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bltzkriegmcanon loves the game so much he changed his avatar. I almost didn't recognize you
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where the fudge were you people able to buy the game at? no store near me has it yet unless you pre ordered it! aghh dont tell me EVERYONE pre ordered it!
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Funny moment in the game with the Martianbuddy PDA spam.
Spoiler: Martianbuddy.com is an actual site and has the access code to the crate on the site. Spoiler: 0508 is the code and it nets you a sweet chaingun Multiplayer is 16 players at the moment; I just wish I could run the game at a speed to make multiplayer slowdown free. I'm currently running at about 25 fps on a Barton 3200, gig of ddr4000 and a GF5700U. |
I'm going to see if I can find it now. wish me luck.
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18 hours yesterday, 16 hours today, and i've finally beat it.
Spoiler: I expected the end boss to be alot harder than he was. Definately a grade A+ game. They put ALOT of thought into almost everything they did, and it's a job well done. There were alot of bumps in the long road, alot that made me so paranoid to the point of not wanting to go any further, checking every little corner for baddies only for them to fall from the cieling. All the levels played wonderfully on my system, and some of the graphical effects were mind-blowing. I couldnt have asked for anything more, it satisfied my hunger for a good game in every way possible. It's true that graphics are second to gameplay, and I commend iD on making a game that serves both on a nice golden platter. |
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Has anyone played the XBox version yet? I wanna hear how it plays.
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I've put in maybe 6 hours of gameplay, onto a level called Alpha Labs 4.
The game itsself is a mind blowing experience, just I feel my self growing bored of the repetitiveness of "go here, ok now go here, oh wait.. now here." I get 30-60FPS on average (Using Fraps 2.0 to determin this.) My system is as follows: AMD 2500+ Barton (Currently At Stock Speed due to a failed northbirdge fanset) 1024MB Corsair XMS LL (Also at stock due to reason above.) Gainward Ge-Force4 Ti-4600 (Stock speed.) She runs perfect at 1024x768 w/medium settings and v-synch off. |
Here is a video I made while in game (used fraps).
http://www.disp0sable.org/video/doom3-help-him.avi I have others, but dont wanan spoil anyone with guns or monsters they havnt seen yet. |
i love this game, i need more ram though only have 513 of pc4000, it really does need 1 gig of ram to run great, and a reinstall of windows, windows hates me.
btw what does v-sync actually do? |
syncs your framerate with your refresh rate.
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I think it sticks your in-game frame rate to refresh rate. If your frame rate exceeds your refresh rate, you get what are called "screen tears". The image looks super choppy. Turning off V-sync prevents this.
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This game is great, I got it last night and played it for five hours straight, then I spent at least 3 hours today.
However I did quit after the first 20 minutes, I shot 2 monsters then the third killed me. Repeated a few times, got pissed, alt-f4'ed out. Couple of minutes later I just started up again and loaded god mode and all ammo/weps cheats. Letsee, I think im either on the Enpro level or the one after that. |
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cheers |
The bathroom (coming back up) was kick ass ;)
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There are a number of very badass scenes that i've seen so far. |
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I got my copy of doom3. yay.
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I'm in a dark and scary place with only a pistol and a flashlight.
Note to self, if ever transferred to Mars, bring LARGER FLASHLIGHT. /this game rocks |
When the hell will a demo be released for this game?
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Hmm, that's a good question. I guess we can count on it in the next month or so.
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The whole comm center transfer area was possibly the coolest level so far that i've played
thats as far as i am right now the beavertooth ROCKS hahaha |
The Beavertooth PWNS my soul!
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This game fucking rocks. It's hard as hell, but It's fun and tense! It runs like a fucking dream on my computer, so I'm very very happy.
Only complaint is the long loading time. |
Yeah, that's a gripe for me too. It's not insanely long, but it makes me wonder what would happen if I were running it off of a 74 GB Raptor SATA 10,000 RPM drive, with about 1-2 GB of RAM. Hmm. Guess we'll never know.
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Yeah, I'm on Delta Labs. The freakiest thing I've seen so far are Spoiler: The little flying death demon babies with the wings and shit. Those things are fucking scary. I have to go ahead and say it, this game has far more atmosphere and mood than any survival horror I've ever played, and I've played a few.
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Loaded it last night. Running on a P4, 3.4Ghz with 2 Gig of RAM. I am in heaven (well, looks more like hell). I spent so much time just walking around the Marine base looking at the detail. I literally was entranced when I looked up at the tv set and watched the news.
This game is amazing |
Why cant you have a freaking light in one hand a gun in the other or a flashlight on a gun.
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Hit the F key to switch between flashlight and weapon. I'm used to it now.
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But yeah, they are in dire need of some duct tape at UAC to tape flashlights to weapons. |
This game pwns me. I picked it up this morning and have been playing it ever since... It runs like a dream on my system, is very purty, and scary as all hell. I keep finding myself going oh-so-slow everywhere, checking every corner for the guys I just know are going to pop out and slash me from behind.
/me goes back to playing |
Got a question about the alpha labs. Worked my way up to seeing the hydrocon operate, cannot get past that point. there is a door, only two names operate it. harvey and lipsitz. cannot find pdas, backtracked past the point of the stairs collapsing. Help, I am stuck.
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Guys, I gotta say this. If you downloaded and installed Catalyst 4.9 (beta), be wary in its use. I'm running an ATI 9700 Pro, and it's done all kinds of weird shit to the way that things are rendered. Really weird looking.
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WTF. I think theres a bug.
All of a sudden my flashlight doesn't illuminate. what gives? |
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So I just got the game and was messing around with the System settings. I set the modes to pretty high res and quality. I restarted Doom and it quits when it goes to the black screen before the ID intro. How am I supposed to get back into the game and switch it? Shouldn't there be some type of safe mode or something?
-T |
you can change it all in the cfg file
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Ahh Halx, you always were a quick one ;) I just found the answer at the Activision FAQ, thanks though.
Peace -T EDIT: I deleted the files I was told to and I'm still not getting any luck. Here's the quote I'm going by: You must delete the doomconfig.cfg and the config.spec files from the \base folder in order to fix this problem. Note you will have to reconfigure all controls and options after doing this. Make sure you know what modes your monitor supports before setting a very high-resolution in game. Doom 3 will go as high a resolution as allowed by the Windows control panel." I left "Doomkey" A few "Pak's" and "game004". It's still quitting to the desktop.. :confused: |
ahh dunno.. reinstall game and drivers.. fun fun fun
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actually, I finally found it after about 45 minutes of looking for the damn ladder so I could talk to the juy trying to stabilize the hydrocon on alpha level one. But thanks.
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Anyone play this with a comparable video card to mine? I am running a NVIDIA GeForce4 MX 440. It's a 64mb card, so it should be ok for low settings right? The rest of my specs for my comp are all fine, but this is my bottleneck and big concern. I don't really want to go out and drop a couple of hundred bucks on a new card so I was just wondering if anyone had any luck playing with a card like this??
I don't mind playing at low settings, I just want to be able to PLAY at all. Nothing worse than really wanting a game and having to take it back because it runs like ass on your machine... |
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Man, I earlier said that Im not excited about this game, but after repeated visits to this thread, I change my mind. Im going to lose my damn mind. You people are torchering me with your DooM praise, and I cant even play it. I must cease all future visits to this thread to avoid the agony.
DooM 3..... DooM 3..... |
I've got it running at 1280x1024 (or whatever that setting below 1600x1200 is) with Ultra quality. Runs beautifully. Think I'll bump it up some more.
2.8 GHz P4 1gb Corsair DDR 400Mhz fsb on dual-channel Radeon 9800 Pro |
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i have no idea
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Just got done with my first real trip into the game. I must say that it pulled the sissy out of me real fast. I found myself turning the lights on and closing the windows before I even got into killing many guys.
I'd say my favorite aspect of the game so far is how 'useable' the creators made the enviornments. Monsters bashing through walls and from under stairs and their interactions with how things move is really amazing. -T |
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Just finished the game not more than ten minutes ago, aside from the boss being quite easy and ending short I absolutely love this game to death! Seeing Hell rendered on the Doom 3 engine is worth the purchase alone, my God is looks so damningly real.
I think the ending may be different depending on what decision you make at the comm tower regarding sending a transmission to the fleet, not sure. The game is just so good, I really felt like I'd been transported to Mars and forced to face the Horde of Evil as it ravaged the UAC base... Can't think coherrantly right now, sorry. Fuck that was epic. |
Some new mods:
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Unfortunately you've gotta sign up for FilePlanet. EDIT: http://www.pcgamemods.com/7/, NO Sign Up. |
Doom 3 is scary as hell. nwlinkvxd and I played it last night for about 2 hours, and we both walked out of his apartment nervous as ninnies. I had nightmares last night. :(
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I looked in the dic, but couldn't find it. |
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To my understanding, it makes it so the bodies of the monsters you kill don't 'dissapear', thus adding to the realism. Follow his link to the files for more info. -T |
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Thanks, -Ever- and TurbineSlut. Appreciate it.
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Just finished it. That game is a fuckin' masterpiece of FPS.
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Ah.. im stuck on the communications transfer level. The part where you have the little cargo mover thing on the electric rails and there are 3 stops. I know you have to get to the top part security office, but I dont know how
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A beautiful game, very dark, great atmosphere. My one complaint would have to be the toughness of some of the monsters, more specifically, the imp and zombies. That imp, I mean fuck! Back in the day I could fight 100 imps and come out on top. Now I have trouble fighting 2 or 3. I think the fact that the shotgun has a range of 5 feet doesn't help. But even the chaingun has a hard time killing the baddies. Has anyone watched the video disk on the chaingun? It claims it fires a 30 mm shell. 30 MM! HOLY SHIT THAT'S A BIG ROUND! That isn't a chaingun, it's a damn gatling cannon. You know, like what they put in the AC130 Specter gunships to destroy light armor and equipment. I'm surprised you could carry, let alone fire the damn thing by yourself. And then it takes 6 shots to kill a friggin commando zombie? NONSENSE! But a good, moody game none the less.
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Check out this thread and implement the first suggested boost too. Worth a shot. http://www.tfproject.org/tfp/showthr...threadid=64705 |
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I max out at 60 most of the time. Dips to 35 in intense fights. ALSO: WARNING There's a Co-op mod floating around. DO NOT INSTALL!! This mod will steal your cd key and render you inable to play online. I didnt notice if it was mentioned here but I read about in in a few other forums. |
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The game starts with a single imp and it seems really hard. Then, you learn how to easily kill imps so it starts tossing several more at you. I learned that killing an imp, or four, is pretty easy. Dodge fireball, sprint into the imp's face before it can toss another and blow a single shotgun shell into its torse - one shot, one kill. If you use that type strategy, you will have no ammo problems for 9/10ths of the game. The other 1/10th is when you first get the shotty and have your weapons stripped. Strategies for killing things in doom 3, enemy spoilers within... Spoiler: Zombies - stay back and put 4 pistol shots into its head, or the chainsaw when you have it. Imp - Rush it and use the shotgun at extremely close range. Zombie marines - Same strategy as the imp, expect to take about 10 damage per encounter, but health is WAY more common than ammo. Zombie marine with riot shield - I found it impossible to get around these guys for a good shotty shot. I would pull the assault rifle and put a full magazine into its feet or head, depending on how good your aim is. Spiders - The pistol is good for one or two. The assault rifle for swarms, and the plasma rifle for late game swarms. Flying skulls - Pull the assault rifle and let it charge you, fire just before it reaches you. When facing multiple flying skulls, dodge and fire into the skulls when they miss you. Half-bull/half-machine things - Use the shotgun and start firing at about 20 feet while back-peddling. It should be dead by the time it reaches you. Floating red eyes - Use the assault rifle or plasma when they are far out, and then, use the shotgun when they get close. You need to keep moving because these things have a nasty fireball attack. Babies with fly wings - I fucking hate these things, they are agile and do a LOT of damage. I would suggest the plasma rifle against these things. They do too much damage to try to kill with a lighter weapon. Those things that rush you, have two heads and teleport at the end of the game - Let it get to your feet and put a single shotgun shot into it. When they start teleporting at the end of the game, allow them to get near you and then sprint to it while it is cooling down from a teleport, a single shell should do it. The things with the tentacles that lash at you - When they run at you, you sprint at them and jump into them firing your shotgun at into its chest pointblank. If you get a really good shot, they will die in a single shotgun blast. You should expect to take about about 7-15 damage per encounter. The tentacle things with the chain guns -- DO NOT rush them unless you want to lose about 50 health. You need to either toss grenades at them while staying behind cover or use a long range weapon like the chain gun or plasma rifle - possibly the rocket launcher if you are maxed on ammo. The skeleton with rocket launchers on their shoulders - Use cover and spam the assault rifle into its upper-torse. If you have no cover, you need to get very close and it will try to claw at you instead of using rockets. Dance with it while staying just out of range of its claws and firing the shotgun when you are moving into its claw range. Hell Knights (Big massive freaking things that walk on two legs) - The chain gun, plasma rifle, rocket launcher and BFG are all good choices to use while back-peddling and dodging the blue things they toss. Jabba the Hutt things with dual Rocket Launchers - I would use cover and spam the chain gun or plasma rifle into it from a distance. You need to use cover to dodge the rockets because they do a LOT of damage. Summoner things - Use the soul cube on these or use the chain gun, plasma rifle or rocket launcher. These should be your first target because they summon other enemies and have spells that do a lot of damage. Strategies for the game in general - Always search around an area, items are hidden everywhere. Clear each room SWAT style. Peek left, right and then start moving around the room with your back to the wall, checking corners as you move. Try to "slice the pie" when room clearing by strafing left/right while moving the mouse in the same direction (difficult to explain, basically circle strafing around corners). Reload your weapons after each encounter. Quick-save every three feet. Health is about three times as common as ammo, remember which is more important in battles. When getting rushed by enemies, retreat into a previous room and wait for enemies to come to you. When imps teleport into an area, sprint towards them and fire a single shotgun blast point-blank into them while they are cooling down from the teleport. Quick-save every three feet. When getting rushed by spiders, you need to use the assault rifle or plasma rifle and put three shots into each spider's head. Use barrels when you see them and enemies are near by, and you are not. Sometimes you need to move a box to get to a higher area. Post-it notes are EVIL, run when you see them. Realize what type of ammo you have that is maxed, use that weapon for a while. See a big box of plasma cells and your plasma rifle is full? Use the plasma rifle for a while and then go get the cells. Weapon ammo maxes. Pistol - 300ish (not useful anyway) Shotgun - 300ish (you won't use that much ammo) Assault rifle - 600 ( you will use this easily if you are careless) Grenades - 50 (I used 9 grenades the whole game) Plasma rifle - 500 (you will use this much ammo, a LOT) Rocket Launcher - 50ish (combat is usually too close for the splash damage of rockets) BFG - 28 (I only use this at the end of the game vs. hell knights, ammo goes fast if you use it) When facing large numbers of enemies and you are trapped in a room, you should pull the chain gun or plasma rifle and clean out the room - it feels good going full auto once in a while. |
My one word review:
Outstanding. Thankyou, we now return to regularly scheduled gushing. |
I sat down and played Doom 3 today. I was not impressed, yeah, the game has amazing visuals, but that doesn't make a good game. The gameplay is very simplistic, I know id was trying to stay close to the original in terms of gameplay, but damn, I don't remember Doom 1 or 2 being this boring. Maybe I've outgrown the mindless run 'n' gun gameplay that is Doom. You're basically running from room to room, shooting stuff up, wash your hands and repeat. It wouldn't be so bad if the enemies actually put up a tough fight, or used a bit of strategy when they attack you.
The A.I. of the enemies is a bit disappointing too, but it does get a little better when you get further into the game (but not by much). Most of the enemies just run straight at you and attack, when they have moves which are much more agile, but they don't use them often enough, some can even climb up the side of walls, but they don't even do that when you're engaged in combat with them. Then there is the element of finding PDAs which contain useful information, or security codes, which seems kinda cool at first, but then you realize its the same boring shit from Doom 1 and 2, where you have to find the red key for the red door, blue key for the blue door, etc, just disguised as something else. The multiplayer seems kinda tacked on at the last minute. I didn't really spend much time with it, but it was your standard, run-of-the-mill deathmatches. The game, while flawed, would be a pretty good addition to your collection if you're an old school gamer looking for a old school gaming fix (Try Doom 3 or Painkiller if you're looking for some old-school gaming at its finest [moreso in Painkiller's online play]). However, if you're a gamer into Battlefield: 1942/Vietnam, Call of Duty, Far Cry, Rainbow Six, or any game that pretty in-depth in terms of gameplay and strategy, you might want to stick to those games and pass on this one. Overhyped, very much so. Despite it long list of delays, the game seems very rushed in the long run. It isn't a terrible game by all means, its just lacking depth and substance. |
my only gripe is how you can climb ladders without using hands (fist as weapon).
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i just got to the hell dimension, and i have to say it's pretty freaky. it's a different kind of scary tho compared to the earlier levels, cause most of the stuff you see in the hell dimension is pretty disturbing.
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So, when's the TFP deathmatch server goin' up? Fraggin' online is just as fun as the singleplayer.
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This game is addictive. Like some have said, I dont think its the "perfect" game like so many reviews have called it--its very fun, very immersive, and makes me have to change my underwear about every hour, but beyond the creepiness factor, there isnt much there. Still addictive as hell though. |
Well I caved and picked this up last night. Even on my video card, on the low resolution with the specular lighting off the game runs beautifully. The reviews are right, even on these settings the game looks AMAZING!! It is simply stunning. I was totally shocked. I notice no lag at all, my framerate is consistent and I never have any video troubles at these settings.
The atmosphere of the game is incredible. This is truely a masterpiece of a game. If you allow yourself to be pulled into the story it makes the game very intense. So much chaos going on all around you. It's incredible. 2 thumbs way up... |
I expect great things from the modding community on this one. I mean, no less than 3 days after this game has come out, and look how many tweaks/mods have come out of the woodwork. I give this game 10/10, based on its old-school merits, knowing exactly what you're getting into, and it's extremely good atomosphere. Geez. Great game. I've read IGN's review of this game, and 90% of what they say is bad is just pathetic bitching and moaning, trying to find things that are bad about the game. 8.9, that's a fucking joke.
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I called my friend who doesn't play many video games but was a large fan of the original Dooms. I said, in a friendly manner, "go waste $50 on Doom 3, it's simple but you're going to love it like you did 1 and 2" when he grew excited to play it. To each his own I guess. I personally love games like CS and all, but sometimes the mindless fun is more entertaining for me, especially when the graffics and enviornments are as good as Doom 3's. -T |
does anyone know if those fileplanet doom 3 mods are scanned by fileplanet? i have heard that theres mods out there that just steal your cd-key and i dont want my cd-key stolen. anyone know?
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I now have an problem with Doom3.
The nightmare difficulty in Doom3 is the hardest/stupidest thing I have ever played. You startout with the soul cube, but your life decreases by five points every five seconds. The life decrease stops when your life hits 25. This means that you will have 25 life for the majority of the game. This change would be fine if the damage was the same, but enemies do WAY more damage in nightmare. A shotgun marine will kill you in a single shot, have fun trying to kill it before it kills you. The soul cube is the only answer for stronger enemies, but you can only use that every five enemies. The changes in the game force run and gun gameplay in a game that heavily encourages slow advancement. I stopped playing after about level four ,because I realized that having to do every battle about four times was just stupid. I also realized that some encounters later in the game would be nearly impossible; the room with the summoner and two hell knights comes to mind, as does the entire level in hell. I understand that ID was trying to make the game difficult, but I think they crossed the line with the constant life drain. |
Agree 100% with omega2k4.
Very disappointed in the game. For one thing, its too damn dark!! These guys at iD who must have spent a ton of time designing and texturing the rooms, and you can't see any of it!! You can't even see the monsters clearly in the dark. Stooopid. Stooopid. Stooopid. Gameplay is infantile and unoriginal. Run into room, trigger monsters, kill. Repeat ad nauseaum. And monsters that teleport in out of nowhere (and often behind you) is soooo lame. I thought this ended with Marathon (1996?). 4 years in the making and this is the best they can do? I've been a fan of iD since Doom1, played in clans in Quake 1-3, and enjoyed RTCW. Doom3 to me is a HUGE disappointment, considering all the hype, the length of time it took to finish, the $58, and the fact that this is an iD game. |
listen to yourself..
of course you can't see the monsters clearly in the dark! Think about the atmosphere! Think about realism! Think about the mood! You need to realize what the game is trying to accomplish and then judge it based on those points. This game is as close to 'realistic' as you can get nowadays when it comes to physics, lighting, sound and tension. I think what you're looking for is a game more like Quake and the original dooms, where the enemies are layed out in a pattern and you use strategy to eliminated them. In the end, all those games are... are "shoot 'em ups" and there are thousands of them out there. Doom 3 is the best as what it does. That's all there is to it. |
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I agree there isnt much to the gameplay, but there isnt supposed to be. Its all about the atmosphere and the tension. |
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I like how people are bitching about the game being too dark and you can't see the enemies. Uhh...you're playing Doom 3. It's supposed to be a scary first-person shooter, not a UT game. Saying the game's flaw is being too dark is like saying Silent Hill's flaw is being too dark...the game is SUPPOSED to be too dark. It makes it more creepy and keeps you on edge waiting for the next monster.
I agree with IGN. It's a damn good game with unrivalled presentation, but it doesn't bring anything new to the arena. That's not a problem...people who are playing Doom 3 know what they're gonna get. id revamped the first game. They didn't make a new innovative gamestyle, they simply brought back a classic in full glory. Doom 3 isn't Medal of Honor, Battlefield 1942, Halo, Quake, or UT. It's Doom, and your task is to kick ass. I love it! -Lasereth |
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Based on what it is, I agree, it is amazing. The atmosphere is indeed awesome. I was probably wrong to have different expectations...its just been so long since I played Doom2!! I just realized that I never finished Silent Hill...now I know why lol |
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THEY'RE FREAKIN' ZOMBIES!:rolleyes: :D |
I think the game is kick-ass. It's a FPS. You're supposed to know this going in. You're also supposed to know that it's the 3RD in a series, hence, it will be somewhat similar to the other two in gameplay and theme. Don't bash it for doing what it promised to do.
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I think it's obvious that the whole flashlight thing was a deliberate mechanism the game designers used to enhance the shit-yourself-silly factor of the game. If they put the (logical) flashlight on your gun or shoulder or forhead, then you would be able to easily see in the endless dark rooms and corridors while having your gun out. It would cut the tension by like 75% if you ask me. Half the freakiness is that you know you're in a dark room, you can barely see anything with the light on, you hear a screech or a growl, and you only hope you see where it came from before you lower the light and take the gun out and start shooting and running around in the dark while pissing yourself.
If you ask me, limitations like these add a lot of good suspense to games. One of my gripes with Doom is that you can have weapons/flashlight out while on a ladder... What's up with that? Also, is it me, or is there like no recoil for the guns? It would be even scarier if shooting the shotgun made you kick up and lose your aim every shot, or the automatic guns slowly kicked up and lost accuracy is you didn't use burst fire. Also, reloading clips is too generous in that you never lose excess ammo in a clip if you decide to reload at 40/60. Things like this make the game easier (too easy imo) and less tense. I'm on the marine difficulty (or whatever is below nightmare, the hardest it lets you play first time around) and I -never- have ammo problems. The only thing I ever run even remotely low on is cell-ammo. My opinion? Doom should have had ammo loss when reloading before a clip was out. This would make players ration their ammo better and add more freakiness because you'd run down your clip and have to sweat a little instead of kicking in a new clip ever 1/3 way through. I like being able to hold 10 weapons, but do they really need to baby me and give me more ammo than I know what to do with for all of them :lol: |
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http://ducttape.glenmurphy.com/ |
Well, it's about time people start doing what I tell them to.
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I think they could have introduced a few nice RPG elements into the game with weapon modifications. If you find duct tape and a tac light, you can combine those with a weapon of your choice. I also think they could have added mods that added effects like bigger magazine capacities or giving the player the choice for some weapons to become very powerful against one enemy for the price of being weak against other enemies. They could have had those mods in the area with the enemy tanks or where you meet the guy in the suit doing the imp autopsy. For example, one possible change would be a kit that modified assault rifle bullets to be filled with dry thermite. These bullets would do three times more damage to enemies that have fire on their model, but they do half damage to all other enemies. These types changes would have somewhat decrease the highly linear flow of the game. These changed would change the "classic" doom style of play, but I think these changes would have added more to the game experience.
Also, I realize that I can bitch all day about what Doom 3 isn't; I am simply suggesting alternatives to the "classic" doom style. |
Backpacks?
Are there backpacks in the game? I've only gotten past the first couple levels, but I was wondering if there are ways to carry more ammo around in the game? Maybe I just have encountered them?
Thanks. |
Re: Backpacks?
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I've been playing the game for 2 days now off and on and I have to say it's a visual feast so far. The only thing that's starting to piss me off is the repetitiveness of the "suprise attacks". Seems like I can guess where every script trigger is by now and where the enemies will pop up.
They need to balance this great game with a little more variety. |
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Best beginning to a game for my money. Models are hard to argue against. Can't wait for the mods. =) |
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Yeah, this is just baffling me. People that are complaining about the game being too dark are wusses! It's a scary game and it's meant to be scary. Your flashlight isn't supposed to be attached to your gun. id wants you to scramble trying to find your weapon while being attacked. If you don't want a scary FPS, go play Halo or Counter-Strike.
-Lasereth |
Yes, it's a scary game until it becomes predictable. Once all the suprises are gone, I'm left with just the graphics.
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just got the game yesterday...the first level already made my pants dirty.
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