09-13-2009, 12:50 PM | #1 (permalink) |
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Zork from Infocom
Back in 1982, I took out a personal bank loan for $2200 to purchase an Apple //e for the sole purpose of purchasing and playing a $50 interactive fiction game called Zork. The game contained no graphics. It was a text-only adventure.
Zork was published by a company called Infocom. Back then, I was constantly reading computer magazines like Popular Computing, which featured colorful Zork/Infocom full-page ads. In another thread, I happened across another TFP user who knew the game. I thought if might be fun to start this thread and see who else among TFP members played Zork or Infocom games. So grab your brass lantern and share your Zork history, trivia, reminiscence about looking under the rug, and recollect about your adventures in The Great Underground Empire. Also, feel free to share your experiences about any of the other Zork iterations, or the other cool Infocom games or early home computer systems upon which you played it. Just watch out for the grue... |
09-13-2009, 12:55 PM | #2 (permalink) |
Darth Papa
Location: Yonder
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Go play it here: Zplet: Zork I: The Great Underground Empire
I got into text adventures with the Hitchhiker's Guide game. Prior to that, I was an action shooter player almost exclusively. |
09-13-2009, 02:00 PM | #4 (permalink) |
Young Crumudgeon
Location: Canada
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We were talking about grues in chat the other day.
Zork had a number of sequels, the most recent in 1997. I've never played any of them, though.
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I wake up in the morning more tired than before I slept I get through cryin' and I'm sadder than before I wept I get through thinkin' now, and the thoughts have left my head I get through speakin' and I can't remember, not a word that I said - Ben Harper, Show Me A Little Shame |
09-13-2009, 03:05 PM | #5 (permalink) | |
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Quote:
Zork I: The Great Underground Empire (1980, Infocom) Zork II: The Wizard of Frobozz (1981, Infocom) Zork III: The Dungeon Master (1982, Infocom) Then: Beyond Zork: The Coconut of Quendor (1987, Infocom) Zork Zero: The Revenge of Megaboz (1988, Infocom, text with some graphics) After a six year hiatus, the following games were produced: Return to Zork (1993, Infocom/Activision, graphical) According to Wikipedia, there was also the Zork Quest series: Zork Quest: Assault on Egreth Castle (1988, Infocom, interactive computer comic book) Zork Quest: The Crystal of Doom (1989, Infocom, interactive computer comic book) I did purchase, play, and finish these Infocom Zork-related titles: Enchanter (1983, Infocom) Sorcerer (1984, Infocom) There was also a science-fiction title I played: Starcross (1982, Dave Lebling) The complete list of all Infocom's interactive fiction titles is available at Wikipedia. |
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09-13-2009, 03:45 PM | #6 (permalink) |
Lover - Protector - Teacher
Location: Seattle, WA
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You have been eaten by a grue.
I absolutely played it, but I think I was too young to appreciate it. I was really terrible. It's funny, but I still remember some dining room, with a brown paper bag on the table, a sword.. and a trap door or some such. I think that's as far as I ever got, and always died. And something about a forest that was really confusing, also with a grate in the ground. I also remember a room with sluice gates and lots of switches, and I always managed to botch that up too. But I'm thinking that might've been a different text adventure game, like Hitchhiker's Guide to the Galaxy..
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"I'm typing on a computer of science, which is being sent by science wires to a little science server where you can access it. I'm not typing on a computer of philosophy or religion or whatever other thing you think can be used to understand the universe because they're a poor substitute in the role of understanding the universe which exists independent from ourselves." - Willravel |
09-13-2009, 10:18 PM | #7 (permalink) |
Master Thief. Master Criminal. Masturbator.
Location: Windiwana
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hmm. a Grue is a type of familiar in this RPG i play, KOL.
looks like this it wont attack anyone if there is too much moonlight, though. i never really got into text based games. maybe i'll give it another shot.
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First they came for the Jews and I did not speak out because I was not a Jew. Then they came for the communists and I did not speak out because I was not a communist. Then they came for the trade unionists and I did not speak out because I was not a trade unionist Then they came for me And there was no one left to speak out for me. -Pastor Martin Niemoller Last edited by SSJTWIZTA; 09-14-2009 at 02:47 PM.. |
09-14-2009, 03:57 AM | #8 (permalink) | |
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Quote:
However, it is also entirely possible that you encountered sluice gates in Infocom's Hitchhiker's game. The Infocom game designers did like to self-reference other Infocom games within a game. Maybe someone who played Hitchhiker's can inform the thread. Last edited by thirdsun; 09-14-2009 at 04:03 AM.. |
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09-14-2009, 05:33 AM | #9 (permalink) |
Darth Papa
Location: Yonder
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I don't remember sluice gates in the HHG game. I for SURE remember the puzzle to get the babelfish in the Vogon hold. You have to have picked up your mail from back on your house on earth, then borrow Ford's satchel, then fire a babelfish out of the dispenser, then while the cleanup droid is fetching that fish, put the satchel down in front of the cleaning droid's port, put the mail on top of it. When the droid tries to go home, it hits the satchel launching mail into the air, and while it's busy with that, you dispense another fish which will land in your ear. Sweet fancy moses, it took me WEEKS of experimenting to figure that out, and I'll be damned if I EVER forget it.
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09-14-2009, 05:55 AM | #10 (permalink) |
Lover - Protector - Teacher
Location: Seattle, WA
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Ahahah that's awesome.
Also, for those of you wondering.. you can download Zork1/2/3 at Infocom - Zork Downloads instead of playing it in the browser.
__________________
"I'm typing on a computer of science, which is being sent by science wires to a little science server where you can access it. I'm not typing on a computer of philosophy or religion or whatever other thing you think can be used to understand the universe because they're a poor substitute in the role of understanding the universe which exists independent from ourselves." - Willravel |
09-14-2009, 05:56 AM | #11 (permalink) |
has all her shots.
Location: Florida
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what a bunch of nerds...
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Most people go through life dreading they'll have a traumatic experience. Freaks were born with their trauma. They've already passed their test in life. They're aristocrats. - Diane Arbus PESSIMISM, n. A philosophy forced upon the convictions of the observer by the disheartening prevalence of the optimist with his scarecrow hope and his unsightly smile. - Ambrose Bierce |
09-14-2009, 08:26 AM | #13 (permalink) |
has all her shots.
Location: Florida
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promise?
*sorry, couldn't resist...
__________________
Most people go through life dreading they'll have a traumatic experience. Freaks were born with their trauma. They've already passed their test in life. They're aristocrats. - Diane Arbus PESSIMISM, n. A philosophy forced upon the convictions of the observer by the disheartening prevalence of the optimist with his scarecrow hope and his unsightly smile. - Ambrose Bierce |
09-14-2009, 09:20 AM | #15 (permalink) |
Extreme moderation
Location: Kansas City, yo.
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My parents played the original Zork games... but I was too young to play them through.
I did play Return to Zork, though. Here's to us!
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"The question isn't who is going to let me, it's who is going to stop me." (Ayn Rand) "The truth is that our finest moments are most likely to occur when we are feeling deeply uncomfortable, unhappy, or unfulfilled. For it is only in such moments, propelled by our discomfort, that we are likely to step out of our ruts and start searching for different ways or truer answers." (M. Scott Peck) |
09-14-2009, 11:14 AM | #17 (permalink) | |
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Quote:
Wikipedia mentions that each game had an assigned difficulty level. I had forgotten that. Maybe someone remembers the Zork I, II, and III difficulty levels... |
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09-16-2009, 07:31 AM | #18 (permalink) |
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I just happened across this at Wikipedia:
The Lost Treasures of Infocom Apparently, there are 2 bundles of these. Hard to tell if it is still being published or not. The article does seem to mostly be in past tense. |
Tags |
infocom, play, zork |
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