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THIS is how you review a game.
In my search for a new PC game, someone mentioned X3:reunion.
I came upon this review.... <object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pi8n6uN091E&rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pi8n6uN091E&rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object> |
True. A good review.
Actually, the game looks pretty good. |
Holy crap, that's awesome. I <3 Morgan Webb. If X3 is anything like X2, prepare for it to destroy your life. I won't let myself install it. Soooo addicting.
Also, she's right...the best way to have fun is ignore the cock...er, um...er Kha'ak completely and just playing it like a sandbox. |
lol, i'm sorry all I heard was cock
oh fuck I can't breathe, i'm laughing too hard. It took me a second to realize she was really getting in to saying cock a lot. "I can't find any hard cock!" |
"What's a girl gotta do to see some cock around here"
oh god... this is just too much... Morgan Webb is so hawt... and to hear her do phone sex is just great! odd too because I hear George Carlin echoing, "And the cock crowed three times..." |
... they seriously named the baddies "Kha'ahk?" or whatever?
Jeez. Is there James Bond in this game? |
the game is full of humorous little quips like that. And twisted is right X3 is addictive. Damned addictive. Especially if you start flying near the Boron ships. . those things are works of art.
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Clever...
Morgan Webb is hot. |
LOL
"What's a girl gotta do to see some Kha'ak around here?" Best game review EVER!!! |
hahahahahhaa
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I am amazed that someone has not made her into some XXX soundboard.
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Oh god, I couldn't stop laughing. That was one of the best laughs I've had in a while.
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The X series is an European game. Evidently the bad guys didn't translate well to English. A great game though. I still chuckle when I get a report of the cock attacking a sector.
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That...was goddamn hilarious.
I really can't stand Tech TV since G4 bought it, but that was definitely worth watching. The game looks pretty sweet, too. |
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Well let me do a review of this game....
First, the cock review, funny as all hell, does it absolutely no justice. You can tell from the screen shots they were using and what they were talking about they only played the game for a couple of hours tops. This is NOT a console game. Its either amazingly complex or amazingly simple, depending on how you want to play. Simple would be playing it like Elite/Privateer. You do the missions, you trade a bit, you blow things up. The way the game is set up though, simple would be really a waste. The complex side.... Well after spending your first few hours figuring out the menus, figuring out the UI, figuring out how to go from X to Y, you are still clueless but at least you know how to fly. Let me explain a bit where I am at in my game. I had a fighter type ship and a trader type. I was having bad luck with capturing enemy pirates (where the money is in combat, you force them to bail out and you take their ship) so I switch into my hauler and did some trading a bit. To do so I set up navigation satellites in various systems and installed the trade software on my ship so I could see prices remotely. I then would move various commodities at the best price I could, hoping to get there before AI controlled ships did the same thing and caused a price drop. This is still part of the simple game btw. Then between periods of going back into my fighter to explore and trading for cash, I finally got about 600k credits saved up (one damn captured heavy fighter would have come close to that but as I said no luck). So I take this money and buy some software for 500k that allows me to order my trade ship to trade without my input. As in I say 'trade in this sector' and it does so, on its own, picking the best deals. Its basically now my employee and the pilot can level up on their own. (not sure how the levels affect anything) So while he trades in the sector I go off fighting/exploring a bit. So then I find a really good system with lots of factories/mines/power for him to trade in, only its about 20 jumps away from where he is and there are lots of pirates in between and his ship is unarmed. So, I install a jump drive on his ship (ordered to do so remotely) and have him jump down to this very good sector. Fast forward several hours and hes made me about 400k (almost paying back his original investment) and is now level 8. Ok at level 8 he can be a universal trader, meaning he doesn't just stay in a sector but he will go anywhere looking for trade deals, he will even use the jump drive and will refuel it. I try to set him to do it and I'm not able. Mmmm, lazy no good, oh wait..... It seems without proper shields and such he refuses to leave the nice safe sector. So I go find some 25mj shields, and a gun for his turret. Now hes all happy and doing his own thing galactically. In the mean time I used a bit of the profits to buy myself another hauler type ship and was trading on my own as well.... I'm just about at the point I can set that ship up as a sector trader as well, then UT, rinse and repeat. Ok the above was STILL the simple part of the game. This is where I'm at, but next after you start to get more and more UT's and the money starts to come in, you have the options of buying your own factories/farms/mines etc. You can set up a HQ. You can have trade ships who's job it is to supply your factories and then sell their products. But....why? Is this space tycoon? Well yes but with money comes power, in the form of a real fleet. We are talking fighters, destroyers, battle ships, carriers. These all need to be supplied with guns, missiles, shields, and energy cells, either supplied by your own factories or bought from others. And what do you do with them? Well there are two wars being fought, pirate bases to destroy (or work with), that sort of thing. Early in my game one sector had an enemy carrier and destroyer jump into a lightly defended sector and they were taking out all the factories in the system, glad I didn't own them. The missions are more of a 'introduction to X3' and tbh not that great, but the game is very deep. The computer will add new factories/bases etc during the course of the game. Its also fully modable, much like the morrowind type games, and I'd recommend getting the Extended mod (XTM) right off the bat, it is offically supported by the devs, it increases the visuals and about doubles the content of the original (already big) game. Its a good thinking game, only in space, with lasers. Still though, after getting all the stuff set, I still pop on COD4 and shoot 15 year olds in the face. I wouldn't call X3 work, but its a different kind of action. |
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Amazon has the 2.02 DVD + expansion mission (note not the extended mod, thats a free download) for 11 bucks.
Or you can pay 20 for it on steam if you don't want to wait a week for shipping. |
Thanks for the tip. :thumbsup:
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Amazon has 12 1 star reviews to 15 5 star reviews. |
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It used starforce or something protection which wasn't malware but was an AWFUL copy protection program that wouldn't even work with older CD-ROMs. DVD has no problems and they got rid of the starforce or whatever it was crap. I had two games with it at the time, space rangers II and whatever that last big U-boat game was, and neither would work with my old CD-ROM. ----------------------------------------------------------------------- Well I've got about 5 UT's now, and the logistics are time consuming getting it set up, but not to bad. Next I delve into the factory production aspects. I can see they will be important for supplying a fleet as often critical parts are in short supply. |
Ustwo the miner.
So, I decide to play the factory/mine game and find two asteroids worth mining in a sector close to a lot of production facilities. One is a silicon roid the other an ore one. So I need to buy the mines to place there, only they are huge. So I need to contract a giant NPC ship to fly to the shipyard to pick up the mine and then move it to the sector in question. I need to order the silicon mine from a race pretty far away as only they supply the large version (more production). The ore mine, being closer, gets there first and I tell the captain where to put it. Ok cool. Mines are the easiest (outside of solar plants) to maintain as they only need energy to function, unlike more advanced factories. So I set up a hauler ship to buy energy at a price I set (he will fly around buying it if its at my price) set the sell price of the ore, and I watch. Everything seems to be going ok but the ore isn't selling so I set another trade ship to sell the ore at the best price it can find. Watching my ships dock and depart is sort of relaxing at this point. I do the same for the silicon mine when it arrives. Then, a problem. Neither the silicon or ore mine have energy to produce, both are flashing at me in nasty yellow. Mmmm where are my slacker energy procuring ships? 9 jumps away? Eh? Well it seems I didn't set the default max distance for their shopping so they were off gallivanting across the galaxy looking for cheap energy. So I set that right and the mines really start producing, faster than I can sell, so I buy two more transports and set them to sell as well. All is good and then tragedy. I see one of my new expensive ore selling ships is under attack by a single pirate heavy fighter. I just happened to not give him good shielding, and just happened to not give him a weapon. I jump into the area, luckily he is near a gate, and I'm just in time to see his multicolored explosion and my ore floating in space. I must at least get revenge! Whelp...that didn't go so well either, my first pass takes out his shields, and then his aft turret kicks in, and kicks the crap out of me. Did I mention this game is kinda deep? |
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Looking into it for someone, it seems the DVD version I got from Amazon is no longer available.
I'd say either get it for 20 bucks off steam, or you can get the basic game for 10 still on amazon (just not with the expansion on DVD like I did, make sure you get the 2006 re-release as they shouldn't have the crappy copy protection). The more I think about it, the more I'd just get it off steam as you know you are getting the most current version. ---------------------------------------------------------- I didn't get to play much last night but I decided to spend 3 million outfitting my new heavy fighter. Four mass drivers and 4 beta plasma throwers, things melt nicely. |
Nice. That sounds like quite the fighter, and I'm sure you're a damn fine pilot.
I won't get it off Amazon because Amazon.ca doesn't have the same deal I don't think. Perhaps Steam is the way to go. I'll look around. |
Are you still in a fighter Ustwo? Do the Bala Gi missions to get the Hyperion M7 corvette. I spend most of my time cruising around in my corvette, escorting my carrier. We jump to systems that have pirates or cock attacking my merchant fleet or factory complexes. After you make a few 10s of millions and get 20+ UTraders and a bunch of connected factories, the game really takes off. Plus if you can save up about 600 million you can buy your own sector. Then you need to defend it...
And if you dont go here a lot, you will... http://forum.egosoft.com/viewforum.php?f=2 lots of mods and tweaks |
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I just downloaded the bonus pack so I need to figure how to configure some of the more advanced commands and all that tonight. I've just gone from the Buster to a Nova Vanguard so I'm going to enjoy the moment for now :) |
If you like, I can give you the co-ordinates of some free ships you just have to fly to and claim. Some are hard to reach, but there are probably a dozen out there, including a mamba raider I flew for a long time and a toucan hauler, if you want to expand your trading fleet.
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Thats the only freebee I took, I'm going to try it find/do as much on my own and once I've done that I'll look to the spoiler side. I think I'm bringing in about 1-2 million an hour at this point, which is enough to learn/expand with as needed. |
Alrighty then. Sorry for the thread hijack everyone. Boy that was a funny review. cock.
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I started playing this tonight, getting a feel for the UI and space flight. I may borrow my roommates joystick and try that, but haven't actually done anything more than flying around the starting area.
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Is this an online game?
It looks pretty good. And that review was funny. I would fuck the shit out of morgan |
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Is there something I'm missing about taking ships? I eject, swim/float over to the abandoned ship and click it for info(like you can do to your own)and it never gives me the option to enter ship.
I get "Follow" and "Comm". This was an abandoned Vulture class trading ship, and I'm still using the Argon Buster. |
you have to be really close to enter take another ship. About 30m or so. Your enter button will light up when you are in range. Once you get in, if it is really beat up, leave, go back to your original ship and tell the new one to fly to a dock so you can repair or sell it.
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I figured it out, but after playing most of Saturday I dont think I'd suggest this game to anyone I know.
Spent 20 minutes flying towards Quest objective. Attacked by a group of four pirates in faster ships that destroyed me nearly instantly. Finally took an abandoned ship only to have it attacked by pirates on the flight back to a sector with a shipping dock(hull damage results in lower flight speeds). Took a second ship, ordered it to follow me. The second ship flies directly into my ship exploding in the process. The most enjoyment I'd have today is telling people about the kind of bullshit happening to me in this game. I wish there was a facepalm smiley. |
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I've been playing off and on all week. I'm up to 20 million credits, 3 mines, 15 or so independent universal trader ships. I've have had very few issues beyond my noobness not doing the commands properly. I have ships auto-scanning asteroids, a fast logistics ship I've been using which will automatically upgrade my trade ships (its a pain getting them outfitted sometimes), I have a fleet of automated ships which are selling my ore and restocking my mines, and I'm looking to start with complexes (basically linked factories). I tried putzing around in a M6 type ship but I still don't have the hang of using capital ships, even the smallest one, so that didn't end well. I'm still amazed by the level of detail of this game. About the only thing I want is a pure ship list, alphabetically by ship name. Its getting to look messy on the normal list and I want to know if any ships have been blown up when I wasn't paying attention. |
20 minutes was with the compression feature. I had to fly from one side of the system to the other to talk to someone, but as of right now about 8 pirates are swarming around the gate I need to use and won't leave.
Edit: I think I've come to the conclusion that this game is Gothic 3 in space. |
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I WANT MY ELEPHANT!
Bah need another level of race reputation for it and I can't find any baddies to take down. Once I get it, building factories will be 150% easier. Capital ship, 34000 cargo, 16 ships can dock in the hanger, turrets all over and well crappy shields, but it is more of an industrial ship, not a combat one. It will be my pocket carrier until I can afford the big boys. Did I mention I like this game? |
If I didn't just get a Wii, I'd own this game by now. One day.
I like these kinds of games. I like the idea of empire management. Throw in some fighting in outer space and I'm sold. One day. |
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I'd order it through Steam, but I'm short on resources: time and money. Besides, like I say, I have a Wii. What hurts my soul, though, is that X3 sounds like a game designed for someone like me. Like I said: One day. Keep it coming with the updates. I like to hear what you can do in this game. |
I thought X3 was pretty fun, but it just takes way too long to get going. I'm more of a fan of games like Freelancer or Darkstar One, which are infinitely easier and shallower, but provide a somewhat similar experience without requiring nearly as much dedication and time.
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I might have to try the pirate galleon start next. You start with a pirate carrier and every political group besides the pirates hating you. I got my Elephant today, I just flew it into a pirate sector, and watched the turrets go on autofire until they finally brought it down, nicely cinematic. |
I'm not too impressed by the Elephants. I can stroke one with a single Split Mamba(best fighter ship in the game imo).
The only complaint I have is that they can't use Ion Disruptors. I am slowly beginning to build my empire with sector traders. I vow to dominate every pirate sector as payback for everytime they ganked my crappy Argon Buster with their Nova squadrons. This game is alot more fun once you get a ship that isn't complete garbage. |
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The Elephant is pretty much a mobile base, and I'm using it to set up industry easier and quicker than the 'dock here, fly here, unload here' method when you don't own one. I was a bit disappointed to discover it could dock 14 ships but only ONE could be a transport size ship. My idea was to set up say a mine, drop off 2 CAG's and move to the next. Instead I gotta do it with multiple jumps. I experimented with the turrets last night and due to the AI tracking limitations the best were the fast velocity type guns. Alpha particle something or other worked better than the bigger more damaging ones as they almost never hit. I'm sure mass drivers would be good for the same reason. Long story less long, it was able to hold its own pretty well vrs multiple fighters, but once a pirate cap ship showed up it was more like a Babylon 5 cinematic moment where painful looking balls of light slammed into my hull and I went poof. Shame the external default view on death is always from the back. And ya the Buster sucks. Even fully upgraded its hard to kill anything with a turret and not take 100k worth of hull damage. My first real upgrade was a Argon Nova Vanguard and it was night and day. |
Right now the biggest hurdle is finding equipment docks with Jump drives and the right shields/weapons so I can start some universal traders.
It's still faster profit for me to just fly into split sectors and take their freighters/fighters, but hopefully that will change. |
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The next step for me will be complexes, something I've only played with but never worked out. |
Do you know of a script that just makes any ship captureable?
It seems that they always add something extra like "the crew may only be faking or self destruct the ship!" or they increase the chance of bailing by 50% or something. I just want the basic rules with the ability to capture any ship. I figured there would be some simple script option somewhere that has a value of 1 or 0 flagging a ship as captureable or not. |
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I'm still trying to figure out the group scripts (which are very nice) and getting my screwy wingman commands to work. |
Blast a ship down to about 20% health, let it regen a bit up over half then blast it a bit more. I can capture about 1 in every 6 ships or so by doing that.
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TBH ship bailing seems to be a bit nutty.
Yesterday I had 3 all bail almost instantly when I started to fire, and I captured the entire patrol, but normally very little luck, even doing the 'beat the crap out of them' method. I'm up to 85 million cash, I want my first real cap ship next. |
While I'm a fan of the XTM mod (though it does have a few workable bugs) and I installed the bonus pact scripts (a must once you get the hang of the game) if you don't have LV's Race response fleets, get it. It makes the game far more realistic. You can't just beat on a station without fear of hostiles jumping in to save it. Also it makes the AI fight the AI and have rather epic style battles. It also adds more BBS missions.
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For whatever reason it was taking forever for my UTs to make much cash, and I had Stations pretty much selling their resources nonstop and I wasn't really getting anywhere. Awesome game but it was getting boring because I couldn't make any progress. I had a SPP(M), and a Plankton farm(M) in Kingdom's End. With two traders assigned to each one(with Jumpdrives, and every single software you can buy) they would sell the resources nonstop but it just took forever to make any profit. |
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Second, make sure you UT's are at least mercury transport sized and have jump drives. These make me a good amount of money. Third, space fuel. I set up a space fuel complex and the NPC's flock to it like sailors on leave. I now have 3 large spacefuel factories going supplied by 3 L wheat farms. I can't keep it stocked, it sells out that fast. Big time money maker. From what I gather space weed sells equally well and its a very cheap complex to set up. Just let the NPC's buy it so you don't get it confiscated on your trade ships. Solar plants are good money makers too but they require active selling and are expensive to buy, still they WILL make more than they cost. Finally if you want to get a leg up. Fly to argon prime, go about 100km away from the gate (to avoid getting scanned) and hit your time compression. Go to bed, wake up much richer. Its a hit to your combat rating (not to bad) and you might lose a couple of ships but you will have more than enough to replace losses. I've done this twice, and I do feel a bit dirty. Once was to see how much my first UT would make. It was 8 million for the night by itself. Another was to see how much my spacefuel complex would make, it was 17 million (I made like 50 million total) and that was only with 4 hours of sleep. Now that I installed some more dangerous scripts I won't be doing that again, but it is a nice way to get a quick head start. I've been hovering at about 100 million + close to that in assets. I've been losing some freighters lately so I'm retooling a bit. I'm more annoyed I don't have the reps for an M1 yet, I want my Galleon. I played around with a M7 tonight and while its got VERY nice firepower its small cargo bay is really a pain keeping it jump fueled so I reverted to an old save and decided to wait it out. Once I get tired of this game I'll install that capital ship capture script and try a more violent style of money making. |
Hah this was awesome.
Saw my first real fleet battle using the LV fleet script. I had an merchant ship under attack in ore belt, 2 M3's and a M4. So I jump in but the local Argon police had attacked them. So they jump in a corvette. So Argon jumps in a M7. So they keep jumping in and out corvettes. The pirates lose like 2 corvettes when a pirate Carrack shows up. The argon M7 is hurting, so they jump in a titan. Then about 4 more pirate corvettes lock in. I decided to help out the M7 by attacking the pirate Carrack, got me shot up badly, I want to see how the battle unfolds so I eject just so I can observe. Well apparently pirates don't believe in not shooting ejected pilots so it ended just as it was getting very interesting. This is the war the game was lacking for me, gives you something to use all these ships on. Edit: Same thing happened in my save game only this time I didn't die stupidly, turns out what I thought was a Carrack was really a reaper, a pirate destroyer, which is why I got taken out so fast. Anyways same thing started it, they took out the M7 and then I started to assault a Carrack, I had it down to 1/3 shield and it jumped out. The reaper chased out 3 more M7's and finally jumped out itself. I figured the fight was over, but still some corvettes were jumping in. Finally the Reaver shows back up, but this time the Argons had two capital ships on either side of it. They destroyed it and jumped out. Now all is quiet. I lost about 3 ore merchant ships but it was worth it to see a real fight. If you have this game you are really missing out without the LV script (and I know a few of you got it who arn't posting :) |
Have you tried the XTM? I installed it for the first time last night, and I think they're may be a memory leak regarding their ships or the custom stations.
I can run normal X3 on max settings in 1900x1200 resolution, but any setting with the mod results in the worst FPS if I use the SETA. The new ships+stations look A+ though. |
Apparently the SETA thing is a known issue with the xtm, so until they fix it I will be stuck with vanilla.
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I played my first vanilla game about 10 game hours before discovering XTM and have been using it since.
Make sure you are using the 7.3 scripts with it, they fix a lot of the performance issues. Manually delete the old ones from the mod manager first, because the manager thinks the older scripts are actually newer (no clue why). When I first installed it I was using older scripts and the fps was pretty bad at 10* seta, now its mostly 100% ok, though occasionally you will find a system like argon prime a bit fps laggy but not a problem playing with. XTM actually fixed a lag issue vanilla has with some wonky graphics on the capital ship guns. My specs are 2.4 ghz dual core, 4 gig mem, XP, and 2 8800 GT cards so ymmv. I play at 1680*1025 I do see SOME lag now but only because of the race response fleet scripts. Sometimes the battles get BIG. XTM is a good mod but it does have a few issues you need to work around. They made terran shipyards but somehow screwed it up a bit so they spawn with zero health in home of light. You can deal with them remotely but DON"T LAND as after you it screws up your game in terms of things like auto pilot etc. There are other issues with their custom ship yards (which look very nice) being so big they can mess with collisions with capital ships. I have only had the issue once, but you need to go out of system to undock when it happens. XTM adds so much though its worth putting up with a few minor glitches. If the problem is your graphics card not being able to handle the new graphics at that resolution is most likely worth trying to turn down the texture/anti-aliasing settings, it will still look better than vanilla. |
It's not an issue with settings, it happens on any setting/resolution.
Someone mentioned Race Response Fleets being an issue but there is an entire thread on the XTM forum where people are having the same issue as me(with or without race response fleet)lagging when SETA is active, otherwise it runs fine. I will just have to wait until its fixed/patched and I'll redownload it. |
If you are playing this I gotta recommend these scripts, all work with XTM mod.
This one pretty much fixes your retarded wingman AI. Before using it my wingmen had to be used VERY carefully or they fly straight into enemy fire. They also seemed to never hit anything unless it was flying in a straight line. Now they evade incoming fire, actually use their aiming computers, and cause your personal wing to be a force to be reckoned with. The software costs a million a pop, so I only use it on M3's. Its nice having your wingman bail out YOUR ass for once. This completely transforms your game. Prior to using it, everything seemed quite stale, the AI empires were retards letting 3 pirate ships randomly shoot at stations without doing anything. Now they bring in their fleets, including pirates. For example, I just got my first M1 (Pirate Galleon) and decided to test it taking out a pirate base sector. I jump into sector and start to take out the fighter swarm. Suddenly there is an enemy M7 below me and its beating the crap out of my shields. I think I'm doomed but it has to turn away and in so doing turns its main guns off me and flies into the path of mine. I take it down with almost no shields left on me. I fly away from the battle and launch my fighters which deal with the incoming M6's while I slowly recharge my shields. I take out enough of them with my fighter wing and head to the bases. I destroy one pirate factory base, and decide to head to the main base. On the way another pirate capital ship jumps in but its a weak one and I take it out without much effort. I finally take out the pirate base and move to another factory (I've been losing a fighter here and there and now I'm down to 2). While there, suddenly another pirate M7 jumps in and opens fire. This time I'm in a better spot and open fire on it as well. We are both at almost zero shields, but I think I got the upper hand and then 'poof' it jumps out of system, saving itself. I go about finishing off the last pirate factory. Without this script, this battle just doesn't happen. I'd have jumped in, killed a few fighters, killed the bases and left. Note: If you want to play as a pirate, and you use this script, be warned you will need to act like a pirate and only hit weak systems and do a lot of hit and run. Otherwise you will be overwhelmed. I'm running more scripts than this, and there are other VERY good ones that create guilds etc, but these two I'd use in any/every game. |
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