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Old 08-18-2003, 05:32 AM   #1 (permalink)
/nɑndəsˈkrɪpt/
 
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Location: LV-426
Backups of PSX CDs

Well, sent a scratched up disc off to be resurfaced. To avoid having to do this again, I'd like to make backup copies of original Playstation games that I own.

I've managed to successfully make a backup before, but I forget which app I used for this, and which settings. So, since I already own enough coasters and don't need more, thought I'd ask you gurus for hints + tips. I know you cannot just pop the disc in the drive and make a 'copy' of it, as you need to use RAW or something or other, but I am not really up on all the various settings you can use, so...

Which burning app would you recommend for this and with what settings? Grateful for any suggestions, thanks for your time!
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Old 08-18-2003, 11:53 AM   #2 (permalink)
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Location: the hills of kentucky
Do you have a modchip in your playstation?
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Old 08-18-2003, 11:56 AM   #3 (permalink)
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Location: Austin, TX
http://www.megagames.com/console/console.shtml

that might help.
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Old 08-18-2003, 12:32 PM   #4 (permalink)
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Location: Central California
ive got a bunch of modchips if you want to buy one. THey are the tyoe you plug into the back of your playstation. No sodering needed. Ill hook up a fellow TFPer for $15......

lemme know
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Old 08-18-2003, 01:32 PM   #5 (permalink)
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well the best way to prevent is to keep the CD in the case when you are done with it
 
Old 08-18-2003, 02:12 PM   #6 (permalink)
Buffering.........
 
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Location: Wisconsin...
Clone Cd works nice....especialy with a add on called clony. It will set all the settings to backup psx discs.
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Old 08-18-2003, 05:35 PM   #7 (permalink)
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Location: New Zealand
Quote:
Originally posted by 89transam
ive got a bunch of modchips if you want to buy one. THey are the tyoe you plug into the back of your playstation. No sodering needed. Ill hook up a fellow TFPer for $15......

lemme know
Are mod-chips like that available for the PS2?
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Old 08-18-2003, 06:25 PM   #8 (permalink)
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Quote:
Originally posted by Mr.Deflok
Are mod-chips like that available for the PS2?
Yes, there's two things that are out there for the most part. One is a modchip that you have to solder onto the motherboard, and another is one that basically modifies how the ps2 operates. Instead of being slot loaded, it makes it a flip-top [like the psx] set. Check lik-sang.com for them, I believe the flip-top mod is only 20 bucks or so and apparently works pretty well.

Though Ive also just heard wind of the fact that someone's managed to find a hack out that'll let people play copied/any region ps2 games without actually modifing their ps2's at all.
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Old 08-19-2003, 08:04 AM   #9 (permalink)
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Location: Norman, OK
Get a boot disc. its like god, or something. Yeah.. There is also something new someoen is working on, ill post it here.>>>L>>>>>

or http://www.0xd6.org/ps2-independence.html

PlayStation 2 Independence: The PS1DRV Hack
Friday, August 15th, 2003
Guides
Jules: Using the PS1DRV exploit with nPort



Files
nPort .NPO files:
BADATA-SYSTEM.npo (North America)
BEDATA-SYSTEM.npo (Europe)
BIDATA-SYSTEM.npo (Japan/Asia)


Source Package


README
PlayStation 2 Independence Day
http://www.0xd6.org/ps2-independence.html
Friday, August 15th, 2003

Marcus R. Brown <mrbrown@0xd6.org>
--

Introduction
--

I have released a binary and source package that exploits a flaw in the PS2's
handling of a special configuration file. This configuration file, named
TITLE.DB, is accessed from the PS2 PS1 driver (located at rom0:PS1DRV).

To make a long story short, the exploit allows anyone with a memory card and
a valid, legal PS1 disc to hijack the boot process and run any piece of code.
Absolutely no modification to the system is necessary to use the exploit (my
only working PS2 is not moddded, and I have developed and tested the exploit
on this machine). All one really needs is a way to send the files to the
memory card to enable the exploit.

<one pargraph gist>
PS1DRV parses a file called mc0:/BXDATA-SYSTEM/TITLE.DB (the X represents the
PS2's region code) to load graphic parameters for the PS1 game that was loaded
from the disc drive. There is a catastrophic buffer overflow in the parsing
routine that allows one to overflow the stack and execute arbitrary code by
rewriting the $RA register. If we load up our own TITLE.DB, with an entry for
every PS1 disc that we want to trigger the exploit, then we can take over the
PS2 boot process as soon as the disc is recognized and PS1DRV is executed.
</one paragraph gist>

The file exploit.c will have to serve as documentation on the exploit for
now, since I've been rushing to get this out and in people's hands.

If you use PS2 Independence for Evil - I AM NOT RESPONSIBLE.

All of the distributed source code is licensed under the Academic Free License
version 2.0. My copyrights _must_ remain intact if you choose to redistribute
the source package.

I'm looking forward to comments/criticisms about how the code can be improved,
and also creative uses for the exploit.


Using titleman
--

titleman allows you to create, add, and delete title entries from the TITLE.DB
file.

titleman supports to following options:

-c Create a new TITLE.DB file.
-a Add a title or a list of titles to TITLE.DB.
-d Delete a title or a list of titles from TITLE.DB.
-l List the contents of TITLE.DB.

-v Increase verbosity level.
-o Specify an output file (broken, don't use).

Examples:

$ ./titleman -c # Create a new TITLE.DB
$ ./titleman -a SCUS_000.67 # Add Castlevania:SOTN to TITLE.DB
$ ./titleman -a @title.lst # Add a list of titles found in title.lst to
# TITLE.DB (the '@' is required)
$ ./titleman -d PSXMAIN.EXE # Delete 'PSXMAIN.EXE' from TITLE.DB


Format of @list files
--

One title name per line. Comments are specified with ';' at the beginning of
the line.

Example:

; Castlevania: Symphony of the Night (one of my favorites :P)
SLUS_000.67

; Chrono Cross
SLUS_010.41


Further thoughts
--

Oh, if you or your company are looking for a low-level PS2 or GC hacker, I am
available for immediate contract work or other offers. My e-mail is the best
way to contact me.
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Old 08-19-2003, 08:07 AM   #10 (permalink)
Funran
 
Location: Norman, OK
Oh and to remind people, im not the guy who did all this tech jargen.
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Old 08-19-2003, 12:57 PM   #11 (permalink)
Insane
 
Location: Michigan
Quote:
Originally posted by Mr.Deflok
Are mod-chips like that available for the PS2?
I saw one that used the USB port, but that was along time ago and I don't know if it works. However, there is a new chip that is pretty nice. It has 2 roms, 1 of which is flashable. The first one always acts as a fail proof for the 2nd one. If games start to detect the new rom, you just burn a new one to a cdr, pop it in and it updates the 2nd rom. $80, but sounds well worth it.

Then again, and not saying you are, but I'm not afraid to take apart my PS2 and solder some wires
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