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I will admit Halo 3 wasn't perfect, but it, and especially Bioshock, are light-years ahead of what I played last night.
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I won't deny that in terms of visual polish, they are ahead of a 2-4-week-old build of a game that has yet to be released. It baffles me that those two games set your gaming standard, but then, these things are a matter of taste and since we're already quite off topic (my fault), let's save this for another time.
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The way I see it, if they're gonna make a game where all you do is hack and slash through randomly generated dungeons, at least make the hack and slash animations worth a crap.
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You're absolutely correct; the animations are a letdown. Is this the sort of thing that might be fixed by release or in a patch down the road, or will these animations probably remain the same forever?
I don't think it's entirely fair to compare the (combat) animations of WoW and HGL, because in WoW you're either "attacking something" or "not attacking something," while in HGL there are slightly more complicated things to consider (attacking on the move, stringing together multiple melee attacks, etc.) That's not to say that the HGL animations aren't terrible, they are, it's just that comparing HGL to WoW is a little misleading as they don't have a lot in common.