information information information.
I'm leaning back on this yet again. so often games are won past the 10 minute mark by having the right information plus having board control.
If you are constantly scouting, have the watch towers, and monitor the board you can prevent expansion, look for weak points, stop an advance, cut off a drop or ghost, etc.
I find the zerg to have the most frustrating ability to monitor the board until you've researched burrow. then, for as cheap as zerglings are, there's no reason not to have some buried all over the board so you can at least see troop movements and slow down expansions.
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I think that's what they mean by "nickels a day can feed a child." I thought, "How could food be so cheap over there?" It's not, they just eat nickels. - (supposedly) Peter Nguyen, internet hero
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