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theburner 06-11-2004 06:35 AM

Halo 2
 
I just hit the jackpot. I have a buddy that works at MS, and am flying out to see him in August. He just happens to have access to Halo 2. So, rest assured I will more than willing to share my experiences with the TFP forum. (Maybe even some Digisnaps if he has the copy at home!)

My buddy was playing it while I was on the phone with him the other day, and there are SOME SWEET ass taunts. Can't remember the exact wording, but something like

"You shoot like a girl"
"Is your barrel bent, you can't shoot straight"

I am SOOO excited for this release.. I promise to share more as I get it.

Please just don't repost any information I provide on another website. I don't want my buddy to get fired. :)

mr sticky 06-11-2004 07:23 AM

Burner....I've been wondering when we would hear from you.
It seems like ages since you dropped some of those tasty tidbits!

If you could, try to find out as much as you can get away with, such as...

How many multiplayer maps are there?

Are any other Covenents playable?

And being a pistol fan in multiplayer, is the increased firepower in dual wielding offset by lack of accuracy?

You may not be able to glean these specifics, but ANY info will be mucho appreciated!

H12 06-11-2004 07:31 AM

I've got a question I hope you can find out...how many single-player levels will there be?

theburner 06-11-2004 09:53 AM

One of the answers I do know.
Yes, you can play as the covanent. Let me check into the rest and find out. :)

theburner 06-11-2004 09:56 AM

Another thing I do know, the Physics people went out to the gun range with some military people (ex or current I am fuzzy on) to get the hang of shooting real guns. I am told that the physics are being REALISTICALLY portrayed (as realistically as they can for some of the weapons!) in the game. ie: Pistol allows faster and better accuracy on quick shots, while sniper requires a longer aiming period to get back to top accuracy.
My buddy also told me they are staying true to the aspects of Halo, at least as far as player movements go. He said it isn't Unreal tournament, but it isn't Ghost recon either. Basically putting it right where halo fell.

clavus 06-11-2004 03:06 PM

Look, Halo was a cool game and all, but it had one GIGANTIC flaw that Halo 2 needs to address: the boring-ass, repetitive level design. It seemed like you go through the exact same room multiple times, before you get to the next set of identical rooms, followed by bridge that looks exactly like one you crossed ealier, then eight more identical rooms. BLEAGH!

Any idea if they are going to put some work into this?

Lasereth 06-11-2004 04:49 PM

The level design towards the middle and end of Halo were the same because Bungie ran out of time. Microsoft had them under contract to release Halo on the XBox launch, so Bungie had to struggle to get it finished, resulting in the repetitive level designs (especially after the Flood begins).

I'm guessing Halo 2 will have better level design because they're not under stress to get it finished on a launch date.

-Lasereth

bltzkriegmcanon 06-11-2004 06:25 PM

Yeah, most of the reports I've heard have the consensus of Bungie being pretty much done with the game, and that they have the next 5 months to do nothing but tweak the system.

H12 06-11-2004 06:38 PM

Quote:

Originally posted by bltzkriegmcanon
Yeah, most of the reports I've heard have the consensus of Bungie being pretty much done with the game, and that they have the next 5 months to do nothing but tweak the system.
Despite the extra wait, this makes me extremely giddy.


EDIT: I got another question to ask...in multi-player, will there be any bots? That very well could make my day.

todd 06-11-2004 10:19 PM

Nice.
I pre-ordered Halo2 about 3 months ago, and a couple weeks ago I got a call from Gamestop. They got a deal with Microsoft for whoever is already pre-ordered, gets a 'special addition' whenever it's released! Hell yes!

mr sticky 06-12-2004 05:25 AM

Quote:

Originally posted by theburner
One of the answers I do know.
Yes, you can play as the covanent. Let me check into the rest and find out. :)

Yeah, I've seen the Elite's in multiplayer...I was wondering about Jackals, Brutes and/or Hunters.

bltzkriegmcanon 06-12-2004 07:39 AM

Hunters and Brutes yes, but why jackals? Well I guess having a shield would be pretty cool, but then, the Elites are the "iron heart of the Covenant" and the Spartans fall under that category as well, so why would you want to play as a lower class, regular marine.

Esoteric 06-12-2004 08:57 AM

I can't wait for this game, gonna be so dope.

Mr.Deflok 06-12-2004 04:28 PM

I'm probably the only XBer on the planet that is actually interested in this game for it's Single Player campaign!

Stare At The Sun 06-12-2004 05:14 PM

Quote:

Originally posted by Mr.Deflok
I'm probably the only XBer on the planet that is actually interested in this game for it's Single Player campaign!
Nope, im right there with ya

Lasereth 06-12-2004 05:53 PM

I liked the first Halo for its single-player experience moreso than the multiplayer experience. The only way the multiplayer was fun is if you had four people, two TVs, and two XBox's (preferably more, like 8 people, 4 TV's, etc.). I really hope Bungie puts as much effort into the single player campaign in Halo 2 as they did the first one. That's really what made the game for me.

-Lasereth

grayman 06-13-2004 02:25 PM

I really had a lot of fun with the co-op campaign. I wish someone would make a 4 player co-op campaign fps.

Confederate 06-13-2004 02:41 PM

I'm not really into Halo but my roomies are, I'd love to get some info to impress them with :)

hulk 06-13-2004 09:05 PM

Quote:

Originally posted by grayman
I really had a lot of fun with the co-op campaign. I wish someone would make a 4 player co-op campaign fps.
Your wish has been granted =)

Mr.Deflok 06-13-2004 10:14 PM

Quote:

Originally posted by hulk
Your wish has been granted =)
Whoa! That game looks like a mixed bag!

theburner 06-14-2004 05:07 AM

They aren't as rushed to put the game out this time as they were for Halo. I do know they are working 6 days a week right now.. It may be just getting to the crunch, or it may be because it isn't where they want it to be. Not sure there, but they are in 6 days a week.
I have been told that if the character is in the game you can play as it. Not 100% sure if that includes EVERYONE/THING or not, but that is what I was told. I will for sure have more info in August though.. Stay tuned.

theburner 06-14-2004 05:08 AM

BTW, by rushed I mean they have had longer to develop H2 than they did for Halo. However, they are still churning and burning late hours right now. I can't even catch my buddy with time to play Live. :)

hulk 06-14-2004 07:18 AM

Heh, that's what it's like at every decent game studio pre-release =)

cradeg 06-14-2004 08:05 AM

halo 2 means to me just one thing

buy the game, get some friend ... get some pizza and some sixpack , take one day off and play it coperative through

Yeah baby

theburner 06-14-2004 09:26 AM

Yeah, I will be off of work November 9th.. Funny thing is, so will my buddies that work at MS. You will be hard pressed to find an Xbox gamer at work on the 9th.

Wyodiver33 06-14-2004 03:43 PM

Hmmm, maybe they will get the port over to the PC by 2007 or so. Yay.

Mr.Deflok 06-14-2004 04:27 PM

I seriously thinking about taking November off from work... Halo 2, Metroid 2, Metal Gear 3, possibly Splinter Cell 3... Jesus, life is good.

Stare At The Sun 06-14-2004 04:33 PM

Quote:

Originally posted by Wyodiver33
Hmmm, maybe they will get the port over to the PC by 2007 or so. Yay.
It'll be better on xbox..

bltzkriegmcanon 06-14-2004 04:33 PM

Yeah, I was talking about that in the MGS3 thread, that each company is bringing out it's respective big guns to compete with each other. No doubt that each company will enjoy extremely high Christmas sales due to these big releases, and none of these game possibilities will be mutually exclusive for me. I will play and own all of these games. Oh yeah, a little rumor goodness to start the work week off with, apparently, KOTOR 2 might be dropping this holiday 2004, instead of early 2005. Life is super good! :)

Apokx 06-17-2004 12:39 AM

They could just make the Master Chief talk like the guys from Red VS Blue when taunting,I'd be set.

bltzkriegmcanon 06-22-2004 08:03 AM

THAT would be a fitting tweak/mod for both Xbox and PC versions. I would go apeshit if they did that.

theburner 06-22-2004 08:58 AM

Update:
The taunt thing was bogus. My Xbox buddy told me about it, so I asked my Bungie buddy.. He said nope, it wasn't Halo2 with the taunts..

But he did say this (bungie guy): There is a code written into halo 2 that makes hosting migrate to the person with the best connection. Seamlessly. So, you and your buddies are playing on DSL, and another guy joins the game. He happens to have a T1. The hosting will start a seamless gradual movement to the T1 player (won't notice at all) so that you can all gain the benefits of his better connection. I guess Bungie listened to all the Ghost Recon players!

bltzkriegmcanon 06-22-2004 09:36 AM

Ah well, too bad on the taunting thing. But at least there's the connection upgrade. No more shit connections, and we can rely on super-fast stuff!

theburner 06-24-2004 08:45 AM

My buddy said he thought the taunts were from the next UnReal? I don't play that series so have no clue if one is due out or not..

bltzkriegmcanon 06-24-2004 09:10 AM

The next Unreal is a good ways a way, they just showed off the engine at e3 this year, so don't count on it anytime soon. But then, what do I know?

Mr.Deflok 06-24-2004 03:26 PM

I got the Official Xbox Magazine the other day and it had a Making od Halo 2 video on there, look around on the net for it guys, it's fucking awesome! Master Chief jumps out of an airlock head first into a planet willingly! Now that's some bad ass shit right there.

Redjake 06-26-2004 04:46 PM

Quote:

Originally posted by Mr.Deflok
I got the Official Xbox Magazine the other day and it had a Making od Halo 2 video on there, look around on the net for it guys, it's fucking awesome! Master Chief jumps out of an airlock head first into a planet willingly! Now that's some bad ass shit right there.
wasn't that on the very first trailer they released like a year and a half ago? when he jumps out of the ship and goes head first towards the planet? (later lands on a covenant ship or something)

Fremen 06-26-2004 07:16 PM

This game looks fantastic, but something tells me not to even attempt to use Xbox-live with dial-up. Right?

:(

Mr.Deflok 06-26-2004 09:41 PM

Quote:

Originally posted by Redjake
wasn't that on the very first trailer they released like a year and a half ago? when he jumps out of the ship and goes head first towards the planet? (later lands on a covenant ship or something)
Never saw that one :( But the 'Behind the Scenes' look is awesome, I'm so totally pumped up for this game.

cheeterbo 06-27-2004 09:35 PM

once this game comes out, ps2 people will, hopefully, come out of their funk.

i have been going back and playing halo with my kids just to get ready.

Omar12 06-27-2004 10:13 PM

I'm getting an XBox just for this game....and doom3, fable and splinter cell 3.
but it got me going when I saw a video of Master Chief with 2 guns.

Church 06-27-2004 11:16 PM

Quote:

Originally posted by Fremen
This game looks fantastic, but something tells me not to even attempt to use Xbox-live with dial-up. Right?

:(

Seeing as its an impossibility since live doesn't support dial-up, then yes, you'd be right. :)

bltzkriegmcanon 06-28-2004 06:10 AM

Quote:

Originally posted by Omar12
I'm getting an XBox just for this game....and doom3, fable and splinter cell 3.
but it got me going when I saw a video of Master Chief with 2 guns.

There are plenty of other reasons to get an Xbox. Here's every good game (according to IGN (scores higher than 8.5)) for Xbox.

Aggressive Inline
All-Star Baseball 2003
Amped 2
Amped: Freestyle Snowboarding
Baldur's Gate: Dark Alliance
Beyond Good & Evil
Blinx
Burnout 2: Point of Impact
Capcom vs. SNK 2 EO
Colin McRae Rally 04
Colin McRae Rally 3
Crimson Skies: High Road to Revenge
Dance Dance Revolution Ultramix
Dead or Alive 3
Dead or Alive Xtreme Beach Volleyball
Dead to Rights
Deathrow
Deus Ex: Invisible War
Dr. Muto
Dynasty Warriors 4
ESPN College Hoops
ESPN NBA Basketball
ESPN NFL Football
ESPN NHL Hockey
F1 2001
Full Spectrum Warrior
Godzilla: Destroy All Monsters Melee
Grand Theft Auto Double Pack
GUNVALKYRIE
Halo: Combat Evolved
Harry Potter and the Chamber of Secrets
Hunter: The Reckoning
James Bond 007: Everything or Nothing
Jet Set Radio Future
Kelly Slater's Pro Surfer
Knockout Kings 2002
Madden NFL 2002
Madden NFL 2003
Madden NFL 2004
Max Payne
Max Payne 2: The Fall of Max Payne
MechAssault
Metal Gear Solid 2: Substance
Midnight Club II
Midtown Madness 3
Mortal Kombat: Deadly Alliance
Moto GP 2
Moto GP: Ultimate Racing
MTX: Mototrax
MVP Baseball 2003
MVP Baseball 2004
MX Unleashed
NASCAR Thunder 2002
NASCAR Thunder 2003
NASCAR Thunder 2004
NBA 2K2
NBA 2K3
NBA Ballers
NBA Inside Drive 2002
NBA Live 2003
NBA Live 2004
NBA Street Vol. 2
NCAA College Basketball 2K3
NCAA Football 2003
NCAA Football 2004
Need for Speed Underground
NFL 2K3
NFL Street
NHL 2002
NHL 2003
NHL 2004
NHL 2K3
NHL Hitz: Pro
Ninja Gaiden
Panzer Dragoon Orta
Phantasy Star Online Episode I & II
Prince of Persia: The Sands of Time
Pro Race Driver
Project Gotham Racing
Project Gotham Racing 2
Psi-Ops: The Mindgate Conspiracy
RalliSport Challenge
RalliSport Challenge 2
Return to Castle Wolfenstein: Tides of War
Rocky
Sega GT 2002
Soulcalibur II
Sphinx and the Cursed Mummy
SSX 3
SSX Tricky
Star Wars Jedi Knight II: Jedi Outcast
Star Wars: Knights of the Old Republic
Tao Feng: Fist of the Lotus
The Chronicles of Riddick: Escape from Butcher Bay
The Elder Scrolls III: Morrowind
The Lord of the Rings: The Return of the King
The Sims
The Suffering
Tiger Woods PGA Tour 2003
Tiger Woods PGA Tour 2004
TimeSplitters 2
Tom Clancy's Ghost Recon
Tom Clancy's Rainbow Six 3
Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell Pandora Tomorrow
Tony Hawk's Pro Skater 3
Tony Hawk's Pro Skater 4
Tony Hawk's Underground
Top Spin
TransWorld Surf
True Crime: Streets of L.A.
Unreal Championship
World Series Baseball
World Series Baseball 2K3
Wreckless: The Yakuza Missions
WWE Raw 2
WWF Raw

See? Lots of damn good games out for Xbox. Don't get a console just for 1 or 2 games, it's a waste of money.

hulk 06-28-2004 07:12 AM

And you can't spell ignorant without IGN ;)

Most of those are right, but True Crime? Wrekless? Godzilla: DAMM? Those aren't too hot =P

Excuse my nitpicking though =)

H12 06-28-2004 07:28 AM

Yeah, Wreckless...bah. Silly IGN.

bltzkriegmcanon 06-28-2004 07:51 AM

Hey, if you can only find 3 titles in that list that aren't as good as they say they are, then they must have at least *some* credibility. I mean, damn. How many movies have you been to where a critic gave it a high rating, and you thought it blew ass. Yet you still respect a critic's opinion of movies in general.

Mr.Deflok 06-28-2004 12:12 PM

Does bltzkriegmcanon know that Lasereth is using his account? ;)

bltzkriegmcanon 06-28-2004 12:51 PM

pwned. No, Las isn't using my account. :) It just happens that he and I are pretty much of the same mind on this issue.

hulk 06-28-2004 10:11 PM

Yeah, I know, 3 off the list isn't too bad. But they were pretty damn far off good.

Apokx 07-01-2004 10:45 PM

Quote:

Originally posted by hulk
Yeah, I know, 3 off the list isn't too bad. But they were pretty damn far off good.
Love your sig ;)

hulk 07-02-2004 05:12 AM

Hehe, yeah, it pretty much sums up what I think of IGN =D

bltzkriegmcanon 07-09-2004 11:10 AM

Time for an update. And it's from everyone's favorite web resource, IGN! Reportedly there's been a date slip. Read up.
Quote:

Halo 2 Release Date Slips…
In Europe…

By two days. Now you can sigh in relief, Americano.

Because see, while the release date for Halo 2 has slipped in Europe by two days -- from the announced universal date of November 9 to November 11 -- it has not changed in the US at all. Right Microsoft? RIGHT!!!!???!!!

Right. We actually contacted Microsoft today to double check that Halo 2 hasn't slipped in the US, and we were right. It has not slipped by two days in the US. Bungie's game is still due to ship Tuesday, November 9, 2004 in the US.
Phew, things are still ok here in the states.

theburner 07-09-2004 12:46 PM

Blitz: My buddy has been told that they are not to miss this date for fear of losing their jobs.

They are in full stream Beta testing now. My buddy's were playing last night, and are supposed to put in mega time testing. So far he says it is slicker than pigshit.

BTW, 7 weeks and you guys will get a full rundown. If I can take some snaps with my Digi I will too. Do not want to post the pics, but could potentially email them to people. My buddy has already warned me that I can only play LAN at his house. Says if I get onto the Beta and someone finds out I don't work at MS, he will get fired. :(

bltzkriegmcanon 07-09-2004 08:17 PM

So, August 28th, we find out some serious shit, eh theburner? Well I don't know what else we could find out, but what do I know? In any case, I'm super pumped to have someone at least within spitting distance of somebody involved with Halo 2. It's good stuff.

bltzkriegmcanon 07-23-2004 01:20 PM

Ahh, update time! This is sweet! Excellent trailer!

Mr.Deflok 07-23-2004 04:16 PM

Quote:

Originally posted by bltzkriegmcanon
Ahh, update time! This is sweet! Excellent trailer!
Beautiful! Wish they showed off more new footage but it was nicely done, apparently by a big Hollywood name.

Mr.Deflok 07-23-2004 04:40 PM

Same trailer, higher quality (lovely Quicktime:))...
http://www.gametrailers.com/gt_vault...heatrical.html

I'M READY!

bltzkriegmcanon 07-23-2004 07:29 PM

Quote:

Originally posted by Mr.Deflok
Beautiful! Wish they showed off more new footage but it was nicely done, apparently by a big Hollywood name.
Yep, Ant Farm was the party that did it. From IGN:
Quote:

Trying to reach beyond the hardcore game market and into the general public, Microsoft released a movie-quality trailer to the Web today of its upcoming first-person shooter Halo 2, which already has made its mark in theaters across the country.


The clip is about 30 seconds long and features a few slivers of new footage blended in with familiar cuts that Halo 2 fans have seen before.

Microsoft's trailer is currently being shown in about 1,500 Loews Cineplex screens across the United States. For those who're taking in all those blockbusters hits this summer the trailer will be shown prior to Spider-Man 2, The Village, King Arthur, I, Robot, Catwoman and Alien vs. Predator.

The Halo 2 trailer was designed by Ant Farm, the Hollywood company recognized for its work on trailers on films including The Lord of the Rings, Spider-Man 2, Shrek, Kill Bill and the Harry Potter series.
That's some good shit. Glad to see that MS and Bungie are throwing out all the stops on the marketing campaign.

Mr.Deflok 08-06-2004 10:45 PM

Hey dudes, this comes from the New Zealand Gaming Forum I frequent, word from Frank and Bungie re Halo 2. I'd also like to point out that due to timezone differences I'll be playing Halo 2 officially before all you motherfuckers. Thanks.
Quote:

Bungie Weekly Update, August 6th, 2004

I'm back, and so is regular style weekly update stuff. Next week I'm gone again, in the Yucatan Peninsula. I may report from there. An update for conspiracy theorists: I've sorta been following the fuss – too busy to really get into it, but Halo 2 will still release on Nov. 9th in the US and most other places, and Nov. 11th in the UK. Nor will we release a playable demo, anytime soon. In fact, we're so busy with the game that there's no chance we'll even think about a playable demo until after Halo 2 ships. And that is official. It isn't happening folks. The game is however, happily on schedule for November 9th. As this week's update will demonstrate.

Greg Snook's Plea


DEAR GOD HELP US (and send Pocky!)

Send all Pocky (including unusual Pocky variants to: Greg Snook, One Microsoft Way, Redmond, WA 98052

Michel's Crunch-Nearing Antics

Michel Bastien, in full producer mode, has been as busy as a wasp-like honey-gathering creature, but still took time to note some of the team's achievements this week:


Michel pointed out that the 3D artists are supporting the environment artists for final polishing on two of the single player missions.

The animators are almost all working on character animation for cinematics, meaning that more than 95% of game play animations have been put to bed. Jeremy is holding the fort on the gameplay animation front, and authoring cool combat dialog animations.

Chris Carney decided to come back from his trip. he’s back to close on MP maps with Cotton and they’ve been working on a very cool secret map, that everyone will love.

Hao is supporting the artists with scene-specific lighting.


Chris Butcher's Authoritay

Chris, we should mention to the New Zealanders reading this, is FROM New Zealand. Go New Zealand!

I’ve been finalizing the beta, working on adaptive network detection code, arguing with beta testers on our newsgroups. Just making sure we can ship.

Damian has done a bunch of cool stuff lately, including making the AI know how to pathfind up and down gravity lifts which is super cool.


Nathan Walpole's Laundry List

We are off our rockers over here.
The team has been doing some killer motion and cinematic ownage. Stuff is starting to get really exciting. John Mike and Bill are heavily into the cinematic glut while I am working on special Brute stuff and another wicked CENSORED…um…thing. Jeremy Fones, our resident resident – no I did not stutter – is firing on combat dialog animations for all necessary characters. I am so excited about animation in Halo 2.

It is a very electrifying time of development around here, where everything becomes better, broken, bombastic and beautiful all at once…bursting your bubble with a big bang…we are abuzz with fun and fury!

I am starting to get nostalgic about the days when I was merely a Halo fan, before I became a part of the team. I guess the current state of the game, with all the elements coming together led to the return of this fanboy! Coupled with a frenzied AI, animation is going to rock. It has every opportunity to make you feel like the center of attention, which could lead to an interesting laundry day if you are wearing your Sunday best. I cannot wait until November 9th.

Edooba Docku,

Nathan



Mat Noguchi – Audio Wizard

Haha. I called him an Audio Wizard because that's the kind of thing a newspaper that really didn't get it would call him. Anyway, Mat points out that localized combat dialogue is in the following condition: 4526 File(s) 4,170,768,287 bytes

And that’s only the European languages. No Asian included yet.

Mat interjects, "Oh, I also spent the last two weeks making the sound engine 1,000,000,000 times better. That’s right, a billion."

Score between Mat Noguchi and Jason Jones: 1 – 0 respectively. No further explanation necessary or impending.


Max Hoberman's Update within an Update


The past couple of weeks have been alternately thrilling and frustrating. Getting close to the end is bittersweet. On the one hand you get to see a ton of hard work come to fruition. On the other you have to make some tough decisions, weighing finishing the game and making sure there's time to polish what you have against adding new features and changes that you know would make the game cooler, more fun, more user friendly etc. We're now almost beyond the process of making it cooler, friendlier, whatever, at least in significant ways, and are in the midst of shifting to the process of making it work and getting it done. Fortunately for all you weekly update readers Halo 2 is already damn fun!

Lately it has been a crazy mishmash of work in multiplayer and UI land. Dave had to tear out a system in the UI visuals that he put a ton of work into, but fortunately it's on the way out to make way for something much bigger. Bigger is cooler, of course, but I'll always have a little nostalgia for what we had, it was ... slick. Dave has also been knee deep in bugs, including a lot of fine tuning work on the HUD, UI changes to make room for localization, blah blah blah. After we ship remember to ask him about that damn shield meter.

In the meantime Steve has been a busy wasp-like honey-gathering creature, putting the polish on a big outdoor map that I can't talk any more about for fear of excommunication. Suffice it to say it's looking damn good! I'm looking at a reflection on the ceiling right now. Ooh! Ah! Where was I? Oh yeah, it seems like the rest of the project will be finishing polish for Steve. I think that's in his job description. Of course polish for multiplayer is more than just visuals, especially since we'll be online. I was just using an analogy I stole from Charlie and repurposed, about how our maps should be like a watertight container. Well, not that they should look like a watertight container, but they should certainly behave like one when it comes to restricting where players can go. (Sorry, taking all the fun away, I know.)

Carney just got back from a research expedition to North Carolina, where he was gathering valuable information on weather systems. We had to call it a vacation to get The Man to give him leave, that's how dedicated he is. Oh wait, did I say weather? That's a big thumbed nose to the censors. Bleep that out, I dare you! Bring it! Anyway, he's back and back to work on our final and our grandest multiplayer map. This one is coming in a little late, but considering the fine state of our other multiplayer maps we're pushing it some. It's going to be worth it, but there's still a lot of hard work to be done.

Wow, a lot happens in two weeks. Well, I'm making up for Frankie hijacking last week's update. I've been up to my neck in 1) continuing to help drive the Beta and gather useful data, especially about matchmaking and stats. Yes, that involves a certain amount of playing the game on the Internet. Far and away the hardest part of the day. 2) Trying to save the tiny handful of relatively easy UI and MP features that are on the chopping block. 3) Making our multiplayer game fun fun fun fun fun. The way the weapons, vehicles, starting locations, etc. are configured play an enormous role in the enjoyability of a map. Take Zanzibar, for example. Our first playable version of the map, before E3, started with the defenders having a whole slew of vehicles to counter the attacker vehicles. CTF games invariably turned into giant confusing vehicle smashfests. While these certainly have their place in our game, we also care a great deal about making Halo 2 a thinking man's game. Strategy is king, and in this case shifting the vehicles all to the attackers and giving the defenders the tracking rocket launcher to counter made all the difference. I just made a change on another map that I suspect will do the same.

-Max


Brian Jarrard's Ahi Feast


Wow, there's so much going on lately it's a whirlwind of crazy excitement around here...As launch nears, a number of events are popping up, like the media shindig we hosted here last weekend. We had over 60 members of the press come in and spend the day playing our ongoing internal Halo 2 beta. The entire room was macked out with flat panel TVs, bean bags, Bose systems and plasma screens...basically gaming nirvana. Some of you may have even witnessed some of the action via our webcam which was stealthily placed at the front of the room. After a quick speech (which got translated on the fly into Japanese) and some rules of engagement, we turned the unsuspecting press loose amongst our thousands of frag-thirsty testers. We had a blast and everyone left with big grins on their face...even Frankie, who finally found opponents worthy of his skillz (i.e. noobs). Also, it's now official, "Swords" is an International hit. We've got a lot more events coming up, near and far, as the Halo 2 hype machine picks up momentum.

Beyond that, I've also been busy with the Bungie Princess working on cool stuff for our upcoming brand new Bungie Store, getting the Halo 2 strategy guide off the ground, testing take home builds as often as I can and of course, herding a few goats here and there. Good times.


Well that's all for this week folks, and in preparation for my trip down Mexico way, here's a "tribute" to Mexican artist and icon, Frida Kahlo. I call it Frida Halo.

http://www.bungie.net/images/games/h.../fridahalo.jpg

Querido Mexico, disculpame por lo de Senor Chief, y por ofender a la memoria de Frida Kahlo.


I also promised I would give a shoutout to Halobabies. And here it is.

Halo Babies Right Here

Elle est magnifique, ses cheveux sont rouges comme les feux de l'enfer, et cela décrit également à quel point elle chaude est. Scout.


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