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Weekly Activity 15/3-20/3 'Monsters'
Yeah I know.. bloody shocking I am.. :crazy: heh.. you can take me out and beat me another day :p
Have fun all Cya on the flip side :D |
Hail Citizens!
This one goes out to all of you imbibers of pearl drinks at those Bubble Bars I see popping up hither and yon. [img]http://groups.msn.com/_Secure/0UAAUAxgae1Srpb2mUCVxD6HAVT7QZJDAd0arkVycN9*P9HV2PbB7TvmFfBq4Io*dN3ezk*Lcew3CpDeJg7!fTcfty9G0ljFgtMxUFCqTCAEQtqZQLuv!*nSC2CkAcNgp/bubbledrinksyou.jpg?dc=4675463452028830988[/img] In the very near and semi-dark future when the heavy yoke of our Tapiocaian Overlords oppresses us, you shall pay for your arrogant swigging. But they are quite delicious, -GH next week: cleaning products |
Wow G.H
Nice one.. Here's mine.. have to goto a url because of dev arts non hotlinking bit.. Sock Eater Description is there too :) Suggestion: Water |
It is said that He will return,
causing worldwide insanity and mindless violence before finally displacing humanity forever. http://img18.photobucket.com/albums/...ogs/fthagn.jpg I understand how people consider him to be a monster. |
la! la! Cthulhu Fhtagn!
Which is to say, excellent work there Snoogans. I welcome his return. |
I knew I'd seen that face before.. heh.. thanks for giving a name to a face G.H
:D |
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Y'all have seen this guy before, but he was considerably cuter last time.
This is also the first time I've added a 3d character into a photograph. It was easier than I expected. I just built the floors and walls, guestimated the location of the camera, and rendered. Its not perfect, but I suppose it works. The shadow was a fast job in Photoshop. http://www.adamarp.com/tfp/monster_in_my_room.jpg Crits welcome! next week: robots |
you so have to tell me how you did the hair on your little fella Yakimushi.. basically what I wanted for mine.. :( Had to make do with an opacity map from photoshop.. heh.. :)
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Quote:
Basically what you do is select the geometry you want fur to be on and you assign a new fur definition. From there you change attributes and do many, many test renders :D I found one of the most important aspects of the fur was to have your UV's layed out very well. If the UV's are good it makes painting attribute maps very very easy. For instance, the lack of hair on my characters face, hands, and feet is due to the baldness map. Hair color and length were also specified with attribute maps, but EVERY attribute can be mapped. There's a decent amount of info in this tutorial list: http://www.learning-maya.com/cloth.php Feel free to IM me with any real time questions! |
hehe.. cool.. I'll have to look into seeing if Max has something like that :)
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