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Old 10-02-2003, 04:05 PM   #1 (permalink)
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Half-Life 2 Source Code LEAKED...so what's a source code good for anyways???

Hey there...I found out that HL2's source code has recently been leaked...LOL...I KNEW something HL2 related would be leaked sooner or later after seeing what happened to Doom 3 Alpha (Fun game BTW...)...so what's a source code good for anyways??? It's not the game itself is it??? I don't think it is...so why would anyone want such a thing??? Just wondering...THANX
C'YA ?:-D
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Old 10-02-2003, 04:14 PM   #2 (permalink)
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You are aware that software is usually written in something called "code" and then compiled into an executable formate right? The source code is the code for the game... Usually the only people who have the source code are the developers themselves.

So yes, it basically IS the game.
Although I'm not too sure how it's supposed to be played without all the supporting files (models and maps and sounds etc.), so maybe it was a bit more than the source code leaked.
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Old 10-02-2003, 05:30 PM   #3 (permalink)
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You can't really play with the source code because you still need all the game's geometry, textures, sounds, maps, and other incidentals. The source code is the uncompiled software code in a high level programming language. Source code, unlike compiled code, includes comments, meaningful identifiers for variables, and is ordered in multiple files with an understandable hierarchy that makes it readable and understandable.

You can decompile existing code into a high level language but it isn't really readable because you don't know the name or signicance of each block of instructions and data.

Game engines like the UT2k3, DoomIII, Half-life2, represent huge investments of time and money and engine licensing represents a lucrative business. Now any and all techniques used in the rendering or sound engine can be copied or imitated freely by anyone with the source code. They could incorporate it into their own engine with no one being the wiser. Code checkers can tell if something is lifted straight, but certain intellectual property like algorithms and architectural ideas can't be traced.

I would give my first born child to have just one hour to learn from it =)
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Old 10-02-2003, 05:31 PM   #4 (permalink)
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More importantly - and more distressing - having the source code in hand will let people begin to hack and devise cheats for the game before it hits the streets.

Something to keep in mind the first time you boot up the multiplayer component of HL2 (the surprise of which was given away in that source code).
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Old 10-02-2003, 06:24 PM   #5 (permalink)
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Quote:
Originally posted by mrquackers
More importantly - and more distressing - having the source code in hand will let people begin to hack and devise cheats for the game before it hits the streets.

Something to keep in mind the first time you boot up the multiplayer component of HL2 (the surprise of which was given away in that source code).
Yup, this is the main problem I have with it. I mean, there's enough cheats for half-life and its mods WITHOUT having access to the source code, with the source code they can easily build the hacks around the anti-cheat components, or even straight into the engine itself.
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Old 10-02-2003, 07:22 PM   #6 (permalink)
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yes this is indeed a huge problem for the community.

it will aid the bad guys create cheats.

it important to note that open source is generally better and more secure than closed source software because there are more good guys than bad guys looking at the code and reporting fixes.

unfortunately all the good guys in this situation who are not part of valve wont be coming close to the source with a 100 km pole , in order to avoide tainting.

This leaves valve alone and one step behind in a fight that was even supposed to start yet..
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Old 10-02-2003, 07:33 PM   #7 (permalink)
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Buh bye firstborn son...
[EDIT] Doh! fooled...[/edit]
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Last edited by kel; 10-02-2003 at 07:37 PM..
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Old 10-02-2003, 08:35 PM   #8 (permalink)
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It isn't right. This sucks.
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Old 10-02-2003, 10:13 PM   #9 (permalink)
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Definately sucks indeed, but I wouldnt worry TOO much.

From what I hear these 3 things rule over the leak:

1 - The leak is a month old

2 - This past month, is where most of the stuff was thrown together, so it is likely the the content in the leak is very incomplete, but still shows off quite a few things.

3 - They are changing some of the code (CD Key logarithms, some other things I cant think of at the moment)

Anywho, I hope the find and catch the bastard who did this, and jail his arse for a long long time.
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Old 10-02-2003, 10:26 PM   #10 (permalink)
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knowing our system, he'll be in jail longer than a murderer.....
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Old 10-02-2003, 10:40 PM   #11 (permalink)
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Quote:
Originally posted by mrquackers
Something to keep in mind the first time you boot up the multiplayer component of HL2 (the surprise of which was given away in that source code).
HAH!!! I KNEW that TF2 would be shipped with HL2!!! They've payed too much attention to CS and barely ANY to TF...they were a bit TOO quiet about TF and TF2...Now I don't know which one I'm gonna be able to play with first...should I play TF2 first or HL2 first??? To TF2 or HL2...THAT is the question...You know what...this will prolly delay HL2 even MORE...unless Valve is stoopid they will have to change the source code completely or else there will be hacks EVERYWHERE

Are there any kind of files that you can get out of the source code or any interesting stuff??? Just wondering...THANX
C'YA ?:-D
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Old 10-02-2003, 10:44 PM   #12 (permalink)
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Whoever released it is really STOOPID!!! What s/he SHOULD have done was wait until the release date of HL2 and THEN release the source code...BWAHAHAHAHAHA!!! That would have been the most evil...LOL...the person screwed up...s/he could have done a better job of being evil
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Old 10-02-2003, 10:49 PM   #13 (permalink)
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Hey...check out this pic I found...wonder if it's real:
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Old 10-03-2003, 03:03 PM   #14 (permalink)
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Well, i imagine valve has some serious work on their hands now.

They'll need to figure out who got to it, etc. I think they need to take a little mroe time with corporate security, though. From what I've read, most of the hacking was done by using the buffer overflow problem with Microsoft Outlook. I know MS had a patch for that a while back, didn't they?

After that's done, I suppose they shoudl rename ALL routines, ALL function calls, ALL variables, and probably change how some stuff works so the hackers dont have a chance.

Seems like a tall order. Hope they get it done right this time. I, for one, was really let down when I heard this. I guess there will be more people jumping on the Max Payne bandwagon while they wait, then, eh?
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Old 10-03-2003, 03:14 PM   #15 (permalink)
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i wouldnt worry about it too much, there are sometimes numerous prerelase beta code versions floating around before a game goes gold. Even if the code is "current" and valid.. they have a month or 2 to change variables and work on securing functions, which will go a lot faster since the bulk of the work is done already.

99% of people getting the code wont know what to do with it anyway..
Hell the homworld code just went public as well.. Totally useless without supportiv files and subsystems.
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Old 10-04-2003, 05:06 AM   #16 (permalink)
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The only thing that really worries Valve, imo, is the ability to cheat.

With the source code, it would be pretty easy to make multiplayer cheats, with multiplayer and mods being what Valve is really banking on...
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Old 10-04-2003, 05:12 AM   #17 (permalink)
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Ganguro, was it the Homeworld 2 code that leaked? Or just the code for the original game?
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Old 10-04-2003, 08:53 AM   #18 (permalink)
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I guess the thing that worries me most about this is that Valve will be leasing their HL2 engine to third-party developers. I guess now, some renegade programming team could hack together a graphically kick ass game without paying a dime to Valve using the stolen source. I'm sure Valve has been shitting bricks over this one...

... can't wait to get my hands on it and see how it works. heheheh.
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Old 10-04-2003, 10:08 AM   #19 (permalink)
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Quote:
Originally posted by mrquackers
Ganguro, was it the Homeworld 2 code that leaked? Or just the code for the original game?

Homeworld 1 source code/ engine was released, not leaked. It was done on purpose and can be found here: http://www.relic.com/rdn/
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Old 10-04-2003, 11:06 AM   #20 (permalink)
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There will be more cheaters and the Keygenerator will have to be changed. Those aren't that big of a deal but the main problem is now all of HL's rivals will be able to see how they do their physics and most importantly their AI system. That has to piss off the programmers. I know I would.
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Old 10-04-2003, 11:08 AM   #21 (permalink)
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Quote:
Originally posted by Ganguro
Homeworld 1 source code/ engine was released, not leaked. It was done on purpose and can be found here: http://www.relic.com/rdn/
Ah. Ok, thanks. I've heard whispers of other invasions into developer systems, etc. - was trying to see how widespread the leaking had become.
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Old 10-04-2003, 07:53 PM   #22 (permalink)
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Half Life 2 ???

hey whats up everyone, I'm getting excited about HL 2 coming soon, and I would like to know if anyone can tell me about what I need to play this game...

My actual PC is a 2.0 GHz with 512 Ram, and more than enough space on my hard drive.
One thing though: my graphics card is the one that came with the computer when I bought it (at Gateway). I don't know what it is, and it probably sucks. I think I have enough processor power as well as ram and Hard Drive space, but is there anyone of the computer freak community that could tell me a good graphic card that could handle HL 2?
My first post as a thread... thanks for answering...
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Old 10-04-2003, 07:57 PM   #23 (permalink)
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How much do you want to spend on a graphics card?

And what kind of processor/RAM is that? If you have a 2.0 Celeron with 512 MB of PC133 RAM, you'll probably have trouble with Half-Life 2.

-Lasereth
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Old 10-04-2003, 08:13 PM   #24 (permalink)
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Will my specs be enough to run HL2?

P4 1.6 GHz / 384 MB DDR @ 266 MHz / 50 GB HDD / Radeon 9000 Pro Atlantis 64MB DDR VIVO / Win XP Pro, DX9
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Old 10-04-2003, 08:25 PM   #25 (permalink)
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It's too hard to say right now. The game could have strict requirements, or it could be very scalable so it can be played on most machines.
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Old 10-04-2003, 08:27 PM   #26 (permalink)
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The specs for playable Half-Life 2 are really, really low. You'll be able to run it, but maybe not run it *well.* You never know until it comes out, though.

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Old 10-05-2003, 03:11 AM   #27 (permalink)
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The way HL2 is designed, you don't a powerful computer, just a powerful video card. Anything with 128 MB DDR + will run amazing.
 
Old 10-05-2003, 03:42 AM   #28 (permalink)
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It is going to take Valve so much longer to put out HL2 now
 
Old 10-05-2003, 07:23 AM   #29 (permalink)
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Half Life 2 source leak confirmed - Oops! Or maybe it's a marketing wheeze

http://www.theinquirer.net/?article=11913


Half Life 2 source leak confirmed - Oops! Or maybe it's a marketing wheeze

By INQUIRER staff: Friday 03 October 2003, 09:56

GABE NEWELL has made an official statement about the rumoured leak of the Half Life 2 source code here.
Apparently, someone has been sniffing around Valve Software and the source code was downloaded directly off of Valve computers. This appears to have been a targeted attack at Valve, as it exploited a vulnerability in Outlook (vulnerabilities in Microsoft software? Heaven forbid!) and installed a keystroke recorder on individual systems. In addition, Gabe’e e-mail has been accessed several times since September 11th, 2003.

While the source code does not include the full game, the source code of the engine can be examined to create exploits in the game. Speculation is running rampant about Steam’s ability to detect hacks, but finding work-arounds with the source code is much easier than trying to decipher compiled information.

There are also components to the source code that reveals new weapons, and work already completed on several mods. While some people might think, "big deal", there is a high stakes game happening this fall with several prominent titles vying for the gamers dollar. This is a painful blow to Valve. µ
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Old 10-05-2003, 10:01 AM   #30 (permalink)
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If a developer wanted to work on a new game, looking at the HL2 source would be worthless to them. The code itself is already a few years old, and some parts of it are 4-5 years old. And Valve doesn't have any code Gods like iD does, so the code is pretty standard. By the time a developer spends 1-2 years coding up their game using the HL2 source, it will be outdated by the time it is released. That's the nature of the beast. Now if the source was leaked a year ago, then it would be a total different story. Developers could of rushed things and had their HL2 source based game out around the same time as HL2, with enough time to change things around so no one catches on.
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Old 10-05-2003, 01:26 PM   #31 (permalink)
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Quote:
the time a developer spends 1-2 years coding up their game using the HL2 source, it will be outdated by the time it is released.
Consider the following: Quake 3 Arena was released to the public on the 21 October, 2000. Almost three years later, Jedi Knight: Jedi Academy was released 16 September, 2003. This new game is not outdated. Gamespot.com gives Jedi Knight a decent rating of 8.4/10. I would hardly consider an 8.4 an "outdated" game.

Sure, the Quake3 engine was done by "code Gods" iD, but then consider that the original Half-life was released 31 October, 1998. James Bond 007: NightFire was released four years later using the Half-life engine, and Counter-Strike: Condition Zero is due out next month which also uses the old Half-life engine.

My point is this, the Half-life2 engine is not outdated, and nor will it be for probably the next three or four years. That should allow plenty of time for developers to release great games using the HL2 engine, and trust me they will. Now the only trouble is did the developers pay for rights to use the engine, or did they steal it?
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Old 10-05-2003, 03:55 PM   #32 (permalink)
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I was looking at the graphics for HL2 on that 600MB e3 video today and thought to myself, "wow, that shit looks like bullshit, they should've released it five months ago."
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Old 10-05-2003, 04:13 PM   #33 (permalink)
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Re: Half-Life 2 Source Code LEAKED...so what's a source code good for anyways???

Quote:
Originally posted by Metallica_Band
so what's a source code good for anyways??? It's not the game itself is it??? I don't think it is...so why would anyone want such a thing??? Just wondering...THANX
C'YA ?:-D
Oh, my. Going back to your career thread, this definitely confirms that you aren't cut out for a computer-related job.
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Old 10-05-2003, 09:30 PM   #34 (permalink)
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Re: Re: Half-Life 2 Source Code LEAKED...so what's a source code good for anyways???

Quote:
Originally posted by irseg
Oh, my. Going back to your career thread, this definitely confirms that you aren't cut out for a computer-related job.
If I were a mod I'd ban you for that comment alone.
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Old 10-06-2003, 07:32 AM   #35 (permalink)
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Valve Software releases statement, "This sucks" after Half-life2 source code stolen

Not the entire game, but the engine that controls character interaction, physics, and other aspects of gameplay.
Quote:
“EVER HAVE ONE of those weeks?” Valve Software founder Gabe Newell wrote on a gaming Web site Thursday announcing the theft of the “Half Life 2” source code and asking the gaming community for help in tracking down the villain. “… This sucks.”
The source code does not allow a person who downloads it to play the game, but it contains enough core programming that it could be used to create games with different graphics, said Michael Pachter, a gaming analyst with Wedbush Morgan.
“You can take that engine, which essentially just tells the characters how to interact with one another, and turn the scientist battling the aliens into a military guy battling Iraqis in the desert,” he said.

INTRUDER GAINED ACCESS TO E-MAIL
In his posting on HalfLife2.net, Newell, said that the source code was stolen by someone who was able to gain access to his e-mail account in September and install keystroke-logging software on several company computers.
“Around 9/19 someone made a copy of the HL-2 source tree,” he wrote.
Newell, who spent 13 years with Microsoft Corp. before leaving to start Valve Software, said the company also had been experiencing denial of service attacks against its web servers and Stream, a broadband software delivery platform the company operates, but stated that it was not clear whether the attacks were related to the theft.


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Representatives of Valve did not return calls Friday seeking comment.
A source familiar with the case said federal agents were investigating. An FBI spokesman in Seattle declined comment.
The release of “Half Life 2,” currently scheduled for December, has been one of the most eagerly anticipated events of the year among computer gamers, who made the first game one of the most popular titles ever.
The game, described by fans as a cross between the “X-files” and Stephen King, stars Gordon Freeman, a scientist at Black Mesa Research Facility, who is forced to battle a horde of alien thugs after a freak accident opens up a portal to another dimension.

PREVIEWED TO RAVE REVIEWS
In the sequel, which previewed to rave reviews at the Electronic Entertainment Expo in Los Angeles in May, Freeman is joined by other humans in attempting to prevent the aliens from achieving world domination, as well as another alien race whose allegiances are unclear.

Read 'Half Life 2' review

Though the theft stirred considerable buzz in the gaming community, and raised fears that the release of “Half Life 2” — originally slated for September — could be delayed beyond Christmas, observers said it was not expected to have a significant impact on the company.
Advertisement

Pachter, the gaming analyst, said that while other game developers could try to piggy-back on the “Half Life 2” code to create bootleg versions of the game, they probably would not be able to distribute their product.
“It’s a close community and it’s going to be difficult for someone to come out with a game and try to pretend they developed it themselves,” he said. “It would be like taking a copy of ‘Moby Dick’ and changing the names and saying you wrote it.”

WORRIES ABOUT ‘CHEATS’
Dave Kosak, executive editor at the gaming news site GameSpy.com, said the financial impact - if there is any - could come if gamers use the code to reverse-engineer “cheats” that allow them to defeat all comers in online, multi-player games.
“Once cheating becomes rampant, it’s worthless to play,” he said. “It’s just no fun.”
Kosak said that while the theft is something of a security black eye for Valve, it also is a back-handed compliment.
“It certainly reflects on their security, but it also reflects on the popularity of their product,” he said. “People went out of their way to penetrate their network and get their hands on it.”

MSNBC.com’s Tom Loftus contributed to this report.
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Old 10-06-2003, 08:16 AM   #36 (permalink)
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There's a pretty good discussion going on about this already in this thread... but yeah, it does indeed suck.
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Old 10-06-2003, 11:46 AM   #37 (permalink)
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depends on how you want it to look....the better the system the better it is....same with the card...i would say if you want to go all out get the 9800...if you want to not break the bank...than like a 128mb ti4200 would do great...processor should be more than enough...and more ram never hurts..max it out!
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Old 10-06-2003, 12:26 PM   #38 (permalink)
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its not about HL2, its about the mp.....anyone remember tf2 ?

moreover, in SP you will be able to notch down your gfx settings enough for your game to be playable (40fps+)

The real question here may be how much of a computer will it take to run hl2 at x resolution WHILE playing online.
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Old 10-06-2003, 05:01 PM   #39 (permalink)
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Well, that's not the nicest thing to say, but it falls pretty far from being a personal attack.

To a point I'd even agree. If Metallica_Band is a studying IT student, he has some more studying to do.

I'd just remind <b>irseg</b> that everyone starts with the same knowledge base. IE-nothing. Learning fills that void.

Never forget there is always someone out there who knows more.
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Old 10-06-2003, 06:38 PM   #40 (permalink)
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Re: Re: Re: Half-Life 2 Source Code LEAKED...so what's a source code good for anyways???

Quote:
Originally posted by Mr.Deflok
If I were a mod I'd ban you for that comment alone.
For being honest? Wow, you'd make a great moderator!
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