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Zeraph 05-20-2005 11:55 PM

Pre-searing is the newbie area so there's really no need to get groups. And once you know the game you can get out of it really really fast. Its the part where you learn to play the game by yourself to develope some skills. Thats really what the PvE storyline is all about.

If anyone wants to mssg me in game some time name is Lord Alrec, warrior/monk.

As for mending/healing breeze, ugh just wait until you run into things that shatter enchantments. Then they turn into liabilites.

FngKestrel 05-21-2005 10:00 AM

There may be no need to get in groups pre-Searing, but we want to party together. Like Coppertop said above, "Fuck necessity - I want to play with my friends." The problem that I think we're facing now is that we ran through the beginning area so fast to get to the searing, that one, we feel like we skipped a lot of quests, and because of that, we're lower level than we should be in this area.

Yeah, I was reading the abilities for the other professions. The game's got so much in the way of counters that I can see where I'd run into trouble. But for the time being, as long as I can heal my teammates, we're golden.

Siege 05-21-2005 07:34 PM

The monk is the backbone of any group in this game. He/she is the one constantly slamming the hotkeys on their keyboards trying to save their allies who are ALL on the verge of dying :lol:

as for levelling, i've seen level 6's in my area (Yak's bend). To be honest, i was amazed that they got that far, unless someone brought them there. Just make sure to stick around in old ascalon for a while, since there are lots of level 3/4 enemies (lousy whiptail devourers and their evasion....)

Zeraph 05-21-2005 07:48 PM

It is easier to level in pre searing so for easiest leveling results one should stay there until lvl 6 or 7. But otherwise you didnt miss much, im sure youll remake a char sometime and experience them anyway.

There is something to be said about monks/healers. Healing, right now, is a bit overpowered in this game. In other words adding a monk to any combo of players is a lot more powerful than say adding an elementalist. So if youre having a tough time on a mission, make sure you have a competent monk or two and things will be a lot easier. Monks are also the class to play if you want to be wanted for groups. Especially in the ascension area they are in a very high demand. I don't want to say its impossible, but almost all groups who make it through the ascension missions have a monk with them.

One more thing about healing. Having 2 WA/MOs (warrior monks) does NOT equal 1 monk. Not even close. First off primary monks have something called divine favor that increases there healing by something like 1/3. And secondly, and probably most importantly, they have a much bigger energy pool with much faster regen. My warrior can only get off 2 healing breezes (and takes much longer to get that energy back as well) before he's out of energy. Plus he needs to use energy for warrior skills as well. The other thing being is that just because someone is */monk does not mean they have any points in healing or protections. For instance the plan with my wa/mo is to have no healing and put the rest into smiting.

Sorry for that little rant there, its just Ive been in quite a few groups (pre ascension anyways) that say we have so an so many monks because so many people have it as their secondary but they dont even come close to a full monk.

thesupermikey 05-21-2005 10:14 PM

hey all...
i just started playing a few days ago and i just got into the post searing.
my Character's name is 'Nantina the Younger' who is a lvl 7 W/Mo
PM me of you want to play or find me.

FngKestrel 05-21-2005 10:39 PM

Quote:

Originally Posted by Zeraph
It is easier to level in pre searing so for easiest leveling results one should stay there until lvl 6 or 7. But otherwise you didnt miss much, im sure youll remake a char sometime and experience them anyway.

Yeah, I'll definitely be remaking a char and playing again. Probably a Mesmer of some sort since our current party is lacking one.

Quote:

Originally Posted by Zeraph
There is something to be said about monks/healers. Healing, right now, is a bit overpowered in this game. In other words adding a monk to any combo of players is a lot more powerful than say adding an elementalist. So if youre having a tough time on a mission, make sure you have a competent monk or two and things will be a lot easier. Monks are also the class to play if you want to be wanted for groups. Especially in the ascension area they are in a very high demand. I don't want to say its impossible, but almost all groups who make it through the ascension missions have a monk with them.

I would be that competent monk in our group. It took me a short while to get the casting down (select player, then cast spell), but now, most of my teammates never drop below 75% health. I'm happy

Quote:

Originally Posted by Zeraph
One more thing about healing. Having 2 WA/MOs (warrior monks) does NOT equal 1 monk. Not even close. First off primary monks have something called divine favor that increases there healing by something like 1/3. And secondly, and probably most importantly, they have a much bigger energy pool with much faster regen. My warrior can only get off 2 healing breezes (and takes much longer to get that energy back as well) before he's out of energy. Plus he needs to use energy for warrior skills as well. The other thing being is that just because someone is */monk does not mean they have any points in healing or protections. For instance the plan with my wa/mo is to have no healing and put the rest into smiting.

Duly noted. I'm actually talking with Hogansgoat right now about his char who he might take monk as a secondary prof.

Quote:

Originally Posted by Zeraph
Sorry for that little rant there, its just Ive been in quite a few groups (pre ascension anyways) that say we have so an so many monks because so many people have it as their secondary but they dont even come close to a full monk.

Heh.

FngKestrel 05-21-2005 11:01 PM

I was also going to addend that monks are probably more powerful because just wearing those monks robes puts a giant target on your chest that rival guilds aim for.

shoe 05-22-2005 03:11 PM

I've got a lvl 20 monk/mesmer currently at the last mission in the game. If anyone wants to party or needs help, pm me at Bixler Rodriguez.

DonnieBoy 05-22-2005 06:51 PM

Do you need to join a guild to play this game? Is this game soloable with the henchmen? I love to play mmorpg's i just hate grouping with other people... i never have the time to invest in a guild as i play infrequently, but i love the vastness that most mmorpg's have to offer. Was going to get WoW, but may have to try this game instead. I also like the fact there is no monthly fee.

DB

Siege 05-22-2005 07:42 PM

You don't have to be part of a guild... think of guilds being the equivalent of clans in a game like starcraft. You don't need to be in one to play with other people.. you can just join up with people...

As for the henchman part, i am not far enough in the game to say whether or not you can play the whole game with just henchman. To be honest, to get past the breach, i needed a fair bit of help from my R/N buddy who was the same level as me at the time.....

Zeraph 05-22-2005 10:09 PM

You can get by with henchman but at ascension (think end game for pve) and on you generally need a team of people because of difficulty, BUT even then basically everything can be done with henchman if youre really good the only exception right now being the underworld (very very very hard place that requires 1 plat to even get in).

I came pretty darn close, and probably could have done it if I kept trying, to beating Elona's Reach (hardest ascension mission) with henchman and Im not the most steller player, so take that for what its worth.

Also, in PvP you will always require people of course.

lindseylatch 05-23-2005 11:12 AM

I think it also may depend on what class you are. I doubt a healer could get by with just henchmen, since they'll be doing to fighting, and they fight dumb. But a warrior might be better able to, or a ranger.

t3m3st 05-24-2005 09:35 PM

I'm a R/E 14 Ciara Dormitov. That's right, what, my character's a chick...
I'm in that Russian Dwarf town. Just got there in the mission and disconnected soon as it was done, so I don't remember the name. =P

Maybe we should make a TFP guild? haha

CandyLover 05-25-2005 05:42 AM

Hehe i was looking into guild wars for a bit instead of EQ2. But than i thought about it. Diablo 2 was fun but got bad at the end cause of hacks. And that 15 bucks pays for GMs and update people to keep the game clean and fun all the time. plus if u think about it. most people that actually play a MMORPG play at least 1 hour a day or so. and 50cents an hour for something u enjoy isnt to bad knowing its gonna be hackfree.

Kostya 05-25-2005 05:45 AM

Ah Guild Wars, so deceptively addictive...

Really haven't been playing the last few days, and am still a noob at Level 9 N/Me in Old Ascalon...

I never got MMO's until I got GW, but now I see why it's so important to get three more glittering piles of dust...

braisler 05-25-2005 06:57 AM

I heard about this game first here in this thread. I bought a copy last week and just played for a couple of hours yesterday. I really like what I have seen so far. My wife seems to like it too. So I am considering buying another copy so that we might play together.

The question I have for all of you is whether anyone has tried playing this game on a laptop? That is what our second computer is and I'm not sure if it is up to specs on playability for this game. It meets all of the requirements for a recommended system with the exception of the video card, of course. I would like to be able to have both of the systems in the house running the game and be able to party together. Anybody else try something similar?

I am going to try to load the game onto that machine tonight and log in with my account (you are allowed to do that, I think), just to see if it can run the game well. If it works, then we are golden.

FngKestrel 05-25-2005 09:23 AM

^ My friend plays on his Vaio and has no problems. He did buy a mouse so he wouldn't have to use the touchpad, but other than that, he's been humming along. I'll ask him what his video card is when I see him next.

lindseylatch 05-25-2005 10:12 AM

my boyfriend actually built me my desktop so that I could play games...am I spoiled or what??
My laptop could play the games, like WoW, but I would have to be on the lowest settings, and it was pretty jerky.
I predict there will be fights over the desktop. :p

As for a TFP guild, can you be in more than one guild at a time? In my current guild, I automatically get membership for alt characters. So, how would that work if you have two guilds?
I guess it wouldn't work, cause you could end up with two guild fighting, with you in both guilds.
So, sorry, I already have a Guild. :p

Lunatic 05-25-2005 11:44 AM

A TFP Guild wouldnt be a bad idea, I like the game alot and spend about 2-3 hours daily playing it, sometimes even more. My character is a N/E 16 and his name is Over Skilled. You guys can message me if you wan tot play together any time. :thumbsup:

shoe 05-25-2005 01:30 PM

It is possible and very for a healer so do alot of the missions with henchies only. Even at the very last few missions the henchmen are very tough and arent as stupid as most of the players. Exceptions are the god areas ( underworld, fissure of woe) some missions that require human intelligence ( aurora glade, possibly thirsty river ) and places where henchies arent available.

shoe 05-25-2005 01:30 PM

It is very possible for a healer to do alot of the missions with henchies only. Even at the very last few missions the henchmen are very tough and arent as stupid as most of the players. Exceptions are the god areas ( underworld, fissure of woe) some missions that require human intelligence ( aurora glade, possibly thirsty river ) and places where henchies arent available.

lindseylatch 05-25-2005 01:34 PM

Quote:

Originally Posted by shoe
It is very possible for a healer to do alot of the missions with henchies only. Even at the very last few missions the henchmen are very tough and arent as stupid as most of the players. Exceptions are the god areas ( underworld, fissure of woe) some missions that require human intelligence ( aurora glade, possibly thirsty river ) and places where henchies arent available.

Well, part of the healer/henchman thing is that the person has to attack something before the henchmen do, and so then they get aggroed on, and die because they're the only one being attacked (this often happens to the healer, since the bad guys are "smart" and target the healers of the group first).

Kostya 05-25-2005 04:14 PM

I play GW primarily on my laptop, which is admittedly a high end machine. We had to get a new video card for our desktop to bring it up to speed, but it's been doing pretty well with it. You can't do that obviously for a laptop, which is why I bought an overpowered one so it would play games for a year or two before becoming defunct...

You can run the same copy of GW on any number of computers, but you can't log in on the same account or someone gets kicked automatically. My brother bought a friend's (who didn't like the game wtf?) account and has been playing the game that we installed on my CD there ever since. Hasn't been any problems yet. AND you don't need the CD to play, yey.

As for the henchmen, I've found them much more reliable than many random party members in the past. I'm a noob, but I grasped the whole stick together thing about three seconds into my post searing career, yet I party with level 12's and they run amok, and then return with packs of Charr chasing them and get the whole party outnumbered, or decide to take their own route and end up getting separated and so forth. On the other hand, Stefan the Meatshield hasn't failed to stay by my side on a mission yet.

Still, competent humans are the best allies you can have, you just need reliable people...

Siege 05-25-2005 06:22 PM

Hmm, not sure if anyone has had this problem. Sometimes, my party gets defeated. No problem, we all respawn... but sometimes, one of my henchies, usually the mage or the healer... will just randomly run towards where we all died. This usually means that that henchman dies.... in one case, the healer SOMEHOW got into a place she shouldn't have... (when u viewed her POV all u saw was white)

And just out of curiousity. When you guys finished the althea's ashes quest, did you guys still have the urn of ashes in your inventory? Because I did, and i ended up selling it.... You know you're not a good person when you're profitting off others' deaths :D

thesupermikey 05-25-2005 08:15 PM

Quote:

Originally Posted by Seige
And just out of curiousity. When you guys finished the althea's ashes quest, did you guys still have the urn of ashes in your inventory? Because I did, and i ended up selling it.... You know you're not a good person when you're profitting off others' deaths :D

yeah...in fact i had 2 sets of ashes

lindseylatch 05-26-2005 11:07 AM

Quote:

Originally Posted by Seige
Hmm, not sure if anyone has had this problem. Sometimes, my party gets defeated. No problem, we all respawn... but sometimes, one of my henchies, usually the mage or the healer... will just randomly run towards where we all died. This usually means that that henchman dies.... in one case, the healer SOMEHOW got into a place she shouldn't have... (when u viewed her POV all u saw was white)

Yeah, I've had this problem, seemed to get worse after the latest patch. Could be related, probably not. :p
But to fix it, you could go through the zone next to the respawn point (they're usually by a zone or town). Then it sort of "resets" them and you can go back.

FngKestrel 05-26-2005 11:42 PM

Got done playing our weekly game and man, it was rough in parts. We're in Piken Square and I don't think I'm healing for enough. At least, I don't heal enough when my teammates are getting pounded on by 6 Charr. :(

Siege 05-27-2005 01:41 PM

Quote:

Originally Posted by FngKestrel
Got done playing our weekly game and man, it was rough in parts. We're in Piken Square and I don't think I'm healing for enough. At least, I don't heal enough when my teammates are getting pounded on by 6 Charr. :(

the breach is pretty tough (at least i found it to be a challenge)...I recommend strategic fighting... make a few enemies come at a time. It takes longer, but it keeps you alive.

I got through it at level 8. I was a W/Mo8, my buddy was R/N8 and we had the healer and fighter henchman.

Not sure what your party is, but if you tell it to me, I or other members can probably give you advice

FngKestrel 05-27-2005 02:07 PM

Quote:

Originally Posted by Seige
the breach is pretty tough (at least i found it to be a challenge)...I recommend strategic fighting... make a few enemies come at a time. It takes longer, but it keeps you alive.

I got through it at level 8. I was a W/Mo8, my buddy was R/N8 and we had the healer and fighter henchman.

Not sure what your party is, but if you tell it to me, I or other members can probably give you advice

Yeah, the key being the make a few enemies come at a time. We've got one teammate who does the "run off and attract enemies and overwhelm teammates" tactic. Basically, we need a big leash/shock collar. :D

Siege 05-27-2005 07:55 PM

Quote:

Originally Posted by FngKestrel
Yeah, the key being the make a few enemies come at a time. We've got one teammate who does the "run off and attract enemies and overwhelm teammates" tactic. Basically, we need a big leash/shock collar. :D

Or you could always kick them from your team :lol:

The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such :crazy:

FngKestrel 05-27-2005 08:04 PM

Quote:

Originally Posted by Seige
Or you could always kick them from your team :lol:

The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such :crazy:

I wish...he's a good friend in RL, just not tactically intelligent...and he's usually in the same room.

And he's the ranger, so ideally he should be the one annoying them with the bow...

I suppose I could have been a ranger to do the luring. Oh well. It's his ass. We just stand back and laugh.

LuciferJones 05-29-2005 05:38 PM

Just wondering if it was true that you have to pay to play after lvl 20 to gain more lvls and if you don't then you don't lvl up?

lindseylatch 05-29-2005 05:58 PM

Quote:

Originally Posted by LuciferJones
Just wondering if it was true that you have to pay to play after lvl 20 to gain more lvls and if you don't then you don't lvl up?

Nope, bunch of crap. 20 is the top level for everyone.

Siege 05-29-2005 06:52 PM

Just as a random comment: If you guys want to try living on the edge, try missions monkless (monk primaries). Or in my case, simply playing without a serious healer (myself and a elementalist were monk secondaries). We did the Gates of Kryta mission (no bonus) and we didn't die too many times. But it got really tense are certain parts of the mission :crazy:

But I guess it helped that there were 4 elementalists (so much fire raining from the sky). We also had a mesmer and a warrior. I was the warrior, and let's just say, it's not fun to be a tank when you don't have a healer


Oh, and if you ever do that mission, STAY THE HELL away from the murky water!!

Beltruckus 05-29-2005 06:53 PM

Are they planning on increasing the lvl limit? And about how many hours does it take to get to 20? And one more question, how is the pvp fun? is their a specific class that just dominates?

Siege 05-29-2005 07:08 PM

Quote:

Originally Posted by Beltruckus
Are they planning on increasing the lvl limit?

In a way, I hope they do, but at the same time, I think it's quite fine the way it is. They were quite true to their word when they said that it was skill, not hours played that mattered.

Quote:

Originally Posted by Beltruckus
And about how many hours does it take to get to 20?

I don't know how many hours, but if you go all out on doing quests and co-op missions, I would say that it wouldn't take very long at all, since the co-op missions yield a large amount of experience (1000 for the mission, 1000 for the bonus and whatever exp from monsters you get along the way)

Quote:

Originally Posted by Beltruckus
And one more question, how is the pvp fun? is their a specific class that just dominates?

From what I have seen, every class has it's counter and no particular class can destroy every other one (assuming skill levels are similar).

FngKestrel 05-29-2005 09:09 PM

When we played last Thursday, there were a few moments there where even though we had a dedicated healer (me), it was still touch and go. Coppertop was going toe to toe with the Charr Captain and two other Charr outside Piken Square. I left for a second to revive our fallen comrade and Coppertop had pretty much written himself off for dead. I was able to heal him with Orison of Healing in between the times he was getting hit, but I was running out of energy. Coppertop must have dropped to 1 HP several times in the course of the battle and I was just barely able to heal him when my energy levels regen'ed enough. To top it off, the Charr Captain was healing himself continually. We finally vanquished him, but we definitely had to work for that one.

Kostya 05-30-2005 05:33 AM

Gotta love those Blade warriors, standing all bunched up like that...

Ah putrid explosion, when have you ever failed me?

tacobaal 05-31-2005 07:04 AM

The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.

Siege 05-31-2005 12:07 PM

Quote:

Originally Posted by tacobaal
The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.

Well, right now, i'm W/Mo16 and I can still manage pretty well with a group consisting purely of henchmen. If you get a group of players who at least have a clue, then you should do fine (assuming you ended roughly where I am now).

FngKestrel 05-31-2005 12:11 PM

Quote:

Originally Posted by Seige
Well, right now, i'm W/Mo16 and I can still manage pretty well with a group consisting purely of henchmen. If you get a group of players who at least have a clue, then you should do fine (assuming you ended roughly where I am now).

Wow, that's a HUGE if. :lol:

Siege 05-31-2005 04:32 PM

Quote:

Originally Posted by FngKestrel
Wow, that's a HUGE if. :lol:

Maybe i've just been lucky, but everyone i've grouped with has been a decent player. Some of the monks i've grouped with were exceptional :)

tacobaal 05-31-2005 06:28 PM

i have been unlucky then lol, everyone i have grouped with have been complete idiots, running around arrgoing everything in sight then all coming back and getting the rest of us killed :S.

the experiance thing bugs me too, when you need like 7k (i havent loged in in awhile so im not compleatly sure how much) to lvl and only get 25exp for killing something a couple lvls above you, that happens to be pretty hard to kill... gets tireing (not saying i want to max lvl in a day but come on lol)

Siege 05-31-2005 08:43 PM

Quote:

Originally Posted by tacobaal
the experiance thing bugs me too, when you need like 7k (i havent loged in in awhile so im not compleatly sure how much) to lvl and only get 25exp for killing something a couple lvls above you, that happens to be pretty hard to kill... gets tireing (not saying i want to max lvl in a day but come on lol)


Which is why you do the missions. This mmorpg is not like others. You don't sit there with your mouse taped, hacking monsters to death over and over. The point (if you want to get to high levels) is to do the missions. Think about it, even the easy ones (where you walk to one part of a map to another) are easiler worth 500 exp. Co-op missions + bonus together is 2000 exp. Just keep doing loads of quests, and you'll level quickly.

tacobaal 06-01-2005 08:27 PM

well think im just gonna start a new char and try something new, play all night if im lucky reach lvl 10 :p or untill i probably fall asleep at 11 and only reach lvl 3 lol either way :D

now i just got to think of a compleatly ridiculous name for a warrior lol

thesupermikey 06-01-2005 09:43 PM

has anybody else been haveing Lag problems?
ive got DSL and have a 1.7gig, gig of ran and a Gforce 4700Ti

tacobaal 06-02-2005 06:43 AM

the game runs fairly smoothly for me, the only problem i have im sure is hardware related.

i can be playing fine, then all of a suddon the game gets extreamly choppy and all the ground textures change to red green and black (squares? its too early to remember) this causes horrible lag

Siege 06-02-2005 07:21 AM

Quote:

Originally Posted by tacobaal
well think im just gonna start a new char and try something new, play all night if im lucky reach lvl 10 :p or untill i probably fall asleep at 11 and only reach lvl 3 lol either way :D

now i just got to think of a compleatly ridiculous name for a warrior lol

First 10 levels are amazingly easy to get =)

Just make sure you get to a solid level 7-8 at pre searing so the post searing early quests are nice and easy :thumbsup:


As for the lag issue, I sometimes get a little bit of lag, nothing major though. Probably due to my poor internet connection though.

LuciferJones 06-02-2005 07:10 PM

i've been playing on 56k dial up and haven't had too many problems, then again, I haven't gotten past the wall yet since im only a Mo/N5 but still, pretty simple stuff going on.

I'm trying to get over the wall right now, but i can't get to a city to save my character, the groups of charr own me pretty badly lol

Zeraph 06-03-2005 12:22 PM

Quote:

Originally Posted by Seige
The tactic of attracting only a few enemies at a time is even easier without henchmen. The fighter henchman doesn't understand this tactic and will blindly run down a huge ledge to attempt to attack 1 charr blade warrior that i shot with an arrow...while getting completely destroyed by about 7 axe fiends and such :crazy:

Actually that's probably because youre using the space bar to attack when you do that. When you have henchman in your party using the space tells them to attack what you are. If you just click on the monster then only you will attack. (either that or its backwards, clicking tells henches to attack, I forget which I havnt been in game awhile).

That should make it a lot easier to play with henches :) Also useful if you want to send henches to help the healer who might be getting attacked but you want to stay and finish off the current monster.

Zeraph 06-03-2005 12:26 PM

Quote:

Originally Posted by tacobaal
The game in the early levels is extreamly fun, but i got bored of it once i got to lvl 17 simply because the game is just too damn hard now. with a full group you can go out and just get slaughtered so quickly and since your penalised for dieing, you just get killed even quicker the 2nd and so on times.

They should have made the system for difficulty somewhat like diablo, since you can go out solo or with 6 people, if you go out solo the game would be hard but managable, with 6 people you would really need to work at it but get more exp or something.

all in all its a good game but needs some work.


Hah, just wait till you get to Ring of Fire or the Underworld.

I don't think it neccessarily needs work, I just look at it as a different type of game. One that you don't play until you finish, but rather play it spaced out over a time when you feel like enjoying a challenge. It really is true that this game is more about skill, if youre in a skilled group co-ops can seem easy.

Siege 06-03-2005 02:28 PM

Quote:

Originally Posted by Zeraph
I don't think it neccessarily needs work, I just look at it as a different type of game. One that you don't play until you finish, but rather play it spaced out over a time when you feel like enjoying a challenge. It really is true that this game is more about skill, if youre in a skilled group co-ops can seem easy.

Agreed.

But sometimes finding a) a skilled group AND b) all the pieces of a group are hard to find. Monks are in ridiculously high demand, at least whenever I play. The next character I start will DEFINITELY be a monk primary, that way my friends and I won't have to spend all our time trying to get a monk in the group.

Side note: I finally played with an incompetent team yesterday. The very FIRST group of monsters we encounter, our genius elementalist decides to go gung-ho and runs straight up to a tenguu blade or whatever they're called. He proceeds to get utterly demolished before I even have time to wonder why he is on the front lines. :hmm:

Actually, I guess he was the only really bad one, the rest of the team was average (but lacked heavily on teamwork).

Zeraph 06-04-2005 03:33 PM

I agree there, I don't know how they should fix it but monks are out of wack any way you look at it. Since this game was trying new things I had really hoped that they would get away from the constant heal mentality. Which is funny cause they did get away from the tank (since there really arnt any aggro draw spells and monster AI seems to be "smart" to go after the squishies). While keeping the healer, but getting rid of the tank it throws off the balance.

Siege 06-04-2005 03:44 PM

Quote:

Originally Posted by Zeraph
While keeping the healer, but getting rid of the tank it throws off the balance.

They need a "taunt" style spell, where it forces monsters to attack the tanks. Of course, that could also TOTALLY suck for the tank unless they had that spell that adds absurd amounts of hp for a period of time (hurray for that spell!).

Well, I started a Mo/E yesterday. Just started post searing. Got utterly destroyed in the PvP training part though. I've noticed that at that point in the game, it's all about damage. When I used my N/E at that point, she absolutely dominated simply because no one could kill her. Aura of restoration + 3 life stealing spells? Forget about it.

Apokx 06-06-2005 01:25 AM

Quote:

Originally Posted by Seige
They need a "taunt" style spell, where it forces monsters to attack the tanks. Of course, that could also TOTALLY suck for the tank unless they had that spell that adds absurd amounts of hp for a period of time (hurray for that spell!).


Yes.Having any class that's meant to soak damage that doesent have taunt = near worthless.

My 20 e/m and my friends 20 war/mo can take out 30 level 18 npcs if he maintains aggro.Too bad there is always at least one guy who bee-lines right to me.

Siege 06-06-2005 06:19 AM

Quote:

Originally Posted by Apokx
My 20 e/m and my friends 20 war/mo can take out 30 level 18 npcs if he maintains aggro.Too bad there is always at least one guy who bee-lines right to me.

Use ward against melee? That spell always gives me a headache :crazy:

Apokx 06-07-2005 10:54 PM

Quote:

Originally Posted by Seige
Use ward against melee? That spell always gives me a headache :crazy:

Meh.I'm a fire mage so Ward isnt that great for me.


Friend uses Shielding/Healing/Defense and some other crap to stay alive, so he actually wants to get hit(gains hp/mana/adrenaline doing so).

astrahl 06-08-2005 05:40 AM

I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.
Are there any decent wands in pre-searing or should I just move on?
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.

FngKestrel 06-08-2005 09:55 AM

Quote:

Originally Posted by astrahl
I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.
Are there any decent wands in pre-searing or should I just move on?
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.

I don't think it possible to learn everything pre-searing. Some abilities look like they can only be gotten during boss battles.

Siege 06-08-2005 06:33 PM

Quote:

Originally Posted by astrahl
I am a level 8 monk/mesmer pre-searing, Calypte Anna. I have some questions for you generous people.
Are all the spell diciplines learned pre-searing? I have yet to have them all.

No, there are only 2 trainers for mesmers for about...5-6 skills, and monks have 2-3 trainers for about 6-9 skills. Each class has LOADS of skills. The game would be boring if everyone only had <10 skills

Quote:

Originally Posted by astrahl
Are there any decent wands in pre-searing or should I just move on?

Definitely move on. Nothing in pre-searing is worth keeping. You can get totally new armor in post-searing ascalon. Which is about 1 minute away from the video clip.

Quote:

Originally Posted by astrahl
Also, in upgrading the armor with collectors, is there a collector that can upgrade the beginning head tattoo armor?
I've got tons of crafting materials so if you need something, find me. TFPers get free shit.

Maybe not in pre-searing. But armor is easily crafted in post-searing towns.

And if you're in pre-searing, I highly doubt you have any crafting materials I need, but thanks :)

Siege 06-08-2005 06:34 PM

Quote:

Originally Posted by FngKestrel
Some abilities look like they can only be gotten during boss battles.

Yep, using the capture signet. Or whatever it's called. I've yet to find a worthwhile spell to steal.

FngKestrel 06-08-2005 10:44 PM

I can't imagine getting into a boss battle and recognizing a spell being used by the boss and then having enough time to capture it.

astrahl 06-09-2005 04:06 AM

Thank you for the advice! I would have moved on last night, but hubby was playing as his elementalist/ranger; so, tonight is the night I get to cross the fence. WooHoo!

Quote:

Originally Posted by Seige
And if you're in pre-searing, I highly doubt you have any crafting materials I need, but thanks :)

The offer holds for post-searing too, babe. :thumbsup:

lindseylatch 06-09-2005 05:42 AM

Quote:

Originally Posted by FngKestrel
I can't imagine getting into a boss battle and recognizing a spell being used by the boss and then having enough time to capture it.

When you have a guy selected, it shows what he's doing just under his name in the middle-top of the screen. Then you just hit the capture button.
Now it says something about dead bosses though...Maybe they changed it.

Siege 06-09-2005 11:46 AM

Quote:

Originally Posted by astrahl
Thank you for the advice! I would have moved on last night, but hubby was playing as his elementalist/ranger; so, tonight is the night I get to cross the fence. WooHoo!



The offer holds for post-searing too, babe. :thumbsup:

Rangers are fun. I love ignite arrows so much! And forget the companions. They are um... rather subpar...

Haven't used an elementalist enough to comment about them.


I'm about twice your level, so maybe I should be helping YOU out? :lol:

W/Mo17 Confuzed One
:icare:

FngKestrel 06-09-2005 11:56 AM

Quote:

Originally Posted by lindseylatch
When you have a guy selected, it shows what he's doing just under his name in the middle-top of the screen. Then you just hit the capture button.
Now it says something about dead bosses though...Maybe they changed it.

Heh, I'll have to give that a try...in between tending to my teammates gaping wounds.

SiNai 06-09-2005 01:10 PM

FYI, the patch just changed the capture signet. Now you use it when the boss is dead! Much easier..

Anyway, I play this game like it's my little dirty habit.. Me/E ingame: Lazy Juan

FngKestrel 06-09-2005 01:39 PM

Quote:

Originally Posted by SiNai
FYI, the patch just changed the capture signet. Now you use it when the boss is dead! Much easier..

How does that work? Does he only have one skill that you can grab or do you get your pick of the litter?

Siege 06-09-2005 06:02 PM

Quote:

Originally Posted by SiNai
Me/E ingame: Lazy Juan

wow... i've got N/E named Layzee One


:D

shadowalker 06-09-2005 07:10 PM

13W/Me Mothes Shadowalker. Its a great game.

Kostya 06-09-2005 11:49 PM

Well, I finally made Yak's Bend... (I'm slow, but hey, I had a thesis to write)

Anyone else laughing at the whole Ascalon - Gondor parallels...

Now there's some very Bantha like creatures in Yak's bend...

Sweet...

Dwarves are incredibly hilarious by the way...

Siege 06-10-2005 04:20 PM

Quote:

Originally Posted by Kostya
Dwarves are incredibly hilarious by the way...

Not when they have big hammers and are beating down your monks and casters :D

Kostya 06-10-2005 06:43 PM

I dunno, I just can't help remembering Fry thinking he's a robot in Futurama whenever they talk to me:

I'll show ye!

That being said, I'm going to have to recruit some real peeps to do these Yak's Bend quests, because the henchies died about five metres out the gate...

Siege 06-10-2005 08:37 PM

Quote:

Originally Posted by Kostya
That being said, I'm going to have to recruit some real peeps to do these Yak's Bend quests, because the henchies died about five metres out the gate...

Those quests are still reasonably doable with just henchman (that's how I did them anyway).

Just make sure you don't get the enchanter henchman. I've noticed that he doesn't do much aside from dying..

FngKestrel 06-11-2005 05:43 PM

Enchanter henchman? Is that the mesmer?

Here's a question. How many people out there actually know when their teammates are helping them?

I mean, when I play with Coppertop, the only way he knows that I'm helping is when his health suddenly increases or he gets like 7 arrows of health regeneration. But I was reading on a GW forum that mesmers aren't usually noticed for their abilities, but their teammates have a harder time fighting enemies without them and can't figure out why they're having such trouble.

And even as a healer, I know my team thinks I'm asleep on the job when I'm trying to negate 5 arrows of health degeneration from some of those Charr. I keep telling them, "Hey, it's FIVE arrows of degeneration. The fact that you're not dead seconds after they cast it is a sign I'm doing something."

Kostya 06-11-2005 08:26 PM

Mesmers do go under the radar a fair bit, as well as Necros. As a Necro/Mesmer, I find that my spells do a lot of damage without a lot fanfare. Sometimes people notice, but more often than not they're just off to the next group of enemies. Killing a guy when you have Dark Aura on you and Empathy on him is a whole lot easier.

Then again, some people seem to be really appreciative, especially when putrid explosion or necrotic traversal goes off and drops the four Axe fiends hammering on the Elementalist...

Don't get me wrong, melee is important too... I guess... :D

Siege 06-12-2005 07:33 AM

Quote:

Originally Posted by Kostya
Mesmers do go under the radar a fair bit, as well as Necros. As a Necro/Mesmer, I find that my spells do a lot of damage without a lot fanfare. Sometimes people notice, but more often than not they're just off to the next group of enemies. Killing a guy when you have Dark Aura on you and Empathy on him is a whole lot easier.

Then again, some people seem to be really appreciative, especially when putrid explosion or necrotic traversal goes off and drops the four Axe fiends hammering on the Elementalist...

Don't get me wrong, melee is important too... I guess... :D

I can tell when there is a mesmer doing stuff, simply because the enemy's life bar turns pinky purple

Yes, I do know that mesmer effects don't do insane amounts of damage, but at the same time, they make the job much easier. But the difference between a real mesmer and the mesmer henchman is HUGE. As i've said before, I notice that the mesmer henchman is the first to die and even when he's alive, my fights aren't that much easier.

It's easy to see if a Necro is doing their job.
Either a) You shouldn't need to heal them because they are stealing so much life.
b) They have loads and loads of summons
c) They are doing fair amounts of damage to enemies (their spells are totally visible)

If at least ONE of those things isn't happening, get a new necro on your team

It's also easy to see if a Warrior is doing their job.
Either a) They're dying
b) They're dying
c) They're dying and screaming "OMG MEDIC!" :lol:

FngKestrel 06-12-2005 01:07 PM

Quote:

Originally Posted by Seige
It's also easy to see if a Warrior is doing their job.
Either a) They're dying
b) They're dying
c) They're dying and screaming "OMG MEDIC!" :lol:

:lol::lol::lol::lol:

Kostya 06-12-2005 11:33 PM

Secretly, its really funny from a distance... :D

Zeraph 06-13-2005 01:33 PM

Heh apparently there is now Ale at draknors forge, but at 200 a pop. Apparently your character gets pretty drunk with some funny effects. The limit seems to be 10 ales for max drunkeness.

Kostya 06-13-2005 05:01 PM

The constant streaming update feature in Guild Wars is the best. Keeps the game dynamic and interesting. Did I mention this is the greatest game ever?

Siege 06-13-2005 06:55 PM

Quote:

Originally Posted by Zeraph
Heh apparently there is now Ale at draknors forge, but at 200 a pop. Apparently your character gets pretty drunk with some funny effects. The limit seems to be 10 ales for max drunkeness.

Awesome, I haven't played in a while. Time to get my character drunk and naked!

Kostya 06-14-2005 08:11 PM

Did anyone get the Prima guide to this? I got to say, (I haven't read the mission guides and stuff cause I still haven't finished the story with my first character) it's pretty damn comprehensive. Tells you what salvages you get from what and what the expert vs basic breakdown is and everything. So far I've just been using the drop and salvage guide to get what I need for armour and stuff.

FngKestrel 06-14-2005 08:31 PM

I was sorely tempted several times to pick it up, but I figure that gamefaqs will usually have all the information I need. The only downside is that pictures are usually in ASCII art. :D

shadowalker 06-15-2005 06:42 AM

If your thinking of picking this up, Avoide the reviews from the people at gamefaq. Check out RPGamer.com, thay are a communty of just rpg's not a melting pot of everytype of game out there.

Siege 06-15-2005 07:28 AM

Quote:

Originally Posted by Kostya
Did anyone get the Prima guide to this? I got to say, (I haven't read the mission guides and stuff cause I still haven't finished the story with my first character) it's pretty damn comprehensive. Tells you what salvages you get from what and what the expert vs basic breakdown is and everything. So far I've just been using the drop and salvage guide to get what I need for armour and stuff.

Wouldn't you figure out what gives you what after a while anyway? I mean, after salvaging a few hundred axe fiend armors, i would hope that you have an idea of what you are getting.

On a side note, I once had a gold salvage item, and all I got was 4 tanned hide squares :(

That was so depressing... And all the runes i've missed out on from purple salvages. Damn you expert salvage kit! Damn you!!

shadowalker 06-15-2005 07:57 AM

sad to say that i have had more luck using the normal salvage kits on gold items than i have had with the expert kit, Snatched my self a rune of major vigor last night and bumped my bank account 13k. happy happy joy joy happy happy joy joyhappy happy joy joyhappy happy joy joyhappy happy joy joyhappy happy joy joyhappy happy joy joy

Siege 06-15-2005 10:49 AM

How much does a major hammer rune go for anyway? I never get runes that I would find useful....

My inventory is full of runes and upgrades that I won't use... :(

Zeraph 06-15-2005 01:46 PM

There is a rune trader (NPC) now, I think I saw one in asccalon. Check there. The prices depend on popularity, meaing popular classes/attributes will have much higher prices.

hefe. 06-15-2005 02:17 PM

there's some pretty good info in www.guildwars.com

prices and elite skills locations :D

btw im bestial quorthon 17 W/E in game

Siege 06-15-2005 06:00 PM

Quote:

Originally Posted by Zeraph
There is a rune trader (NPC) now, I think I saw one in asccalon. Check there. The prices depend on popularity, meaing popular classes/attributes will have much higher prices.

Kinda like black dye. Man that stuff is pricy. When I started, it was worth about 1500. Last time I checked, which was quite a while ago, it was worth close to 3600.

I loved the people that offered me 700 when it was worth 3600. I was like "um.. and I shouldn't get 5 times as much from the dye trader because?"

Zeraph 06-16-2005 06:23 PM

That's what happens with games like this. At first prices are low because no one has had time to get a lot of money. Then it goes up, since all the "hardcore" or whatever people that have to be the best first, they offer vast sums of gold for rares earned from farming all day. Then once those people get what they need, things will even out, and remain stable until the next patch messes up the economy. They also seem to be doing something about farming, though a little too late as most have already gotten a ton of cash.

Just to give an idea for how much an avid farmer might make, it would be something around 100+ plat. My warrior who made it through all the pve missions except the last two has only amassed 7 plat to his name (nor have I made any big buys to deplete my money).

Aladdin Sane 06-16-2005 06:30 PM

OK, don't through bricks at me, but this game hasn't caught my imagination yet. I've only played a couple of times, but it seems like it's only about chatting through an expensive and very nice to look at interface. Tell me I'm goofy, tell me I'm dim, but I don't get it. Do I need a frontal lobotomy?

Zeraph 06-16-2005 06:32 PM

Oh, and I also feel I should explain what I meant by implying farming is bad, since it's not a bad thing in all games. What they would do would be to figure out a particular few skills to keep them alive and do a lot of damage that normally wouldnt work in any other situation (usually monk, if youre creative just looking at their skills youll see what I mean, think lots of enchants), and then kill a certain group of enemies. And/or they would find a particular mission that had wreckage/chests near each other that were dropping an abnormal amount of rares (think 2 or 3 purples every 5-10 mins with a chance at a gold item just for running through a certain part and opening them).

Now, normally doing these missions you'd be in a group of at least 6 (since they would obviously farm in higher level areas) so normally doing the same thing you'd be getting 1/6 to 1/8th of what a farmer would. Plus not all class combos can pull it off. So it borders on exploiting and really messes up the economy for people who don't farm. And since farming=boring for 90% of the population farming is really bad for gameplay.

Zeraph 06-16-2005 06:35 PM

Quote:

Originally Posted by Aladdin Sane
OK, don't through bricks at me, but this game hasn't caught my imagination yet. I've only played a couple of times, but it seems like it's only about chatting through an expensive and very nice to look at interface. Tell me I'm goofy, tell me I'm dim, but I don't get it. Do I need a frontal lobotomy?

Depends, some people just don't like games or RPGs. Do you like any other games? It's not the best 'mind' type game as it doesn't tell a mind blowing story, nor does it offer much attatchment to your character. What it does do well is competive team play. Think of this like you would a sport, only its all mind and done from from your computer.

FngKestrel 06-16-2005 10:39 PM

We just got done playing our weekly game and it went well. We defeated Garfazz Bloodfang and need to do Althea's 2nd quest.

Here's a question, is the best way to find the other cities just to wander around? Or are there people that give out quests that direct us to those cities?

Siege 06-17-2005 07:26 AM

Quote:

Originally Posted by FngKestrel
Here's a question, is the best way to find the other cities just to wander around? Or are there people that give out quests that direct us to those cities?

Getting to actual other CITIES, ie: places that have crafters, and where you meet up with other players. Is easier by doing quests. Because often, cities are not right beside each other. Often you have to go through some little "waypoints" to get to them.

I suppose theoretically, if you wander around enough, you COULD get to another city.

But doing the co-op missions will get you to new cities real fast.

astrahl 06-20-2005 05:26 AM

I've gotten to so many cities by just doing the primary mission with people I meet. I have yet to get anything good out of an expert salvage myself.

I have so much money tied up in rare and common crafting materials I don't know whether to just cash out or hold onto them. It is getting to the point that I'm almost giving the stuff away. I can't make anything else worthwhile - I have yet to get a decent monk wand.

Now a lvl 13 mo/mes, Calypte Anna, smiting/healer monk. Put me on a friends list if you wanna go adventuring. ;)

oberon 06-20-2005 09:21 AM

I am Me/R 15 Oberon Skyhanger. As a primary mesmer, I have often been particularly excellent against defeating spellcasters and healers (Backfire and Ether Feast own, and with me the group usually takes them out VERY FAST). As a ranger, I haven't really liked my pet very much. But my Beast Mastery skill is pretty poor, as I preferred to boost Wilderness Skills so the Troll Unguent keeps me from needing too much healer assistance. But I also usually equip Empathy and that works against everything. Domination Magic is my big thing. :)

I think I'm going to start a new character. Probably do a Mo/Me, Mo/N, N/Me, or something like that.

FngKestrel 06-20-2005 12:33 PM

Hey, does anyone know where to get smite hex for monks? Playing with my friends, I'm running into health degenerations far too often now to be able to heal my teammates effectively.


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