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Old 02-03-2010, 04:54 AM   #281 (permalink)
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I've been arguing since I was a noob that kills give too much of a reward. Your reward is that THEY'RE DEAD. As in not in your lane, or any lane, or doing anything.

Kills should give 100 gold, assists 50 gold. Maybe a little bit more but not 300.
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Old 02-03-2010, 05:37 AM   #282 (permalink)
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Re: kill rewards.

Some champions do certain things better. Some farm really well, some push, some are great gankers. In DotA, death had a penalty. This was very good for competitive play: there was a balance between the aforementioned types of Champions, and there was a way to keep the enemy carry down! (Gank him over and over and over and over and you get the point).

Removing the death penalty in DotA was one of the FEW things they did to value casual, fun gameplay over depth of the metagame. In fact, I can't think of a single other major change (most things they try to make the game newb-friendly while not affecting competitive play in the slightest: see the shop layout). However, as such, the balance between Champions is much different. Especially on an enemy carry with teleport, even WITH the current kill gold, they could go 0/8/0 and still catchup to the farmed opponents by lategame. It's still very difficult to keep a carry down, and the gold/xp gain from kills is the main thing doing that (instead of hurting their gain, you increase yours more significantly).

As for the specific #s, I'm no game balancer. Also, the spree bonus is to allow comebacks (getting 1500 gold for ending a godlike spree).

Notably, way back in July or August, Tristana's explosive shot was only the passive, and it was majorly stronger (like 250-300 dmg or something at level 5). It was IMPOSSIBLE to stop her from farming. She's just sit in a lane for 25 minutes and nomnomnom moneyz. You could gank her 8 times in a row and she'd just hop right back in and farmfarmfarm. Of course she was unstoppable lategame.

This is a situation brought on by the lack of death penalties; at least with pretty high kill rewards you can hope to outpace her.

Last edited by Jozrael; 02-03-2010 at 08:25 AM..
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Old 02-03-2010, 11:34 AM   #283 (permalink)
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If that's really a problem they can bring down minion gold numbers as well. I like finishing builds and all but at the same time it should never really happen (cause then gold becomes useless). And its happened way too many times fairly quickly, where there's a good, even game going for once, I'll finish by around 45 minutes (and still play for another 15 minutes). That's 25% of the game where gold is useless.

I just had a game last night where I finished my build completely with Anivia at about 45 minutes with 730ap (just from items). I couldn't have gotten anything better. And she's not exactly a farmer or ganker (she *can* but she has fair mana problems which she needs to save for team fights.) The game was fast and I only had time to get golem once so I was hardly running around farming.

I also wouldn't mind a 7th slot just for consumables.

Anyways, that was when tristana had her overpowered skill. That's not really the case anymore. Now its gankers that are running the show and the bonuses need to be toned back. Maybe not as far as lazerath suggested. But by a 100g or so (keep assists the same), and like half the exp.
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Old 02-03-2010, 03:06 PM   #284 (permalink)
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omg, best lol thread eva. Heimer fans will love this
http://www.leagueoflegends.com/board...ad.php?t=53681
drop.io Marak_Heimer_Time

Heimer time! Can't touch this!
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Old 02-03-2010, 06:19 PM   #285 (permalink)
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Wow that is epic.

We have a difference of opinion where kill rewards need to be toned down . That being said, many players do share your sentiments. You'll definitely get support with a thread on the official forums (but also some dissent/stupidity).
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Old 02-03-2010, 09:20 PM   #286 (permalink)
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I prefer the Dota death penalty over the LoL kill reward. Maybe the solution is a balance between the two? -100g / +100g (retaining scaling the reward up for ending spree)?

I've found that lately games are starting to get longer, which sucks for mismatched games. I remember a recent game where it was 10-40, and hitting the 50 minute mark. That should just not happen. I know that balancing is primarily done on the basis of competitive play, but they got it right for dota. Given their objective of shorter LoL games, they should find a way. They got objectives 2 and 3 - (less passive play and gankfesting) right, so I'd like them to find a way to return to shorter games.

Instead of Deciding to nerf the 820ip runes, why didn't they rather improve the cheaper ones? THere are enough runes that seem pretty pointless for the cost.
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Old 02-03-2010, 10:03 PM   #287 (permalink)
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I think everything in the base except nexus should be easier to destroy. I too am sick of defending a base for 15 minutes because the enemy team can't break in, yet we know we have almost 0 chance of turning it around. OTOH when you do...its pretty awesome. But it happens so rarely its not worth the annoyance the other 9/10ths of the time.
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Old 02-03-2010, 11:30 PM   #288 (permalink)
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i actually think the buildings are easy enough to destroy. and i like the fact that supercreeps are so strong. My problem is that some team know that they're coasting and then start to relax - drawing the game out for kills. It is spectacular when its turned around, but like you say, it happens too rarely to be worth it. There should be some kind of penalty to lanes without heroes, to avoid situations where teams sit and wait in the bush and don't finish it off, but i don't know what would work best.
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Old 02-04-2010, 12:06 PM   #289 (permalink)
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Well if they made the buildings easier to destroy the backdooring code would need to be buffed of course. But the problem is teams almost never go for the turret until they have such a huge advantage that the other team can barely touch them. If its even close to even they'll probably never touch the base (unless its an AT centered around pushing early.) So making em easier to destroy would reward riskier behavior. Make you follow through with a push rather than feinting 15 times until they make a mistake. Either that, or perhaps just lower turret damage so more team fights can break out around turrets.
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Old 02-04-2010, 02:39 PM   #290 (permalink)
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Well...what do you want xD. Lower tower dmg = more tower diving...but you want easier pushes :P.

I think organized teams have no problems pushing; its solo queue that's the problem. People need to be tanks and initiators (which has to happen at CSS where everyone has the "I need to carry the rest of these newbs" mindset at most Elos), and they need to dive in there, and their team needs to follow. Without vent, you don't have your leader calling the shots, so everyone is prancing around like ponies waiting for someone else to show initiative.

At least, that's my solo q experience.
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Old 02-04-2010, 03:07 PM   #291 (permalink)
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These are separate ideas, not a cohesive thesis :P And yes, solo Qs of course. No problems with good ATs. But since the majority of people play bad ATs or solo Q I think most of the balance should go toward them.

Although an idea to merge the two and kind of expand on their backdoor code, the more enemy minions and champs around a tower, the weaker it gets. The fewer, the stronger it is.
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Old 02-04-2010, 03:36 PM   #292 (permalink)
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It would be cool if you could Q up as a certain class. Like Q up as a tank, and you'd be paired with a team that needed a tank. I hate playing a tank for a team that doesn't even want one.
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Old 02-04-2010, 03:48 PM   #293 (permalink)
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My philosophy on balancing mirrors Riots.

Re: specific champions/items, etc.: it should not be OP at any tier of play that you spend any amount of time in (meaning you don't balance for newb island :P). This includes pro/extremely competitive, high Elo, and mid Elo. After that, they are balanced to make the most viable heroes at the top level. Because of the first requirement, it's often not possible to make every hero viable for competitive play. For example, old Ryze: sucked at competitive level, but would have absolutely facerolled at mid Elo (more than he already did) with any sort of buff. I love his remake, even if he was a tiny bit UP. I'm very excited for the upcoming Ryze buffs.

As for gameplay, I think that if at all possible, it should enrich the competitive metagame while not making the life of a newb much harder than it already is. I'm amazed at how many things Riot has done to make the learning curve smaller without diminishing the competitive metagame. The only one as I mentioned was death streaks.

As for gameplay, imo, it needs to be balanced for competitive first, casual second: even if casuals play MORE, you cannot balance a game for them. There's a lot of game dev theory stuff on this (which I am not very well versed in), but that's just my opinion on the matter. Casuals emulate high tier play. Making the game easier for casuals to push and such is going to poorly affect the competitive scene, where it's already quite difficult to defend.
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Old 02-04-2010, 04:19 PM   #294 (permalink)
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Eh except I'm really not even talking about casual, certainly not newb island. I'm certainly not casual. I've played 450 games (wow I just realized this...) in about 2 months. I hope that's not considered casual? I'm simply saying the game should be balanced for the majority. If it isn't, common business sense says they'll be SOL pretty quick.
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Old 02-05-2010, 05:21 AM   #295 (permalink)
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Well, technically, I guess there's three categories. Casual, hardcore (plays a lot) and competitive (just determined really with Elo atm). Games NEED to be balanced for the competitive crowd; however, they also need to be both fun for the hardcore and casual crowd (and each has its own priorities). Stuff like First Win of the Day is fantastic at making the casual crowd feel rewarded.

I've been referring to casual as anyone not competitive; not as a slight on how much the game means to you or how much you play.
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Old 02-05-2010, 12:33 PM   #296 (permalink)
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I've been playing on a smurf account recently. It's fun to be able to play any champ. I can actually play Trynd!!!!!! weee!!!!!!!!!

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

I can also play Taric with infinity edge. ha ha ha ha ha ha ha ha
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Old 02-05-2010, 04:24 PM   #297 (permalink)
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I finally submitted a champ for fun. I give you Oku, the Shinobi.
https://www.leagueoflegends.com/boar...469#post624469
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Old 02-05-2010, 07:39 PM   #298 (permalink)
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I think the CSC is really cool, really. I promise. I love the creativity.

The people who run it irritate me, no offense to them :P. It's annoying having them bumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbumpbump all of their topics to the front page of general discussion every couple minutes.

"OH MY GAWD WE LET IT GET TO THE SECOND PAGE, WE ARE FAILURES".

:\.

It more people thought like that, there'd be no 'legitimate' topics on the front page :P (I put legit in quotes because of course it's entirely my opinion and subjective :P).


While the #s are obviously subject to balance (Holy OP batman xD <3) I don't like one or two of your mechanics, but I feel he's very flavorful . I'm a big fan of flip out; it reminds me a bit of Meepos ability from DotA (he was one of my favs :3).
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Old 02-05-2010, 08:17 PM   #299 (permalink)
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I know it doesn't really matter (like riot is going to pick it up anyway ), but really? I don't think I'm that far off on the numbers. His biggest damage ability, darts through shadows, is the exact same numbers as shiv...its only bonus is that it can crit, like parrrley. but it can also be dodged, blocked, etc. and of course it doesn't gain any of the other benefits that shiv gets (like slow or harassment potential).

His other main damage ability besides ult, Poison Dart Storm, deals 2/3s (pretty close) of your auto attack damage per hit over 1.5 seconds for 4 hits...that you can walk out of in a thin cone. Its his slow and can also crit, but again, can be blocked, dodged, etc.

most of his abilities also have some sort of drawback to using them too.

edit- oops I think I misremembered shaco's damage on shiv, I think its half attack + 200 at max rank. No wonder :P nm Still, should do more damage than shiv. Changed it to 65% of AD + 200 at max rank.

Last edited by Zeraph; 02-05-2010 at 08:39 PM..
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Old 02-06-2010, 07:27 AM   #300 (permalink)
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Actually I was specifically referencing the ult #s you mentioned; I also don't like how it feels very reminiscent of Pantheon's ult . I gave it a pretty quick read through though (no offense, it's just that Riot is unlikely to pick ANY custom champs so yours was the only one I've read like...ever, unless there's a Red response on it :P)
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Old 02-06-2010, 12:50 PM   #301 (permalink)
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Quote:
Originally Posted by Jozrael View Post
Actually I was specifically referencing the ult #s you mentioned; I also don't like how it feels very reminiscent of Pantheon's ult . I gave it a pretty quick read through though (no offense, it's just that Riot is unlikely to pick ANY custom champs so yours was the only one I've read like...ever, unless there's a Red response on it :P)
Ah, actually it works quite a bit differently than pantheon's. It's closer to a ranged skillshot version (~700) of cho'gath's except in % and in a small aoe. But otherwise it doesn't actually do any damage. So its not quite like any ult.

---------- Post added at 01:50 PM ---------- Previous post was at 01:18 PM ----------

Quote:
Originally Posted by Lasereth View Post
I've been playing on a smurf account recently. It's fun to be able to play any champ. I can actually play Trynd!!!!!! weee!!!!!!!!!

---------- Post added at 03:33 PM ---------- Previous post was at 03:28 PM ----------

I can also play Taric with infinity edge. ha ha ha ha ha ha ha ha
have you tried playing practice games against bots? You can win in 11.5 minutes (in twisted treeline). So even with the exp/ip penalty you still make more than you would if you had won a real game at 25 minutes. I usually play 1 every other day to try new things and take my frustrations out

Not as fun I'm sure as destroying newbs but at least my account gets the IP.
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Old 02-06-2010, 04:37 PM   #302 (permalink)
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Well now my smurf account is out of newb island so I'm face people that are competent so it's not really a smurf account anymore besides the fact that it's level 8. They put me against level 12-20s now.
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Old 02-06-2010, 06:50 PM   #303 (permalink)
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As a note, you'll go against everyone up to level 30. Levels give a minor permanent boost to your Elo, but if someone's level 30 and a bit worse than you, you'll easily be matched up.
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Old 02-10-2010, 12:28 PM   #304 (permalink)
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Epic patch. Well done Riot. I'm not saying they fixed everything or anything, but Well. Done. Riot.

1: Compare server instabilities to previously. Down twice, once for less than 10 minutes, both with great, constant updates on what was going on. Compare to several hours, several times, several days, with little to no idea what was happening.

2: DISCLAIMERS IN THE PATCH NOTES. 'We know this isn't enuff for Kat, the rest of the changes didn't make this patch. No QQ".

3: TF NERF (even if minor T_T). If the remakes not done, fine, but do something while we wait. Ty Riot.

4: Tons more bugfixing, tons of sweet content, some nice features added. Overall polishing.

Yay.
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Old 02-11-2010, 07:45 AM   #305 (permalink)
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I played on my smurf account yesterday for the last time. Why? It was me at level 9...with my teammates talking about rune pages and crap. I was like hold on what level are you guys. 29, 26. Uhh what??

We lost. After the match, I saw the enemy levels: 30, 30, 30, 20, 16. My teammates were 30, 26, 25, 9, and 4 (4 being my friend who was playing on a smurf account also). I think LoL is pretty efficient at smurf detection. With no runes or masteries, we got stomped in the laning phase.
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Old 02-11-2010, 09:48 AM   #306 (permalink)
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Yea smurfs are kicked out of newb island pretty quickly nowadays. Keep in mind that MM doesn't match based on level whatsoever, so those level 30s are still very low Elo, and you should still be getting > a 50% win rate until you reach your Elo (which will tweak as you get levels yourself of course).
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Old 02-11-2010, 09:59 AM   #307 (permalink)
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Yeah I think I'm actually still at over 2:1 win to loss ratio right now.
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Old 02-11-2010, 10:53 AM   #308 (permalink)
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Well, it's the ongoing # that matters.

If you're at 40-20, for example, measure how you go from there.

If you get to 60-40 (total), you're already at your Elo (accounting for lack of levels), because you went 20-20. However, if you go 80-40, then you're still climbin.
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Old 02-11-2010, 07:34 PM   #309 (permalink)
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So joz, weren't you saying Pantheon's Ult was super OP? So far it seems the opposite... near impossible to land. Or did they nerf it before it went live?

PS I like how almost everyone has free corki now but almost no one plays him lol
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Old 02-11-2010, 07:43 PM   #310 (permalink)
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Pantheon is very strong at high tiers right now, and it's pretty easy to land since the buff. It's also used for area denial.

I've seen a corki in every game so far, but not one on each team yet.

Had a sweet chat with Pendragon today; the stuff coming for the community is orgasmic. Unfortunately, the priority is all on the mechanic stuff (well, not unfortunately since I want it to be that way too), but we gotta wait so long for some of these awesome features.
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Old 02-12-2010, 01:17 AM   #311 (permalink)
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wow. haven't played regularly for a while, and I have to say I suck. i think i won 1 out of my last ten. But I've also lost interest in LoL.
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Old 02-12-2010, 06:58 AM   #312 (permalink)
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;( sorry to hear that.

Yea coming back is rough from being rusty, you take a good losing streak hit. I'm going to talk to Riot about temporary k-value deflation when you return from an absence.
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Old 02-13-2010, 03:04 PM   #313 (permalink)
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Are there any new casters/mages/nukers being made on the horizon? I really like them but none of them quite...keep my interest. So far my favorite is karthus and anivia.
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Old 02-14-2010, 10:26 AM   #314 (permalink)
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You might like one of the ninjas ;o
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Old 02-14-2010, 04:40 PM   #315 (permalink)
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I finally got around to trying the buffed ryze, and he is quite nice now. He still lacks in CC/utility compared to other mages, but he is much, much more viable now. I wouldn't give him a spot on a top 5 tourney team, but he is great fun for anything else but the most serious ATs.
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Old 02-15-2010, 06:59 AM   #316 (permalink)
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I feel that's a pretty spot-on analysis .
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Old 02-15-2010, 12:06 PM   #317 (permalink)
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Last night, Jozrael, myself, and some friends queued together and ended up facing a premade with Pendragon. Now that was a fun match. We lost, but we got more kills than them and out leveled/out farmed them but couldn't tear down turrets like Pendragon as Sivir. I couldn't believe I finally got to fight a dev!!!!!!
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Old 02-15-2010, 01:46 PM   #318 (permalink)
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Lucky!

Yesterday I had a game of note as well, won a game in 16 minutes. Legit (i.e. no one left, no bugs/exploits.)

So the servers seem to be down...
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Old 02-17-2010, 11:10 AM   #319 (permalink)
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This is the video of us vs Pendragon and Protoman (both Riot employees) in 720p. Ohmwrecker on the enemy team recorded and uploaded this.



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Old 02-17-2010, 11:31 AM   #320 (permalink)
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and you're in a video with them now? FUCK YOU GUYS! lol

PS I can see skystriker is Ryze, but who'd you play Las? Can't make out your name. Nunu?

Last edited by Zeraph; 02-17-2010 at 11:38 AM..
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