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-   -   Desktop Tower Defense (https://thetfp.com/tfp/found-net/122414-desktop-tower-defense.html)

Martian 08-14-2007 03:35 PM

Desktop Tower Defense
 
Be forewarned, this link may steal hours of your life away...

Desktop Tower Defense

Build towers to stop the creeps from taking over your desktop. Simple. Fun. Massively addictive.

Jetée 08-14-2007 05:21 PM

:D

*click-click


Nice.

cyrnel 08-14-2007 06:32 PM

Thy name is Evil.

albania 08-14-2007 06:39 PM

Addictive indeed.

Willravel 08-14-2007 07:30 PM

How to kill the 'dark'?

Jetée 08-14-2007 08:20 PM

2065
 
Quote:

Originally Posted by cyrnel
Thy name is Evil.

Let it be known that it has revealed itself to us, and it creeps.

Quote:

Originally Posted by albania
Addictive indeed.

To an extent which cannot be fathomed.

Quote:

Originally Posted by willravel
How to kill the 'dark'?

They have some kind of shielding... but I steadily learned that the flying ones need to be dealt with first.




EDIT: After 3 hours playing, I just now became aware of the s'tragetem' of it all; not to take them out, but to slow them down.


Got to level 37 on 'Medium' difficulty, and it pisses me off. :surprised:



EDIT EDIT:
Man, those flying ones become exceedingly difficult to overcome in the later stages. They are fast and they move in a straight line, and they gain so much more defense points. :no: I also liked tinkering with the map cross.


Achieved 8064 points getting to level 71. This game is now banned. I had enough. :D

Willravel 08-14-2007 08:51 PM

It's like a defense game on starcraft. Maze 'em.

Martian 08-14-2007 10:39 PM

Being more or less housebound of late, I've had a bit of time to figure these things out. What I've discerned so far:

Normals - are easy. Shoot 'em till they die.
Flyers - ought to be a priority, because you can't slow them down.
Fasts - Like normals, only quicker.
Morphs - Hard to account for, since they change every few seconds. I just treat them like normals too.
Immunes - They're immune to the frost towers, which are otherwise a valuable tool.
Darks - I'm not 100% sure on these ones, but they seem to have some sort of damage reduction. Unupgraded pellet towers don't hurt them and everything else does less than the usual amount of damage.
Groups - Also like normal, only with a mob mentality.
Spawns - Split into smaller creeps when they die. The boss version of these split into spawnlet bosses that split again, meaning that you effectively have to kill the buggers 7 times.

Each wave spawns ten creeps per entrance, excepting the boss levels (so 10 per level on easy and 20 per level on medium and hard). The best strategy for medium seems to be to funnel all the creeps from both doors together and then force them through a maze. Use the pellet towers to start with and start placing the more powerful ones as you can afford them. Squirt towers do well because of their high rate of fire but aren't a total replacement for pellet towers because they're more expensive and because a fully upgraded pellet tower becomes a sniper tower, which does good damage and has the longest range of all your weapons. Bash towers and frost towers are great for slowing the creeps down. Bash towers are best used at corners, or ideally in a sort of u-turn, since they only hurt creeps that are directly adjacent to them. Ink towers are, as far as I've been able to determine, completely useless. Swarm towers zap flyers like mosquitoes in the early levels and should be placed in the center of the grid for best effect; in later levels you'll either need a large number of these or a large number of squirt, pellet and frost towers to help them do their job. Or both, actually. Dart towers are only marginally useful when unupgraded, but a fully upgraded dart tower has the second longest range (next to sniper towers) and does splash damage, which is great when you've choked the creeps into a narrow alley.

My strategy so far has been to start by placing pellet towers to force the creeps coming in from the left over to the top and then funnel the lot of them to the bottom left corner. From there I build the most convoluted maze I can, with a gap in the center to fit a dozen or so swarm towers. I try to make sure I have one swarm tower placed dead center by level 7, since that's when the first wave of fliers shows up. I otherwise build the walls of my maze with pellet towers and replace them with the others as finances allow. This probably isn't the most efficient way of doing it, but it's gotten me to level 40 or so.

analog 08-14-2007 10:42 PM

that game has sapped so many hours of my life, it's impossible to count. SO addictive...

EDIT: HOLY SHIT... i've been playing an older version that i'd saved... there's a new version with shit i've never seen before... and here goes another countless number of hours...

spindles 08-15-2007 09:42 PM

1985 is my best score so far on medium

analog 08-15-2007 11:35 PM

1 Attachment(s)
this is as high as I can ever get... I need to work on building up defense against the flying ones, because they're the ones that always end up getting me.

cyrnel 08-15-2007 11:45 PM

Once I stopped being mesmerized by all the damn commotion - around the 2000 area - it picked up pretty quickly. Just watch the upcoming creep types and reinforce any weak areas by constantly upgrading. I barely watch the action anymore except when something is getting 2/3 through.

Upgrade areas that can target multiple directions first.

Don't upgrade such that creeps walk by inactive weapons.

Don't forget to upgrade your AAA before they arrive.

Build things in the boonies when you need to, even if you know you'll be removing/selling them as you build the real structure.

That's about all I've learned so far.

SSJTWIZTA 08-16-2007 08:49 AM

I hate you (this game has me by the balls)

liquidlight 08-22-2007 02:55 PM

I'm such a dick that I'm going to make it worse

http://onslaught.playr.co.uk/

Wait until you start figuring out some of the combos :D

MexicanOnABike 08-22-2007 05:42 PM

I figured it out. squirt towers are the best. start by making a pellet tower maze. stick 2 squirt at the entrances. once you have enough $, upgrade the squirts and make the maze longer.

remember to put a squirt in the center to catch the flyers and put some squirts at the exit also. I just made over 4000 that way on medium. I just lost too much lives because it was the 1st time playing med and i didn't know they came in from the top as well.

4879 my final score.

Frosstbyte 08-24-2007 09:08 AM

So...the one that liquidlight linked is really fun. Until you make a black hole, and win the game. I thought a black hole would just be another cool high damage AE attack. Oh no, it sucks every enemy in range into it. But you get no resources for the kill. So....I don't have to do anything and nothing gets through, but I can build anything else. :(

MexicanOnABike 08-24-2007 07:44 PM

5500 on medium

hotzot 08-25-2007 05:13 PM

2 to 3 hours shot to hell! LMAO

Sticky 08-28-2007 07:00 PM

sooo addictive

SSJTWIZTA 08-28-2007 07:48 PM

More Turret Gaming.

i found this one a wee bit challenging.

http://www.victorygaming.com/develop...rret_wars.html

MoonDog 09-03-2007 04:35 PM

Must not play anymore....

Willravel 09-06-2007 07:52 PM

http://i31.photobucket.com/albums/c3...Picture5-1.png

Um... booyah! Win on Medium. Now, on to hard....

MageB420666 09-14-2007 12:42 PM

Quote:

Originally Posted by liquidlight
http://onslaught.playr.co.uk/

Wait until you start figuring out some of the combos :D

Has anyone else tried this one out? I got through over 250 waves last night. I still haven't found the "black hole" combo though. It'd be really useful to set one up right in front of the base.


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