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Old 09-01-2006, 11:33 AM   #1761 (permalink)
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Quote:
Originally Posted by Lasereth
I'm still having a blast with the game. The only thing I don't like is when people in my guild fuck others over. We constantly have people getting full tier 1 (and in some cases full tier 2 and nefarian loot) and then gquitting or just quitting the game out of the blue for no apparent reason. Our unbelievable lack of mages has cancelled multiple AQ 40 raids, slowing our progress to a halt. I don't see how players can get 30+ epics from a guild, raid with them for a year, and then just gquit for literally no reason other than "wanting a change." That screws over our guild so badly.
yep, we had 3 people do that recently.. and then we downed Rag without them. fuckers got served.

One of them our MT he gquit in the middle of a raid to join another guild, which he ended up not getting into. he's NEVER going to get into another guild because people will tell all of them the story of him fucking everying mid-raid. The RL was trying to gear him up fastest so other warriors were not allowed to roll on some items so that they would go straight to him.

Needless to say we're not allowing any such thing ever again.
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Old 09-01-2006, 04:19 PM   #1762 (permalink)
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Quote:
Originally Posted by seretogis
Read your manual -- the honor/dishonor system was broken down and reconstructed as something to discourage city raids instead of something to discourage "unfair" PvP and encourage large-scale even-level battles. Why? Large scale PvP taxed their servers and would have made them do work if it happened often (AQ event on PvP servers = DOZENS of crashes in one night..)
What I'm asking is, are you suprised that it took the route it did? This game caters to mostly casual players, are you surprised in the least at the steps Blizzard took to make sure the player base can find a happy medium and just continue on with the game? All I'm saying is that if you expected more in terms of hardcore PvP, WoW was never ever built nor intended for the sole purpose of that. They never said it was, or it would be. BG's were mentioned in length, and with a good amount of discussion months before 95% of the players who played in the betas, got into the beta tests. Much less, before release. It was no secret as to what WoW would become, and it pretty much has just become that.

When your talking a 1,000,000+ player base, just in the US, the hardcore PvPer takes a backseat to majority, and if the majority says it has to change, it changes. Although, in my eyes, and yours, not always for the better. God knows I wish I could have killed 90% of the people on my server, but most those little carebear sand-pushing idiots would leave just as fast as they came if that were the case.

Needless to say, the PvP sucks. Period.

Last edited by Kurant; 09-01-2006 at 04:24 PM..
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Old 09-02-2006, 11:33 AM   #1763 (permalink)
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Quote:
Originally Posted by Kurant
What I'm asking is, are you suprised that it took the route it did? This game caters to mostly casual players, are you surprised in the least at the steps Blizzard took to make sure the player base can find a happy medium and just continue on with the game? All I'm saying is that if you expected more in terms of hardcore PvP, WoW was never ever built nor intended for the sole purpose of that. They never said it was, or it would be. BG's were mentioned in length, and with a good amount of discussion months before 95% of the players who played in the betas, got into the beta tests. Much less, before release. It was no secret as to what WoW would become, and it pretty much has just become that.
Well, I had hope that on a PvP server the PvP would be more meaningful than simply farming an experience-point-equivelant. At this point I don't even know why the distinction between PvE and PvP servers is made, since they are practically the same minus ganking in Hillsbrad and Western Plaguelands. High-end raiding guilds on Mannoroth don't even engage each other outside of raid instances anymore for the most part.

Blizzard isn't even attempting to find a happy medium, they are completely alienating their "hardcore" playerbase. The drop of raids down to 25 in the expansion along with the dumping of hero classes and obvious lack of desire to fix PvP will give a lot of people a reason to stop playing once the expansion hits.

Here's hoping Mythic doesn't make the same mistakes it made with DAOC in Warhammer Online. If it doesn't suck, I'll be branching my guild off into it.

Quote:
Originally Posted by Kurant
When your talking a 1,000,000+ player base, just in the US, the hardcore PvPer takes a backseat to majority, and if the majority says it has to change, it changes. Although, in my eyes, and yours, not always for the better. God knows I wish I could have killed 90% of the people on my server, but most those little carebear sand-pushing idiots would leave just as fast as they came if that were the case.

Needless to say, the PvP sucks. Period.
Lesson for the year, I guess:
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Old 09-04-2006, 02:37 AM   #1764 (permalink)
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I apologize for such a noob question but I am going to ask it anyway: When an item says +14 Attack Power does that mean both melee and ranged? I have seen items which specify ranged/melee but if it just says +xx Attack Power its applicable for both ranged and melee, yes? Thanks!
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Old 09-04-2006, 11:21 AM   #1765 (permalink)
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Yes, +AP on an item is for melee and ranged. +AP on a buff is melee only.

No one knows why, except for the recurring thought that blizzard hates hunters.
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Old 09-04-2006, 01:42 PM   #1766 (permalink)
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Ahh, I remember when battle shout did affect ranged. It was delicious.
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Old 09-05-2006, 01:18 AM   #1767 (permalink)
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it isnt that with casual. in another point of view.. its hardcore raid guilds for loot and casual gamers that dont have the time to put into constant raids that last all day.

pvp servers .. all ive ever seen is get to 60 so you can gank lowbies.. ive never seen a pvp fight where everyone was even matched below lvl 40..

even then a few 60's will show up and ruin it.

ive found i enjoy levleing toons to about 42 before i lose interest.

my frost mage with 41 pts in it with 10 in arcane for clearcasting is broke.

for a pve server i fear nothing anymore. hell i can go to silithus and round up anywhere from 24-38 toons and wipe them all with ease. and no fear of dying.. and all i have is 90% magisters.. no purples or such.. no dmg gear and no godly enchants on me.

why waste my mana pool on one target when im spec for aoe death.. i.e. and imp blizzard build from hell. heh hell if anyone needs a mage that is good with rep grinding and end content let me know.. my lothar server is just boring to hell now that everyone left for azgalor.

i play alliance but horde is fun to. cant beat a forsaken's racials with a priest.. they are godly
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Old 09-05-2006, 03:14 PM   #1768 (permalink)
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WOOT! made it to GM today!



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Old 09-05-2006, 05:50 PM   #1769 (permalink)
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Wow, that's quite the grind! Grats to you!

How long did it take of solid pvp?
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Old 09-05-2006, 06:48 PM   #1770 (permalink)
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Wow dude. That's impressive. Congratluations.
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Old 09-05-2006, 08:33 PM   #1771 (permalink)
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Quote:
Originally Posted by Gabbyness
Wow, that's quite the grind! Grats to you!

How long did it take of solid pvp?
12+ hours a day every day for like 8 months lol.. wait.. what month is this?
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Old 09-05-2006, 08:49 PM   #1772 (permalink)
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Quote:
Online Game, Made in U.S., Seizes the Globe
By SETH SCHIESEL
SEOUL, South Korea — At 10:43 p.m. one recent Saturday, in a smoky basement gaming parlor under a bank in this sprawling city’s expensive Daechi neighborhood, Yoon Chang Joon, a 25-year-old orc hunter known online as Prodigy, led his troops into battle. “Move, move!” he barked into a microphone around his neck as a strike team of some 40 people seated at computer terminals tapped at keyboards and stormed the refuge of the evil plague lord Heigan, fingers flying.

As Mr. Yoon’s orders echoed from speakers around the room, Heigan reeled under an onslaught of spells and swords. In six minutes he lay dead. The online gaming guild called the Chosen had taken another step in World of Warcraft, the online fantasy game whose virtual, three-dimensional environment has become a global entertainment phenomenon among the cybersavvy and one of the most successful video games ever made.

Less than two years after its introduction, World of Warcraft, made by Blizzard Entertainment, based in Irvine, Calif., is on pace to generate more than $1 billion in revenue this year with almost seven million paying subscribers, who can log into the game and interact with other players. That makes it one of the most lucrative entertainment media properties of any kind. Almost every other subscription online game, including EverQuest II and Star Wars: Galaxies, measures its customers in hundreds of thousands or even just tens of thousands.

And while games stamped “Made in the U.S.A.” have often struggled abroad, especially in Asia, World of Warcraft has become the first truly global video-game hit since Pac-Man in the early 1980’s.

The game has more players in China, where it has engaged in co-promotions with major brands like Coca-Cola, than in the United States. (There are more than three million players in China, and slightly fewer than two million in the United States. And as with most video games, a clear majority of players worldwide are male.)

There is a rabid legion of fans here in South Korea, which has the world’s most fervent gaming culture, and more than a million people play in Europe. Most World of Warcraft players pay around $14 a month for access.

“World of Warcraft is an incredibly polished entertainment experience that appeals to more sorts of different players than any game I’ve seen,” said Rich Wickham, who heads Microsoft’s Windows games unit. “It’s fun for both casual players and for the hard-core players for whom the game is more just than a game: it’s a lifestyle. Just as important, Blizzard has made a game that has a broader global appeal than what we’ve seen before.”

Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America.

One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly.

Since the game’s introduction in November 2004 the company has expanded to more than 1,800 employees from around 400. Almost all of the additions have been customer-service representatives to handle World of Warcraft players, helping them with both technical advice and billing concerns.

“Ultimately, what I’d like is for the user to feel like they are having a very polished entertainment experience,” said Mike Morhaime, 38, Blizzard’s president (and a gamer since he first encountered Pong in 1976). “We’d like players to associate our name with quality, so if they see a box on the shelf and it says Blizzard Entertainment, they don’t need to know anything more than that.”

The basic genre that World of Warcraft belongs to is called the massively-multiplayer online game, or M.M.O. The “massive” refers to the fact that in an M.M.O., thousands of players simultaneously occupy one vast virtual 3-D world. (In a more traditional online game like Quake or Counter-Strike, there are generally fewer than a dozen people in each arena.)

Blizzard runs hundreds of copies of the Worlds of Warcraft universe, known as servers, and there might be a few thousand players on any server at any given time. There are servers customized for six written languages: English, both simplified and traditional Chinese, Korean, German and French. Spanish is in development.

To begin, a player creates an avatar, or character, customizing its physical appearance as well as race and profession, each of which has different skills and abilities. An elf druid might specialize in healing, for example, while an orc rogue could be an expert in stealth and backstabbing. The player is then set loose in a huge colorful fantasy world with cities, plains, oceans, mountains, forests, rivers, jungles, deserts and of course dungeons.

The players can explore on their own or team up with others to conquer more imposing challenges. As a character completes quests and defeats monsters, it gains new abilities and collects more powerful magical equipment that in turn allow it to progress to the next set of challenges. Players can fight other players if they choose, but much of the focus is on teaming up with other users in guilds like the Chosen to battle automated foes.

There were massively-multiplayer games before World of Warcraft, just as there were MP3 players before Apple’s iPod. Like the iPod, World of Warcraft has essentially taken over and redefined an entire product category.

“I think the real key to WOW’s success has been the sheer variety and amount of things to do, and how easy it is to get into them,” said Kim Daejoong, 29, a doctor of traditional herbal medicine in Iksan, Korea, who had traveled to Seoul for one of the Chosen’s regular in-person sessions.

“Hard-core gamers will play anything, no matter how difficult it is,” Mr. Kim said. “But in order to be a mainstream game for the general public, it has to be easily accessible, and there have to be lots of things for you to do, even alone. What WOW has done better than other games is be able to appeal to both audiences — hard-core players and more casual players — all within one game and bring them together. That’s why you’ve seen people all over the world get into the game.”

Hours after the Chosen finished their raid in Seoul, a United States guild called Violent stormed Blackwing Lair, home of the black dragon Nefarian and his minions.

One of the players was Jason Pinsky, 33, the chief technology officer for an apparel company in Manhattan. Mr. Pinsky is not unusual among serious players in that he has logged more than 125 days (3,000 hours) on his main character, a hunter.

“I play this game six nights a week from 8 p.m. to midnight,” he said in a telephone interview. “When I say that to people, sometimes they look at me a little funny. But then I point out that most people watch TV at least that much, and television is a totally mindless experience.

“Instead of watching ‘The Lord of the Rings’ as a three-hour experience, I am now participating in the epic adventure.”

It is rare for guilds in North America and Europe to get together in real life, partly because of geographic distance and partly because of the social stigma often associated with gaming in the West.

In Asia, however, online players like those in the Chosen often want to meet in the flesh to put a real face on the digital characters they have been having fun with. Even in the United States, more and more players are coming to see online games as a way to preserve and build human connections, even if it is mostly through a keyboard or microphone.

“Think about it: I’m a 33-year-old guy with a 9-to-5 job, a wife and a baby on the way,” Mr. Pinsky said. “I can’t be going out all the time. So what opportunities do I have to not only meet people and make new friends but actually spend time with them on a nightly basis? In WOW I’ve made, like, 50 new friends, some of whom I’ve hung out with in person, and they are of all ages and from all over the place. You don’t get that sitting on the couch watching TV every night like most people.”
$1BILLION???????? OMFG!!!! that's a nice chunk of change for any company let alone a gaming company.
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Old 09-06-2006, 10:49 PM   #1773 (permalink)
Please touch this.
 
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Here's what one warrior and one paladin can do vs 10 horde.

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Old 09-07-2006, 04:52 AM   #1774 (permalink)
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44 min WSG game, ouch. Did they turtle you? Turtle games were the worst in my CP farming group. Looks like you were in a PuG though, I usually would just run around killing people in PuGs because no one ever listens.
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Old 09-07-2006, 08:21 AM   #1775 (permalink)
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That was just pure straightup ownage, really. When I wasn't carrying the flag, I was in their base with my paladin friend, waiting for them to show up with our flag and I just mowed them down. When I had the flag, we took advantage of the fact that everyone was focused on me, so Lunce just stood back and healed while I took everyone out one by one. They were like lemmings, throwing themselves at me to get killed. It was simply a case of Bonereaver's Edge meets a bunch of Horde in instance blues.
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Old 09-07-2006, 08:50 AM   #1776 (permalink)
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Warrior/Paladin duos are disgusting, and them focusing on you just made it even better. When I played my Shaman in my organized WSG groups I was usually helping the flag runner with earthbinds/NS+heal/poison cleanse. Going against a group that has a Paladin that knows how to play his/her class is such a pain in the ass. Blessing of Freedom was so annoying, but luckily I had my Purge key bound to my mouse so it was just a click away.

Just looked at the scoreboard again, you and Lunce were tearing shit up obviously. 79 and 80 HK's, lol. Paladins are such a huge asset to Group PvP it's such a shame majority of them don't know how to play their class and want to go Retribution thinking they can kill shit.
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Old 09-07-2006, 09:56 AM   #1777 (permalink)
Lost!!
 
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You still in Silvermoon Halx?....You and my mage might meet up. Silvermoon and Windrunner are on the same server I guess
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Old 09-07-2006, 01:11 PM   #1778 (permalink)
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well my friend and i started on onxyia last month .. bonechewer is just too old to get anywhere on a horde pvp server. So far with in two months the aq started, and thunderfury can be linked in chat without getting bumped to log in screen.

I've come to find out outta all the toons i play a pally and a priest are my fav classes to play.

funny thing about a priest now. everyone screams to me to go shadow till 60 but at lvl 44 ive gone disc/holy all the way. I dont have downtimes nor do i die that often. Ive even gotten posts from alliance rogues saying they fear disc/holy over shadow.. and ive seen others post the same on other realm forums.

Granted this is after the priest revamp.

my mage on Lothar at lvl 60 has constantly suffered setbacks. Seems every guild i can get into are just a ton of drama queen tardastick noobs.

the current one im in seems ok. but yet again the lack of healing and items is annoying.

somehow im lost to the fact i believe the game is created in steps.. you get your T0 set then go to MC for the T1 then you move on to T2 then T3. yet alot of guilds ive tried .. are bypassing a lot of content to try straight from blues and green to T1-T2 items. Yet i dont see anyone getting a single purple from this.

back to me and my friend. we seem a bit stuck atm. onyxia is a new server pretty much still. yet i cant get over the fact im wasting my time. he wont be lvling much of anything till the xpac is out so he can play a BE rogue. Me im gonna probally play a BE preist or pally havent decided yet.

Ill take jewel crafting for a prof. Does anyone know if and when its out the jewels we will be using are the same in the current state of the game or all new gems that you mine? Ive been stocking gems lately and was just wondering if im wasteing my time.
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Old 09-07-2006, 04:15 PM   #1779 (permalink)
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Me and the paladin officer in my guild can kill 3-8 60 horde with relative ease. There's nothing worse than a bad paladin, but there's nothing stronger than a good paladin at your side. This guy gets personally offended if people in his group die...his "code of honor" is to keep you alive, if you get my drift.

My guild is still cockblocked on Huhuran due to the mage absence. We're still clearing up to Huhuran reasonably well but it just doesn't go past 15% before we all die.

I really like gearing up my warrior. It's very satisfying being in the top 5-10 best geared warriors on the entire server. The best part is that I worked for guild progression and stayed in the same guild for a year and a half and it paid off. I hate guild-jumpers and people that use guilds for loot and leave...it's far more rewarding to get amazing loot from hard work and loyalty.
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Old 09-07-2006, 04:22 PM   #1780 (permalink)
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Ya, still on Silvermoon, but I'm looking to transfer. After being on the server for so long, you hear enough bad stories about everyone to make it like every single guild is infested with lowlifes. Half the guilds I don't want to join because I hate people in there. The other half dont want me 'cause they've heard some tiny little bad thing about me. Ahh drama.

It doesn't matter if you're respectable or not. If you piss off one person, you suddenly have 100 people spreading bad things about you.

WTB new server
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Old 09-12-2006, 11:29 AM   #1781 (permalink)
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I just started raiding with my 60 lock (she took a long time to get there, mostly because she got REALLY boring from about 42-58). I did my first AQ 20 run last night with my guild, and it was awesome! I got these: http://www.thottbot.com/?i=52596 All it did was feed my addiction to loot and adrenaline. I'm missing my first MC run tonight because our server is down for 36 hours for hardware upgrades, but next week is better anyways as I am upgrading my motherboard and memory this weekend. But I'll be running AQ again tomorrow night if the server is back up. Knowing Blizzard, it won't be.
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Old 09-12-2006, 11:56 AM   #1782 (permalink)
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Quote:
Originally Posted by onesnowyowl
I just started raiding with my 60 lock (she took a long time to get there, mostly because she got REALLY boring from about 42-58). I did my first AQ 20 run last night with my guild, and it was awesome! I got these: http://www.thottbot.com/?i=52596 All it did was feed my addiction to loot and adrenaline. I'm missing my first MC run tonight because our server is down for 36 hours for hardware upgrades, but next week is better anyways as I am upgrading my motherboard and memory this weekend. But I'll be running AQ again tomorrow night if the server is back up. Knowing Blizzard, it won't be.
I didn't think I'd like raiding either.. but I must admit it is really fun when it all comes together.
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Old 09-12-2006, 12:11 PM   #1783 (permalink)
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Quote:
Originally Posted by Cynthetiq
I didn't think I'd like raiding either.. but I must admit it is really fun when it all comes together.
I think part of it is my guild...it's casual but we're all pretty active, and I genuinely like the people in it. A few of the members are friends in real life, so I know I can count on them to help. It's really a nice feeling.
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Old 09-12-2006, 01:04 PM   #1784 (permalink)
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See, that's where it starts. It starts with a close group of cool people that you like raiding with and you like as people. Then somewhere along the line, the drama queens in the group fuck everything up and the guild falls apart. But by that time you're so into raiding and so into loot that you have to find another guild. So you do, and maybe some of your friends come with you, but generally these new kids are a bunch of stupid scrubs. They've got more progress under their belts and you're getting all kinds of loot because it would've been de'd, but you spend most of your time talking to your friends from your old guild because they're cooler anyway. And then at some point you get totally fed up with the new scrubs that you landed with and loot and scoot to get yourself into a premier raiding guild on the server and find yourself raiding for 7 hours a night and farming another 3 hours a day to keep up the habit.

It's a dark, dangerous spiral. Something wicked this way comes...
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Old 09-12-2006, 01:23 PM   #1785 (permalink)
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OMG Frosstbyte. So true.

Then your ability to type coherent sentences disappears.

I made rank 10! Thats all I really wanted. Now, I put a ZG enchant on my new shoulders and I am good to go. Considering it would take me until Christmas to make rank 14, I am not willing to make the sacrifice.
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Last edited by Halx; 09-13-2006 at 10:06 AM.. Reason: Automerged Doublepost
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Old 09-15-2006, 07:37 PM   #1786 (permalink)
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Greetings All,
I was wondering if anyone could give me some advice on starting a PvP Shammy. Given their multiple abilities I am not sure what stats I should be collecting? Agility, Strength, Intellect? I have put my first talents into the Elemental Tree and then I plan on the Enchancement Tree. Any further tips for a noob shammy would be appreciated like when do I use a shield instead of a 2H? I really only plan on being a PvP monster. Many thanks!
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Old 09-16-2006, 10:06 AM   #1787 (permalink)
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As a warrior, the only shaman who give me a hard time are the enhancement shammies who get their windfury to proc twice in a row. As a druid, elemental shammies kick my ass the most (though, all shammies really do) with their interrupts.

Its my understanding that the rank 12/13 armor is best suited for enhancement, but I could be wrong.
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Old 09-16-2006, 12:26 PM   #1788 (permalink)
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Enhancement is the primary PvP spec for shamans. You should be looking for well-rounded armor that doesn't let you go OOM too fast, but also provides decent strength (AP) and agility (crit). Stamina never hurt anyone either.
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Old 09-16-2006, 02:16 PM   #1789 (permalink)
Lost!!
 
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Quote:
Originally Posted by Halx
Ya, still on Silvermoon, but I'm looking to transfer. After being on the server for so long, you hear enough bad stories about everyone to make it like every single guild is infested with lowlifes. Half the guilds I don't want to join because I hate people in there. The other half dont want me 'cause they've heard some tiny little bad thing about me. Ahh drama.

It doesn't matter if you're respectable or not. If you piss off one person, you suddenly have 100 people spreading bad things about you.

WTB new server

Ya im glad no one really knows me but my guild, when I was lvling I just tried to keep to myself and let everyone else do the bitching, but back then the pugs where ok now a days its a pain in the ass, unless your a healer its hard to get a party to go do like UBRS.
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Old 09-17-2006, 08:09 PM   #1790 (permalink)
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HUHURAN DOWN!!!!!!!!!!!!!!!!!!!!!!!!!

We got a few tries on the Twin Emps tonight. Wow...that's gonna take some learning.
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Old 09-17-2006, 09:29 PM   #1791 (permalink)
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Congrats man. Welcome to the "exciting" part of AQ40. The most brutal and time consuming trash in the game combined with the touchiest fights. GOOD TIMES!

As always, if you need/want help, feel free to ask. I'm happy to have my brain picked.
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Old 09-18-2006, 07:01 AM   #1792 (permalink)
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Quote:
Originally Posted by Lasereth
HUHURAN DOWN!!!!!!!!!!!!!!!!!!!!!!!!!

We got a few tries on the Twin Emps tonight. Wow...that's gonna take some learning.
nice!!! I'm looking forward to getting there, we've still got Ossirian in AQ20 and all of BWL, but we're finally consistent with MC.

We went to BWL for the first time Saturday night. Again, was like watching a keystone cops episode.
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Old 09-18-2006, 09:35 AM   #1793 (permalink)
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Grats Las!

So our guild again had around 7 vets (8/8 tier-2, 2k dkp, etc) leave. We had become slightly stagnant and a chain reaction took place with /gquits. We recruited a bunch of new people and had to re-gear and re-teach the fights, however we're finally back on track this past weekend. We downed Huhu for the first and only time two months ago and we just got our first Sartura and Fankriss kills since then. Huhu to 15% on our first evening of attempts and we're hoping to get her again this coming weekend.

It's really nice to see such a good group of people prevail through such a devastating blow. Recruiting well-fit people then wiping on Razorgore since we had to re-learn it as a cohesive group sent lots of trial members fleeing to other guilds. After we finally got to Huhu again, we immediately cut our other raids and added an entire second night of AQ attempts to our schedule. Here's to proactiveness during otherwise crap, demoralizing situations.
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Old 09-18-2006, 10:19 AM   #1794 (permalink)
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Quote:
Originally Posted by -Ever-
Grats Las!

So our guild again had around 7 vets (8/8 tier-2, 2k dkp, etc) leave. We had become slightly stagnant and a chain reaction took place with /gquits. We recruited a bunch of new people and had to re-gear and re-teach the fights, however we're finally back on track this past weekend. We downed Huhu for the first and only time two months ago and we just got our first Sartura and Fankriss kills since then. Huhu to 15% on our first evening of attempts and we're hoping to get her again this coming weekend.

It's really nice to see such a good group of people prevail through such a devastating blow. Recruiting well-fit people then wiping on Razorgore since we had to re-learn it as a cohesive group sent lots of trial members fleeing to other guilds. After we finally got to Huhu again, we immediately cut our other raids and added an entire second night of AQ attempts to our schedule. Here's to proactiveness during otherwise crap, demoralizing situations.
Exact same shit has happened to our guild. Once last March, and again this past summer. To give you an idea of our guild: there are about 6 people in the guild who were in the guild during our first Ragnaros kill.

The only classes we have actual guild loyalty out of are warriors, priests, and paladins. All the other classes leave and are replaced about every 2 months. If we never had the first chain reaction gquits take place, we'd be halfway through Naxxramas right now. Oh well. The core raiders in my guild who are still there keep it going strong and I'll be there until it's gone.
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Old 09-18-2006, 10:23 AM   #1795 (permalink)
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Originally Posted by Lasereth
Exact same shit has happened to our guild. Once last March, and again this past summer. To give you an idea of our guild: there are about 6 people in the guild who were in the guild during our first Ragnaros kill.

The only classes we have actual guild loyalty out of are warriors, priests, and paladins. All the other classes leave and are replaced about every 2 months. If we never had the first chain reaction gquits take place, we'd be halfway through Naxxramas right now. Oh well. The core raiders in my guild who are still there keep it going strong and I'll be there until it's gone.
Interesting thought... of the original guild members from our join dates, there are only 3 other members from the original group. Skogafoss and I have thought about joining another guild but from the looks of the forums here and Wow, the changes will happen pretty consistently.

We had 2 people leave right at the last Rag kill, father and son team, father got the Blade of Perdition and exhausted all his DKP and then left the guild. At least he only recently joined in the past 4 weeks, but still.
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Old 09-19-2006, 12:06 AM   #1796 (permalink)
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Well, I missed our Sapphiron kill tonight. I was too busy spending the weekend with my girlfriend (who regretably plays on a different server) to get in for any of the practice runs so I didn't get in for the kill. I did, however, get in for a pass on Kel'Thuzad and that guy is one mean bastard. It's not nearly as precision a fight as Four Horsemen, but it's definitely going to require some serious practice and coordination to get down.

They're doing a hardware upgrade on our server this week, so mega-downtime, unfortunately, but we hope to get in a kill notwithstanding. Hopefully we can sneak in on the top 10 worldwide list.
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Old 09-19-2006, 01:39 PM   #1797 (permalink)
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I wanna join Drama! Damn, I'd really like to join a team that plays at a high level because I know I can keep up. Unfortunately, I don't have the gear.
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Old 09-20-2006, 10:29 AM   #1798 (permalink)
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Quote:
Originally Posted by Halx
I wanna join Drama! Damn, I'd really like to join a team that plays at a high level because I know I can keep up. Unfortunately, I don't have the gear.
Is Frosstbyte in Drama?
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Old 09-20-2006, 11:52 AM   #1799 (permalink)
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Yes, Frosstbyte is in Drama. My character is Kaesth. I joined in late April/early May, so I was around for the C'thun, Ouro and Viscidus kills, as well as all of Naxx. Been a pretty wild ride, since a year ago I was firmly in a guild that had 10 members and had no interest in raiding. How things change.
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Old 09-21-2006, 09:53 AM   #1800 (permalink)
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Quote:
Originally Posted by Frosstbyte
Yes, Frosstbyte is in Drama. My character is Kaesth. I joined in late April/early May, so I was around for the C'thun, Ouro and Viscidus kills, as well as all of Naxx. Been a pretty wild ride, since a year ago I was firmly in a guild that had 10 members and had no interest in raiding. How things change.
Wow very cool. I hear about you guys every once in a while. Are you horde or alli? Have any ctprofile links?

I play horde on Mal'ganis. It's an extremely competitive server with Elitist Jerks, Aeternus (sunshine), recently-transfered Aurora, and a few hardcore alliance guilds as well. I've personally never been beyond Huhu but it's mostly because of friendly ties in my guild (which has been extremely unstable recently )

http://ctprofiles.net/2619754
http://ctprofiles.net/2833511
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--Acknowledge your weaknesses--

Last edited by -Ever-; 09-21-2006 at 09:57 AM..
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