be my main controller. Sometimes, I just don't feel like flailing around in front of the TV...

I can see this thing being practical for just a handful of games... which makes me wonder why Nintendo is making such a big deal about it. I would've been far more impressed if this was an addon released a month or two after the console.

[EDIT]

After reading that, I realize how negative I sound... It's not so much that I'm negative, just very skeptical. I really am looking forward to trying it out and seeing what Nintendo does with it. I'm just afraid (convinced?) Nintendo's gonna dissapoint everyone.

By the way, I meant to post this video I found: http://media.cube.ign.com/articles/6...34/vids_1.html

CityOfAngels 09-16-2005 03:07 PM

I'm just disappointed that the backwards compatibility game have to be downloaded. When I heard "play any Nintendo game on the Revolution," I thought they had ports for every older system. Sure it would be monstrous, but all my old NES games I still have from when I was 5 that don't work on my broken NES are still collecting dust; and all I want is a fresh system to plug 'em into and start playing.

BIG disappointment, but now that I look back on it, downloadable content is more parsimonius. I guess I was just hoping against probability.

guthmund 09-16-2005 04:21 PM

nothingx: Arcade? What is this arcade you speak of? ;)

Yeah, I know games like this have been around, but here's the thing....if I were to play a game like this in the arcade, I have to drive down to it, I have to keep pumping quarters into it, I have to share the well-lit space with two dozen other games all banging and quacking trying to garner my attention, and most important, I have to do all this in a public area with crowds of strangers milling past. Now, don't get me wrong, social activity is important, but there's a reason I don't play DDR in the arcades--it's because my mad dance skillz leave something to be desired and the shame I would bring on my family's house by dancing in public would be too great.

Now, yes, your arms may get tired, but from what I get from the article, which was written by those that actually used the controller and not the actors waving their arms around wildly, was that the controller really didn't require all that much movement, unlike say...the light gun? or the power glove? or the the power pad, which are poor comparisons to say the least. The leaps and bounds technology has made since Duck Hunt hit the shelves.... The eye-toy is a little better, but it wasn't conjured up by the folks at Nintendo, who brought us the light gun, the power pad, and the deceptively comfortable N64 controller.

Lasereth is right. Nintendo is going to have hit this nail squarely on the head and, truth be told, it'll probably make or break the "Revolution," but at least Nintendo is moving in a different direction and giving us something truly 'new' to play with rather than re-hashing the same old controller scheme (Sony).

Here's one last thought... of the big 3, Nintendo seems to really want to impress the most. The Revolution, unlike the 360 and PS3, which are just pumped up and slightely re-designed remakes, is set up to be...well, revolutionary. I mean, the ability to play any game in the Nintendo catalog, internet gaming (which if rumors are true, will be absolutely free), a radical new controller design (and the ability to use conventional controllers for those that fear change :) ) and all of that at what the 'experts' are saying is going to be a fairly low price tag when compared to the 360 ($399.99+) and the PS3, which they tell us "will be 'expensive'."

sadistikdreams 09-16-2005 05:36 PM

Quote:

Originally Posted by MooseMan3000
The Revolution is about adding new styles of gameplay.

This is what I'm lookin forward to.

And that apple comment, I was being facetious. I know that alot of people will think it though.

hulk 09-16-2005 06:51 PM

Look at how the remote is held - your right hand (or left) is in the same position it's in for nearly every other controller on the market. You don't have to 'point' it at the screen, either, it doesn't work off infra-red. EA, Ubisoft, Activision and THQ have thrown their support behind the controller, EA sports games are particularly mentioned. The fact that addons can be easily made doesn't hurt, either. And who knows? Maybe it takes Wavebird signals out of the box. I'm sure Nintendo are well aware that it wouldn't work with standard games that well, and there's still quite a bit of R&D time to go until it's released. You guys ever see GameCube controller mock-ups? Some looked like the boomerang monstrosity. Ended up with one damn comfortable controller.

And for all you naysayers:
Quote:

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.

stevie667 09-17-2005 02:48 AM

I'm even more excited now :crazy:

The more i study it, the more kick ass it gets. Maybe we'll actually be able to play games like sim city/red alert/the sims on consoles properly now?

You don't like whats being built? Smush it with you controller, you don't like someone, throw them 500 miles with a flick of the wrist. Think of the sadisitc possibilities :lol:

biznatch 09-17-2005 04:49 AM

I'm just thinking about one thing: Zelda would be so kickass if you controlled the swings, forward stabs and such by moving the remote...
I'm definitly excited about this.

hulk 09-17-2005 06:15 AM

Quote:

Originally Posted by biznatch
I'm just thinking about one thing: Zelda would be so kickass if you controlled the swings, forward stabs and such by moving the remote...
I'm definitly excited about this.

And given a recent quote by Shiggy that TP will be the 'last Zelda as we know it', that's probably a fair guess :)

irateplatypus 09-17-2005 07:14 AM

the genius behind designing additional control interfaces in a way that the original "remote-style" simply slides into it is the potential cost savings.

if the electronics, signal transmission pieces and power source are already supplied by hardware you own from the day of your original purchase... you're not reinventing (and re-purchasing) the wheel. the additional controller is just a dumb (and presumably inexpensive) shell. it's conceivable that new unique games could regularly be shipped with a customized control interface at little additional cost.

pacaveli 09-17-2005 08:46 AM

that just means more money to spend on something, ii think after veiwing the controller i might go with ps3 instead of revolution

hulk 09-17-2005 09:17 AM

Quote:

Originally Posted by pacaveli
that just means more money to spend on something, ii think after veiwing the controller i might go with ps3 instead of revolution

You honestly think there won't be addon devices with the PS3? The fact that it'll almost certainly have a higher price to start with, too, makes your logic somewhat odd.

Slavakion 09-17-2005 09:57 AM

Quote:

Originally Posted by irateplatypus
it's conceivable that new unique games could regularly be shipped with a customized control interface at little additional cost.

If every game has its own controller, I need to find more storage space.

stevie667 09-17-2005 12:47 PM

Quote:

Originally Posted by Slavakion
If every game has its own controller, I need to find more storage space.

Put some string through them and make a necklace.

t3m3st 09-17-2005 09:49 PM

First off, I like it. This generation of games is going to match the genres that have been successful on pc and not on console. RTS is possible on this and the DS, for example. FPS will now be easier to control on the Rev than on the PC.

Also expect a big screen Nintendogs.

I see Sony and MS copying this. Much as Sony and Sega responded to the N64's analog stick, releasing new controllers that would work with the new games optionally, with a controller exclusive title here and there.

I don't really see this being in direct competition with the other two. It's different. A separate thing.

Right now, even with the MGS4 screens floating around now, I am more excited about the revolution than PS3. But I want both.

On the subject of game exclusive controllers, there have been more than few. Onimusha's sword controller, the DDR pad, the GunCon, etc. I guess I also mention this in responce to the guy who said there are no home light guns for playstation and Xbox.

KnifeMissile 09-21-2005 06:52 PM

The trigger looks like a digital button. While this doesn't exclude the possibility that it's still an analogue control, I prefer the obviously analogue triggers you find on both the Dreamcast and the XBox, not that I'm a fan of either system...

The controller looks like a novel idea with great potential. I'm interested to see what they do with it.


I would like to see Descent resurrected for the Nintendo Revolution. However, the button placement looks awkward. Not all of the buttons are accessible with a single finger...

skier 09-21-2005 09:39 PM

This is so new and different... there's a little voice in the back of my head shouting "that's wierd why would you want to play with that?" but it's completely drowned out by the rest of my brain which is cheering.

MooseMan3000 09-22-2005 10:08 AM

Quote:

Originally Posted by KnifeMissile
However, the button placement looks awkward. Not all of the buttons are accessible with a single finger...

I don't know if this was mentioned before or not, but it looks to me like there's a reason for that. Imagine you're holding the right part of the controller (the part that looks like a remote). Now turn it 90 degrees to the left. Look familiar?

http://www.1up.com/media?id=2308860&type=lg

Now turn it, et voila!

http://www.sealiecomputing.com/retro...pad1_large.jpg

stevie667 09-22-2005 01:31 PM

It's as easy as one, two, three.

They better roundy the corners, the NES controllers arn't too comfy on the ol' hands compared to nice new controllers...

Fremen 09-22-2005 07:00 PM

I doubt you can play the new controller like the old ones by turning it on its side.
Look at where the infrared port is. On the end, where your hand would be.
It would be covered up if you held it old-school style.

Also, if you were meant to hold the controller sideways, wouldn't the text under the buttons for "a" and "b" be turned sideways, as well?

guthmund 09-22-2005 07:58 PM

And look how fat the controller is if it's held sideways...I can't imagine that would comfortable at all.

Not to mention the power button is right there by the d-pad...if you held it sideways the power button would be right under the fat part of your palm where it hits the thumb.

YaWhateva 09-22-2005 10:04 PM

I hope they dont use infrared for the controllers, that would be awful. They need to use the radio waves like the wavebirds do now.

I am so excited for the Revolution to come out. If I get one system this will be it, then possibly the PS3......

Shauk 09-23-2005 02:07 AM

this sums up my thoughts....



http://www.vgcats.com/comics/images/050919.gif

stevie667 09-23-2005 03:34 AM

Quote:

Originally Posted by Fremen
I doubt you can play the new controller like the old ones by turning it on its side.
Look at where the infrared port is. On the end, where your hand would be.
It would be covered up if you held it old-school style.

Also, if you were meant to hold the controller sideways, wouldn't the text under the buttons for "a" and "b" be turned sideways, as well?


It's a good thing they're using RF frequency then isn't it?

And i doubt it would be that hard to figure out which button was which when playing old-skool-stylee.

silver26 09-23-2005 04:33 AM

Quote:

Originally Posted by stevie667
It's a good thing they're using RF frequency then isn't it?

The controller uses Blue tooth.

hulk 09-23-2005 04:47 AM

Quote:

Originally Posted by silver26
The controller uses Blue tooth.

That's the PS3 controller :) AFAIK, it's working the same way as the Wavebird did.

Fremen 09-23-2005 02:32 PM

Quote:

Originally Posted by stevie667
It's a good thing they're using RF frequency then isn't it?

And i doubt it would be that hard to figure out which button was which when playing old-skool-stylee.

Well that's good news then isn't it, stevie667?

ChistledStone 09-24-2005 03:07 AM

But you see people, Nintendo undoubtly has the next generation in the bag. Not because of their new spec's we've found out about. Not about the other system's weaknesses. Not even because of their new controller and kick ass design.

It's because they have you talking about it. Undoubtedly, Nintendo has intrigued you all, and whether you like it or hate it, you already know about it. You've looked at the new controller. You've seen the specs. You've seen the battles that have gone on. But you know what their about.

So, ladies and gentlemen, Nintendo has truly won this generation.

(p.s. xbox 360 becoming a media centre is dumb. If I want a media centre, I buy one. one that actually works.)

silver26 09-24-2005 04:37 AM

Quote:

Originally Posted by ChistledStone
But you see people, Nintendo undoubtly has the next generation in the bag. Not because of their new spec's we've found out about. Not about the other system's weaknesses. Not even because of their new controller and kick ass design.

It's because they have you talking about it. Undoubtedly, Nintendo has intrigued you all, and whether you like it or hate it, you already know about it. You've looked at the new controller. You've seen the specs. You've seen the battles that have gone on. But you know what their about.

So, ladies and gentlemen, Nintendo has truly won this generation.

(p.s. xbox 360 becoming a media centre is dumb. If I want a media centre, I buy one. one that actually works.)

I think Nintendo will win next gen because the Revolution (or whatever it will be called come next year) will be geared towards all of those gamers who used to play NES back in the day, but have gotten away from games.

AND because of the price point. The revolution will be so much cheaper than the other 2 machines that some XBox 360 owners and PS3 owners will actually buy a second console.

hulk 09-24-2005 06:34 AM

Quote:

Originally Posted by silver26
The revolution will be so much cheaper than the other 2 machines that some XBox 360 owners and PS3 owners will actually buy a second console.

You say that like it's a rare thing ;) You can do better than by going what the internet majority does, I have two consoles, most of my buddies have two consoles, for the price of a couple of games you get a whole different experience.

bacon_masta 09-24-2005 06:54 AM

didn't want to post anything inaccurate

Lasereth 09-24-2005 09:44 AM

Just buy all three consoles and you won't turn into a fanboy afflicted with constant spurts of cognitive dissonance. You have the option of playing the best of games and don't have to keep trying to prove that you bought the best system (even though the only reason you're trying to prove your system is because you didn't want to spend the money on the rest...).

As for general next-gen console talk, all I'll say is that Sony made videogames mainstream and cool with the PlayStation, and gamers are never going to forget that.

-Lasereth

hulk 09-24-2005 05:34 PM

Quote:

Originally Posted by Lasereth
Just buy all three consoles and you won't turn into a fanboy afflicted with constant spurts of cognitive dissonance. You have the option of playing the best of games and don't have to keep trying to prove that you bought the best system (even though the only reason you're trying to prove your system is because you didn't want to spend the money on the rest...).

As for general next-gen console talk, all I'll say is that Sony made videogames mainstream and cool with the PlayStation, and gamers are never going to forget that.

-Lasereth

Words of truth! Thing is, consoles are like sports teams. You can tell people to just enjoy the damn game, but they always want a favourite. I don't think the 360 will earn much more of the market by being released so early, there's still plenty of life left in this generation. And when their plans to counter the PS3 consists of Halo 3, well...

-hulk
#1 Nintendo fan but will play anything if given the chance.

stevie667 09-25-2005 02:21 AM

Quote:

Originally Posted by Fremen
Well that's good news then isn't it, stevie667?

Darn Tootin' :p

I've got plenty of friends who will have x-box's and ps3's i can play on, so if i want to play something like perfect dark zero, it's not hard to ring someone up.

However, i'll be the only one with a Revolution, so i'll be the one with the nifty controllers *evil laugh*

That made no sense, my apologies, i am hungover. :)

I will be interested to see how the christmas market fares with the x-box. It's got a hefty price tag, so maybe parents will be buying their kids handheld consoles more so than normal?

guthmund 09-26-2005 12:42 PM

For those interested here's an article at Arstechnica.com about the Revolution

It's all speculation from some guy name "Han Solo" over at the G4 forums, but like the article points out this fellow was dead on the XBox 360 specs. I try to avoid putting stuff like this up because I haven't verified any of the particulars of the story and, even if I did, it's all still speculation. So, take it all with a big-ass bit of salt, right?

I don't expect anything to come of this, but it's something to mull over until the 360 makes it's debut in late November.

Quote:

Originally Posted by Text of the linked article
You've all seen the curious Nintendo Revolution controller, but what about the Revolution console itself? No official information has been released, and we don't really expect to see it soon, but it's Friday, so a little rumor-mongering is in order.

A Factor 5 employee who goes by the name "Han Solo" claims to know the Revolution's specs, and has leaked them (middle of page 3). Why listen to some guy trapped in 1977? Señor Solo, as I'm sure he's known to his Spanish-speaking friends, proved worth listening to when he nearly nailed the Xbox 360 stats before the official details came out. That said, we can't treat this as reliable information, but it may prove to be good fodder for a Friday evening console war. Or maybe, just maybe, Nintento and Sony fans will join hands and sing songs about the merits of a market with more than one player.

If you're the kind of person who hates rumors, then... why are you still reading? OK, with that out of the way, here we go.

The brains of the console are rumored to be a single dual-threaded IBM "custom" PowerPC 2.5 GHz CPU, with 256 KB L1 cache and 1 MB of L2 cache (L3 cache is rumored). The system will also sport a Physical Processing Chip (PPU) with 32MB of dedicated RAM, while the CPU itself will saddled up next to 512MB of system RAM. The custom ATI GPU solution is rumored to consist of a RN520 600MHz core, backed with 256MB of RAM and "32 parallel floating-point dynamically scheduled shader pipelines." While the output will theoretically be capable of putting out 1080p resolution (higher even, at 2048x1268), Solo says that HD support has not yet been decided (which fits with Nintendo's own comments).

I'm not particularly inclined to deeply assess how such a configuration would stack up to the Xbox 360 or the PS3, but Solo wrote that he thinks it "would be on par with Xbox360, though PS3 could have an edge in the CPU area. In the GPU area the Revolution beats PS3, and technically would match Xbox 360."

Nintendo may have the right idea. As publishers demand more and more games go cross-platform, a single-core system that's easy on developers may be the best way to ensure plenty of cross-platform support, without burning too much money on console architecture that may only be used for exclusive games. While we expect to see exclusive titles for both the Xbox 360 and the PS3, most titles will be cross-platform, and will not necessarily take advantage of the multi-core optimizations for the Xbox 360, or Sony's Cell architecture. Keep in mind that Gabe Newell recently said that the Xbox's CPU performs like a 1.7GHz P3 on unoptimized code.

Perhaps I was preparing myself for a letdown, or something truly abysmal, but these specs don't look too shabby to me. Of course, specs alone can't define how fun a console is or how developer-friendly the various tools will be. However, for a company that seems to really want to downplay polygon counts as a way to measure a console, these specs aren't exactly anything to apologize for.

Hannibal has a few things to say with regards to the assessment made by Solo, so stop by Carthage, part of our new Staff.Ars section, for additional comments later today.


stevie667 09-26-2005 01:16 PM

Looks cool to me.


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