I don't understand what you mean by no dashing. Tap forward forward, you dash forward. Tap back back, you dash back. I don't understand how this isn't dashing. If you tap forward forward and hold it down the second time, you run forward. It helps to try the training mode.
The character designs might seem generic to somebody jumping into the series at the fourth game, but to somebody who has played since the first game, most of the character designs are advanced versions of the first game, which is a huge improvement. The game is based off of realism, i.e. no huge flamboyant outfits or off the wall character designs. The character who practices karate, looks like somebody who would practice karate. The chinese martial artists are in chinese martial artists' uniforms.
The fighting is also not "uninspired". The fighting is very inspired. It's inspired by *real martial arts*. There are no flaming fireballs of death, there are no random bursts of magical flame whenever you make contact with the enemy, the whole point of the game is realistic fighting. All of the fighting styles in the game are actual fighting styles. Saying that it is uninspired would be like like saying that Bruce Lee was uninspired when he created the concepts for Jeet Kune Do, or the shaolin monks were uninspired when they created shaolin kung fu.
Realistic fighting isn't for everyone though. Soul Calibur 2's right around the corner.
|