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My newest 3d character - Furry gnome
Just finished this guy up today, he's now completely textured, rigged, fur mapped and what not. I'm going to start animating him tonight.
The first is a quick render that I did while testing his facial deformations, his limbs weren't weighted yet so he's not posed. The following two are lowpoly wireframe and rig setup, respectively. http://personal.bgsu.edu/~aarp/furry.jpg http://personal.bgsu.edu/~aarp/furry_wire.jpg http://personal.bgsu.edu/~aarp/furry_rig.jpg Crits, comments, and suggestions welcome (though its a little late in the project to make changes, hehe) |
hahaha, he's hysterical looking. if I can ask, what's this all for? class project or something?
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wow, that guy scared the crap out of me when i first opened the thread. I like all the detail in the face.
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that's hilarious, good job!
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Glad you all like him, he's been my entire focus for the past three months. Now that I've got the rig set up, I'll see about getting some better poses posted. |
this project reminds me of this scary airplanes and helicopters on that children's television show.
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nice model, lets see some poses! :cool: :thumbsup: |
i used to draw(paper) THE EXACT GUY on everything when i was like 10... i should scan it and post it... its scary!
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I love it, nice work!
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That is some sweet work! I wish I could do something like that! The fur looks real
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nice work
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aww that's a crazy funny little guy!
i will look forward to seeing him in action. :) |
neato but he needs hairy toes!
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cool guy, cute yet eary with the thomas the locomotive face.
on the technical side, did you use Maya for him? |
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