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-   -   Evil Genius (https://thetfp.com/tfp/tilted-gaming/68021-evil-genius.html)

00111000 09-05-2004 10:53 AM

Evil Genius
 
If you havent had a chance to look at the demo I highly suggest it. This game is a lot like Dungeon Keeper in which you build a lair and command your minons to do your bidding. I had a lot of fun building wacky lairs and interrogating agents who thought they were wily enough to make it past my guards. So, check it out...it's good fun and the full game will be damn fun...I'll be picking that one up for sure.

NeverBorn 09-05-2004 08:16 PM

I really don't know what to think about this game. I mean I sorta want it just to be an egotistical dictator, but I don't know if its too much sims.

Locobot 09-05-2004 11:20 PM

looks fun... DLing....

fhqwhgads 09-06-2004 01:53 AM

Quote:

Originally Posted by 00111000
If you havent had a chance to look at the demo I highly suggest it. This game is a lot like Dungeon Keeper in which you build a lair and command your minons to do your bidding. I had a lot of fun building wacky lairs and interrogating agents who thought they were wily enough to make it past my guards. So, check it out...it's good fun and the full game will be damn fun...I'll be picking that one up for sure.

Based on this recommendation, I grabbed the demo and played through it twice. Kick ass! It was very enjoyable. You nailed it when you said it was a lot like Dungeon Keeper. I also got a nostolgic Theme Hospital vibe from it too. Good times.

portwineboy 09-09-2004 03:36 PM

I played the demo a couple of three times too. This gameplay was a lot of fun and I was bummed I couldn't rush out to the store and buy it right away. Designing the base is going to be sweet, with traps and security doors and red alerts. Very cool! The humor and 60's spy style is very much in the vein of No One Lives Forever.

Homey_V 09-09-2004 08:17 PM

I downloaded the demo as a curiousity and I LOVE THIS GAME!
The atmosphere as portwineboy said is great and very 60's spy style. The interface is slick and easy. The graphics are great and its just damn fun to be evil and get to gloat! I highly reccomend this game to anyone who remotely enjoyed simcity or the sims or even NOLF. Its fun, easy and amusing.

fhqwhgads 09-10-2004 07:53 AM

I definitely have the whole "Austin Powers" vibe running through my head while playing the demo. I can't wait to pick up the full version.

Pellaz 09-10-2004 12:15 PM

Thanks for calling attention to this, now that I've played it, I'll definately pick it up when it comes out.

One thing though-SOMEONE better be making a "Hesh" henchman. Preferably one that will bite anything.

portwineboy 10-10-2004 05:21 AM

I've been playing EG for about week now and I think most of the critical reviews are pretty unfair. Gamespot in particular, it seems like the reviewer didn't know how to play the game (it's difficult) and bashed it due mostly to his misunderstanding. In example the original (now edited) review said that there was no manual save system. EG's save system is just like many other games, autosaves, quick saves and manual saves from the menu. How do you review a game and not figure out how to save? Anyway.

The game requires a lot of patience and has a pretty big learning curve. It looks simple from the outset but unless you want your hidden lair overrun with government agents you need to manage your life of crime carefully.

Lair design/trap enplacement are crucial to the game. Knowing a little trick that the game autosaves whenever super agents (your enemy) are about to appear on the World Domination map is critical too. (You can switch to the map and tell you agents to hide, they will unhide themselves in a few minutes after the bad guys are gone.) Manage your heat by moving agents out of territories and allowing the heat to die down a bit. Build your lair with your barracks, mess hall and other non-heat inducing rooms at the front. That way any enemy agent who gets in your lair will find nothing of interest. (a rifle rack generates heat if seen, a bed does not). Don't put traps in hallways frequented by minions as they will set them off occassionally and get caught in them if they are nearby when a bad guys sets them off. One recent solution I read was to build hallways that go nowhere and line them with traps, that way your minions will stay out but enemy agents may wander down there. (Sometimes agents get in your lair by "tunnelling" and just showing up in a room, this can be frustrating but a good security system will alert you). Use your social minions to psychologically weaken enemy agents and they will get so confused they sit around in a daze.

I'm certainly not an Evil Genius yet and I didn't mean for this to be a review or a guide, but if you are interested in this game enough to put some time into learning how to play you'll probably enjoy yourself. The game could use more humor, more actions for your EG (they can't do much) and better tie in from the lair screen to the world domination screen. (just knowing that an autosave means something is happening on the world screen isn't good enough)

I like it and it dragged me away from Sims2, which can only be a good thing.

Captain Pants 10-10-2004 08:03 AM

I played through the demo a while ago, and hated it... However, it looks like I gave up too early, and missed out on a lot of stuff... Maybe I'll give it another try...

mkultra 10-10-2004 11:45 AM

The demo doesn't do it justice, in the actual game there's less emphasis on constantly getting attacked. And I have to say the big red button of doom is the funniest trap in the game.

t3m3st 10-10-2004 08:11 PM

touched it. loved it.
I'm really excited about this game. I just don't have time for a game like this right now. Interrogation rocks


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