08-14-2003, 10:48 AM | #42 (permalink) |
Upright
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I haven't played in a long while, but definately UT Facing Towers (I think that's what it's called, if not, that's pretty much what it is).
All time greatest fun I ever had especially with low gravity, instagib. Nothing has ever been more fun (in my opinion.) |
08-14-2003, 06:30 PM | #45 (permalink) |
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CS: fy_pool_day, cs_mini_militia_v2, de_dust2,
DOD: dod_avalanche, dod_caen Wolf ET: oasis JK2: Bespin Streets Quake: dm3
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08-15-2003, 07:15 PM | #46 (permalink) |
Insane
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I just thought of this. No one has mentioned any Tribes maps. Wow, Broadside and uhh, hmm, I forgot the other name, had a tower that either team could control in the center...anywho, those were great great maps for a great great game. It's a shame Tribes 2 couldn't match up. I guess the same goes for Q3 compared to Q2.
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08-18-2003, 01:24 PM | #51 (permalink) |
Insane
Location: Austria
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The Edge
Quake II - The Edge (Q2DM1)
I will never in my life again spent so much time in some brown gibbish map that made so much fun and was played so often in all clanwars that i particpaed in !
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08-19-2003, 06:52 AM | #52 (permalink) |
I and I
Location: Stillwater, OK
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I can't remember the exact map name, but it was Team Fortress for Quake. The map had two big rooms seperated by an entrance between them. It was closed for like 30-60 seconds so you could build sentry guns and stuff... then the doors opened up and each team went at the other's neck. Oh, the memories of carnage...
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08-25-2003, 03:58 PM | #63 (permalink) |
Insane
Location: TX
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omg dod_avalanche.. pure genius.
Takes the real Valve guys to make something this good, and I'm glad they chipped on. Truely a work of art, visuals match gameplay. Same story for the Valve maps on CS, they are VERY well done. Chateau, Piranesi (Dont really like the Havana one.. too dark or something) But, I think they have too many routes, and the average CS player can't handle too much thought at once, so they werent very popular with the community. Theres a one official Q3 map that I love also, lots of levels and the flow is great. Cant remember the name though. Being a mapper myself though, I feel this thread is pretty 'open' as you didnt really specify what makes a 'best map' be it looks, or gameplay, or both, etc. |
08-26-2003, 08:18 AM | #66 (permalink) |
A Real American
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The Edge is indeed the shit, but I enjoyed Tokay's Tower just as much.
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09-01-2003, 06:27 AM | #73 (permalink) |
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Location: colorado
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i dont remember the name of hte map in Quake 1, but it was the one with the vacuum tubes thingies. it's been a long time, but i remember being in awe of that level
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09-01-2003, 06:17 PM | #76 (permalink) | |
Crazy
Location: Springfield, VA
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Quote:
My favorite tribes map was Dropzone 2, played on renegades. |
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09-04-2003, 05:54 PM | #80 (permalink) |
Crazy
Location: In a Dorm
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De_dust and fy_iceworld are both quality. Then there is Blood Gulch for Halo and Mp_Beach in RTCW. Can't think of too many more but UT2k3 had some really beautiful map designs too.
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fps, map |
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