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Spoiler: It happened when you find out the Earl's son is the demon in the castle. (He's made a deal with a demon to save his father's life, in exchange he's been possessed.) You get the choice to go into the fade and save his life or kill him. I picked saving the castle now by killing the kid. I figured it'd just be your stand boss fight. It is standard fair til right after you win. Instead of the kid/demon being dead instantly from the battle, he's just knocked out. His mother then bursts into the room pleading for you to spare her baby. If still want to stay the course, your character has to knock the mother out and then slit the kid's throat while she's unconscious. (The actual throat cutting is off camera, but you hear it and see the blood.) I felt so bad after the fact I had to reload. None of the three other ways to finish the quest made me feel nearly as sad. |
Wow, I didn't even think of choosing that option. Spoiler: I chose to sacrifice the mother because I didn't want to go into the circle just yet and interrupt the narrative.
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Yeah Logan but man, that had some unwanted repercussions too. There's really no *right* answer in a lot of these situations, which is great!
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Actually, for the Redcliff quest line doing the Mage Tower first leads to the "best" ending of that quest line. If you don't finish the tower, you aren't even given the dialogue options.
The game has lots of little paths that branch and some small choices cause branches you never might never know notice till you play again. Personally I love it. :thumbsup: The only thing that prevents Dragon Age from knocking Baldur's Gate II off the Throne of Bhaal is the lack of multi-player. Otherwise, I'm 30+ hours in and still loving it. |
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yeah whats fun about this game is while on the 1st playthrough, i'll play the game as true to morality as possible, that on the 2nd one i'll just be a heartless cruel bastard interested on only efficiency and saving time, and completely selfish.
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Just started this yesterday (was up till 2am before calling it a night). I'm an Elf Mage and am up to around Level 6 heading into Lothering. Really hooked right now, though I feel like the graphics/animation are barely above PS2 level.
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That said, i'll take a 100+ hour game (with multiple starts/finishes) over photo-realistic graphics any day |
How many RPGs of this style use photo-realistic graphics?
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That's funny. I spent the entire game relishing how good it looks, and I had to turn down my graphical settings to avoid a bug with no one having any hair at top settings.
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Well, if you're playing a console version the graphics are pretty rough in spots. However, the PC version looks better and there is already fan made "HD texture" mods released for the game.
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yeah, I'm on PS3, if that makes any difference. 48" TV vs. computer monitor probably magnifies some of the graphical issues (the dogs look like they're mad of plastic, for example)
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yeah the PS3 has a bit of texture compression, not as bad as the xbox 360 though, but I agree, the dogs in this game just look freaking weird. I just attribute it to them being "solid muscle" or something.
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They're war dogs, for chrissake!
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(Happy Bark!)
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I've completed one play through as a Dalish female archer rogue with my wife and I'm about 60% of the way through my second as a human noble 2h warrior. Still having a lovely time. The choices that they force on your at and just after the Landsmeet are utterly brutal, though, especially considering the characters they involve. Spoiler: It is SO easy to lose Alister and/or Morrigan, and these are the two people you've carried with you from the beginning of the game. Even worse, unless you want to sacrifice yourself or create a potential demon baby of pure power, you lose Alister to kill the Archdemon even if you don't lose him at the Landsmeet. My wife (who had been picking the dialogue on that playthrough) was visibly upset at having to make those two decisions and we re-loaded a few times before she finally settled on a course of action. She ended up making Alister king (which made her upset, because she had meticulously romanced him and then he dumps you if you make him king), then she told Morrigan no (which made her upset, because we'd bought Morrigan about 200g worth of gear+books) and you can't convince her to stay and then, not wanting to sacrifice herself, she had Alister take the fall at the end. Pretty gnarly.
Unless there is some trick hiding somewhere that I can't see, I imagine the game's main story has a substantially less impact if your main group does not contain those two. For two characters that most players will have spent so much time with, I'm surprised you end up with such brutal options at the end. Definitely not a game with a "true" happy ending for anyone. On my "evil" playthrough that I'm going to start up after I finish this human noble trek, I plan on bringing Zevhran, Shale, a mage (me) and probably Sten. It will be interesting to see how different things play out with that crew. Spoiler: And, as a final side note, the Dwarf storyline is one of the most subtle and insidious things I've ever encountered in a game. When I saw the ending for picking Harrowmont, I was just stunned by how backwards and awful the "nice guy" actually was compared to how he came across. I paid closer attention on my second play through and you really need to be reading closely (including in the often-skipped codex) to pick up that Bhelen is really the guy you want on the throne, even if he's a kinslayer and all around jerkass. But a great bit of storytelling and misdirection by them in tossing that right over my head. |
For the Landsmeet choice, Spoiler: after MANY reloads, I finally settled on marrying Alistar and Anora (which at the end turned out to be a very good choice) and, since I was playing a female human noble, had Alistair sleep with Morrigan for Morrigan to conceive Alistar's baby. That took some convincing on my part (thank you, maxed out Persuasion) since as you may have guessed, Alistair wasn't too hot on the idea.
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Yes, as far as "present" endings go, that's about the best you can hope for. It does leave that nagging possibility of...well...you know.
And, along those lines, I expect that the expansions/sequels will, almost without a doubt use the scenario you described above as its basis. |
Just got the game--have high hopes it'll be a good one
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Been playing this game since new year's
Dwarven bard/duelist I'm having a blast! So far they've outdone themselves in this gem. |
I've been having alot of fun with this game. I haven't been able to finish it though. I keep starting over to try it with different character types.
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I should pick this game up to hold me over for Mass Effect 2
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Is there any benefit/side plot to using Shale in the Dwarven mission? My party can only accomodate one warrior, and I took the dwarf, so I just wanna know.
thanks. |
the banter is a little different.
for example if you have shale in your party, and you finish the battle of redcliffe, the part where isolde runs up and starts trying to convince teagan to come back to the castle with her, when you interject and she goes "whoooo is thiiiis man/woman addressing me teagan?" and he says "they're the reason I am alive, etc..." he'll pipe in and say "we also squish the heads of people we don't like, just so you know" lol oh, I also have a personal blogging site, I did a write up on the upcoming expansion if you feel like checking it out. http://neverendingdiatribe.com/2010/...nsion-details/ |
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oh fine, use "she" and spoil the story.
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That's how I roll.
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HOLY SHIT
This remix is fucking ownage! oh.. right... cuz I did it. ;p |
I finished with my elf Arcane Warrior Mage, and now am restarting with a Human Female Rogue.
I also played through the other origin stories just to get the trophies |
I'm about halfway through with my male elf mage, and holy crap is this game good. Seriously, BioWare had me at The Harrowing. Can these guys even make a bad game?
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Well, I couldn't stand KOTOR's battle system...so yeah. Didn't much of it just because of that.
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I think I suck at this game... it is so frustrating...
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Just so you know, this game is pretty damn hard, even on Easy.
From what I've read, only a few people at Bioware finished the game on the highest difficulty setting without turning down the difficulty for any battle. |
I beat it on hard, I don't know if I can do nightmare. Emmisaries are so brutal, they can break your entire party with a proper spell or 2 if you don't shut them down in time. :\
Curse of Mortality can go fuck itself. I didn't have anything to deal with it on my playthrough. |
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Typical for Bioware, really. Anyone battle the lich in BG2? That's probably the most difficulty battle I ever had. Time Stop rapes more than Curse of Mortality ever will. CoM basically blocks healing, so if you're overly reliant on Wynne or potions, you're screwed. Just tough it out and bring on the beatdown.
What's your best party? I'm an arcane warrior (who actually permanently runs in Arcane mode - none of my friends do), and I do best with Wynne, Leiliana and Alistair. Alistair's only purpose is to threaten and soak up damage (and oftentimes die). The dwarf and Shale are good replacements as well, but Alistair just works better. |
I played it on easy after getting demolished about halfway through on normal. I'm pretty bad myself.
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Heh, I am wondering if I should switch to easy. I thought I could do it on normal. I'm a better gamer than this...
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Well, for me, after a while, I just wanted to play through a little bit more efficiently. Call me lazy, but pausing every 10sec in *every* battle lest I get slapped around stopped appealing to me at the Mage Tower. On easy I play through real-time (or very rarely pause) and enjoy maneuvering my guys that way.
I feel for you though, I thought the same thing, "I don't suck this much!!!" |
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Once I've learned the proper combination of spells and techniques, I was pretty much cruisin' for the most part. The main focus were the emissaries. I took care of them myself. Dirty Fighting, followed by Momentum took care of most of them before they could regain consciousness. Especially near the end with my bitchin' gear. |
I just started playing (over the weekend) after I got my new computer. There is nothing like turncoats. I'm playing a human fighter (fighters tend to be easier to play in this type of game), and am really it. I've died a few times, but I don't think excessively. The Darkspawn mages are difficult, but (so far) nothing that's required me to tweak the difficulty from normal.
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Heh, wait till you get to the mines, fight Drakos, or groups of mages.
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There was a part with 2 emissaries, a drake and hordes of melee darkspawn coming at me in waves, with archers behind barricades towards the end, at the entrance to fort whatchamacallit. I had to reload that spot like 15 times. lol
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Archers were a pain in my assholes. Since my rogue was the fastest of my party, I usually took care of them myself along with the mages and emissaries. Once I finally got Morrigan's wide area magic, it was a lot easier to deal with the fuckers. Especially in the interior fights where you could cast it before they could see you.
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archers made my mage cry a bit :\ Given the CG movie of leliana shooting that emissary dead in his tracks, I think that's intentional for some reason.
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Which is ironic because the archer in this game is the weakest character you can make ability and damage wise.
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yeah but tactically speaking, they have the advantage. No travel time to engage in battle for the most part. I'll probably play through as an archery rogue after I'm done with my mage playthru for experimental purposes.
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Just started playing as an elf mage. I've got all the lighting spells, and the walking bomb spells. What are some more good spells?
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If you combine Spell Might with Blizzard and Tempest, you get pretty much the most powerful spell in the game called Storm of the Century.
More combinations and a shitton of other info here: Spell Combinations - The Dragon Age Wiki - Dragon Age, characters, creatures, and more |
Two things I'm liking so far:
1. There is a Kill! Dialogue option for almost everyone you meet 2. Morrigan's rack is so hot I don't want to change her original robe for a better stat'd one Is it possible to retrain skills and spells? |
What do you mean by retain? Once you unlock them, you cannot lock them again. Also, Morrigan's ultimate robe is just as revealing.
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As in, get my skill points/talents back so I can try other spells and skills.
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No, you can't do that. The skills you choose here are permanent.
There might be ways around it, but I think they require a glitch or somesuch. |
You'll be able to respec in the new DLC
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Thank goodness they're adding a respec feature. I don't know that I'd end up using it an enormous amount, but every once in a while you grab a spell or a talent that looks good that ends up being completely useless.
In my current playthrough, I had to bump the difficulty up to hard, because I was kind of sleeping through everything on normal. Played the game all the way through on normal the first time, though. I didn't catch if you were playing on PC or on console, hal. I really like the turn-based strategy aspect of the game, so pausing the game after everyone takes an action and assigning them a new action is both natural and enjoyable. If you're having problems playing the game in real time, all I can say is that I'm not surprised. I don't think (at least on pc) it's designed to be played that way, especially in some of the more involved fights like the awful one outside the keep with the lieutenant, two emmisaries, drake and waves of baddies. I shudder at the thought of playing that on hard this time through. Logan, I'm surprised you think so little of archers. My first playthrough with my wife, she went archery on her rogue and picked up Leliana and trained her to be an archer as well. By about level 15, archers can lay down incredible amounts of damage between critical shot and arrow of slaying and that, combined with the scattershot ability, makes them formidable members of your party. An aimed arrow of slaying can drop an ogre outright. They also make the archdemon much easier at the end of the game compared to having a melee-heavy party. They don't have the widespread destructive power of a mage, but I don't think you're going to find them lacking unless you're really trying to min-max. Edit: I just figured out that by "DLC" you meant "Expansion." The Return to Ostagar DLC is supposed to be out anytime now, but they also just anounced a full-fledged expansion called Dragon Age: Awakening. Seriously? There's an expansion to this game coming out in March? I guess I'm on the blizzard expansion schedule of about two years. I hardly knew you could release an expansion more quickly than that. |
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You, sir, are a glutton for punishment.
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So has anyone (from tfp) defeated the high dragon on hardest difficulty yet? I'm about to attempt it on easy at lvl ~9. Now *that's* a fight. I think the hardest?
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the high dragon is pretty cheesable. you can taunt kite him back and forth in front of your ranged (bring 2 mages and an archer) and he'll pretty much only hit you when you're turning his fat ass around.
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I've killed it twice with two fairly different groups. The first time it bugged out and got stuck in a hole somehow, so I just had ranged blow her up. The second time I did it with Leliana as an archer, Morrigan as flex dps/healing, my warden as 2h dps and Alister tanking. I think we were in the late teens as a party when we accomplished it. Was pretty dicey towards the end, but some well placed hexs and a cone of cold dropped the dragon with just Morrigan alive.
It's a pretty fun fight, but it's nowhere near the "hardest." Between the high dragons, I think Flemeth is by far the more difficult of the two. The hardest single mob boss fight for me was the broodmother, because I didn't figure out you could stand on the slime to avoid the tentacles. I "killed" the tentacles every time they spawned, and the adds and her. And I had no heals in my group at that time. It was pretty intense. |
flemeth and the brood were easy. I haven't reached the high dragon yet.
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flemeth is also cheeseable by dropping like 20 traps where you know she's going to become targetable :p
broodmother was a pushover if you had a couple mages with maxed out AoE spells, just kept everyone out of melee, stood on a rock and cast inferno/blizzard/lightining whatever over and over till she called in darkspawn nubs, dispatched them, repeat. tentacles were mostly a non issue if you were on the rocks, or stayed mobile if you weren't they're pretty much incapable of hitting moving targets due to the fact that they don't move, they just burrow and emerge, by that time, you've moved out of range again. |
Brood Mother and Branka were the hardest fights in the game for me. Brood Mother just exhilarating. It took me one try, but the fight lasted a good half an hour. The reason it's so memorable is that I delivered my last blow with Alistair who had about 3HP left and everybody else in my party unconscious.
Branka...goddamn. That fight took me at least 5 tries to finally beat her. One of the reasons is that Oghden was forced into my party and I did not have any extra equipment for him. He completely fucked up the honed dynamic of my group. |
BTW shauk, awesome remix, I've watched it several times.
EDIT: Also, damn, the character's are whiny. Every action I do someone is moaning and bitching about something. Makes me want to smack them around. If I was truly roleplaying in this game I'm not sure I'd be traveling with anyone. Kind of a negative for me. Also seems odd I even have the option to travel with non grey wardens. Why don't they get infected when we fight the darkspawn? |
Zeraph,
People seem to settle out as you progress. At first, I felt the same way, with everyone whining the entire time. If you lavish gifts upon them and do their side quests, soon enough everyone will love you and the whining will lessen. |
Yeah. I didn't get Morrigan or Alistair to be friendly toward me until about 25 hours into the game. Kept losing friendship points on nearly every choice I made with either one or the other. I only got them into the 95+ around 35 hours in. They complain less at that point.
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yeah apparently 1st impressions aren't the grey warden strong point.
just keep your pimp hand strong. |
Shauk, I went the complete opposite route with Broodmother: Melee ftw. I'm an arcane mage (who uses ALL combat abilitie, plus flaming weapons), and I only cast 3 spells on the broodmother: Weakness, Vulnerability Hex, Death Hex. Then I bring on the beatdown. Leiliana does a fair amount of dmg too, and wynne just buffs/heals and casts the occasional stone fist. Took down Flemeth the same way.
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Branka was a non-issue. I killed her solo whilst my team took down the creeps. Melee mage ftw, baby. 98.5% fatigue, wearing Blood Dragon armor and sustained spells), might seem like fail, but an arcane mage doesnt need to cast many spells. He just needs mana. 100% mental resistance, 95% physical resistance, and 75% resistance for everything else, I can tank almost anything, if I have enough mana. Re Oghden, I chucked his puny weapon, and gave him Yusaris - (He's a waaay better 2-handed fighter than Sten, btw.). I think I gave him a cap too - possibly helm of honnleath, and bought him a belt. Otherwise he was good to go, and I found him quite impressive. I also permanently left him in the other mode (not Berseker), which made him more survivable. |
84 hours later...I am finished. I have to say the Archdemon wasn't as tough as I thought it would be. As earlier mentioned, the dragon thrall, double emissaries and waves of dark spawn outside the fort was very difficult. Was the only place that I set the difficulty to easy to get through haha.
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I refused to play as an arcane warrior on my playthrough because everyone was talking about how ridiculous it was. I watched a few youtube videos and was just like "fucking seriously? why not just turn on god mode?"
If I ever feel like a nightmare mode I might make a few, that's the only way I could see it being fair to the npcs |
I wish I had the moral courage to learn how to be a revenant because that seems like a pretty sweet class. It's a testament to the level of immersion that I still go, "Ahhhhh, I can't! It's so mean!"
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whilst i dont think its god mode - a noob would still fail - I do think it is slightly OP, like when they first introduced the Monk warrior class in BG2. With a slight rebalance in the expansion (e.g. soaking up mana faster and less resistance) then the arcane warrior should be fine.
Strangely enough, the most difficult battles for me were revenants: I went to the dalish elves first, so I hadn't learnt Misdirection Hex yet. Can't beat the revenants without it, i reckon. Will prolly go back later and kick their assess. |
I did the humans first, and came upon the revenant pretty quick... I had a rogue, Sten (2H), Alistair (tank) & morrigan.
So no healing... considering I use the terrain alot to my advantage (bottlenecks, luring away 1/2 at a time, staying around corners to avoid archers...), it was a nasty surprise to be pulled like that. So far, it's the only battle I've had to reload twice, and I'm finishing up the dwarves now, then it's off to the landsmeet (I think :) ) No misdirection hex used here though... Just beat the revenant down hard & fast... And used a LOT of poultices... |
Fucking-A, what dumbass developer made that stupid puzzle drawbridge room in the gauntlet? Its not even a fucking puzzle its a fucking trial and error headache. If you're unlucky in who to choose to move (50/50) you have to go through the whole fucking sequence all over again. Also at least 50/50 on choosing the right square if not fucking worse. More like 1 in 3. What. the. fuck. I just spent 30 minutes trying to get past that fucking room and still haven't. Fuck this piece of shit game. I am good at puzzles and can beat most people at chess. This shit is retarded.
I just looked this up in a walkthrough and it looks like its either different for ps3/xbox or they've patched it or something. The squares never stay permanent (it sends my character back to the beginning) for me and are never solid more than 2 at a time. So when I move the wrong character I have to start all over again. |
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I got frustrated with it 10 minutes into trial and error and just looked up a YouTube walkthrough for it. It was a stupid part of an otherwise excellent area in the game.
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I got it on the first try :)
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I thought it was a fun puzzle and a nice reprieve from either crazy heavy dialogue or hack and slash. Doing 5 minutes of scribbling on a napkin made it really easy. I'm surprised in so much trial and error you guys didn't notice the pattern, but I guess different things pop for different people.
After all the ball-licking of arcane warriors, I guess I'll have to try one out on my evil mage runthrough. |
Puzzles like that are part of Bioware and (defunct Blackisle) D&D. Icewind Dale and BG2 had a few nice ones too. I always liked this aspect of these games, since especially in IWD the hack-and-slashing could become a tad repetitive.
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Might be a stupid question, but you commanded your party to "hold position" before starting the puzzle, right? That keeps them from leaving their spots when you move them about to do the puzzle
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Der- yes of course, I'm not a moron.
Vault- except this isn't a good puzzle. I hesitate to even call it a puzzle. Its as much a puzzle as counting the hairs off my cats back. I don't care to do it. I'm *into* puzzles. I can do medium sudoku puzzles without writing notes, and hard with. I answered all the riddles right my first go just before that room. It doesn't even really have to do with difficulty. I ended up memorizing all the permutations up to the third block of the bridge before I gave up in annoyance. Writing shit down from a video game is just unacceptable to me. |
I just don't remember it being that hard. Maybe I got lucky or something
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I didn't find the arcane mage terribly powerful. Dammit, I'm feeling the temptation for another play through with different characters. Would love to drop Wynn who I kept for healing only..
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man I hate to sound like I'm calling you out but I think you're harping way too hard on the puzzle thing. Yeah it was a bit difficult to figure out the correct order but it wasn't so hard that it warrants several posts on it. I don't feel the puzzle really had that much to offer to the gameplay experience, but I understand the lore purpose of having it there. Honestly if it were just me I would have found some corpses from the previous areas to just drag in there and throw down on the switches.
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Zeraph, maybe you were just not worthy of following in Andraste's footsteps? :p
Derwood, I agree on the Arcane warrior not being OP. He is amazing at tanking and dealing melee dmg tho. I frequently got more hits and parrys than Zevran and Sten (both of whom I think are Utterly Useless). The toughest battle with the Arcane Warrior was undoubtedly the High Dragon. Melee simply didn't work. To win I ended up controlling Leiliana for most of the battle and just healing/lyriuming my main char and healing Alistair. |
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Then the four characters took down the Revenant :) |
I don't know. Revenants didn't pose that much of a problem for me. Mostly because I level locked the areas where they are and then fought them when I was 10 levels higher than the last time I was in the area. They went down with melee damage quite easily.
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Not at all. My opinion is that they were easy when I fought them. The opinion stands.
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The opinion stands. It just happens to be useless. It's like saying "first grade math tests sure were easy when I came back and did them after getting my phd in math." I can't say I understand why you would level lock zones though. If I don't have to think about each action, I'm not really having a lot of fun playing. There's enough one shot and die trash mobs in the game to sate my bloodlust. I prefer the challenging encounters to stay, well, challenging.
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I didn't check the graves until 10 or so levels after the first visit and I never met a Revenant prior to that.
There's no right way to play a game like Dragon Age. |
DA: Origins started off good but is only getting better. I'm tempted to read this whole thread but will just play the game as a substitute.
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