The problem is that MMORPG is an oxymoron
You can have an MMO and you can have an RPG, but it's not feasable to be both, and the reason I say that is Dragon Age pulls off the RPG mechanic awesomely, but that's because it's a single player game, You dont have to wait for the rest of your party to log in, or to travel from the other side of ferelden to continue your adventure, check their auctions, get their newest gear enchanted, finish the quest they were on before you logged in, finish the dungeon they were on before you logged in, finish cybering that night elf before they gain use of both hands for your raid, etc..
What's the point of trying to force an RPG playstyle in an MMO environment where everyone seems to suffer from ritalin withdrawals?
Borderlands is only a four player rpg type shooter and it's extremely annoying to try to sync up with people and their quests logs because the 1st person to the NPC will complete that quest dialogue before you can even read wtf the outcome of your quest was.
RPGS are good solo or on paper (because pacing is moderated by a GM, you can't make him skip his narration, or cut your party members off in the story advancement cuz they're all right there sharing the same input), I just think it's quite impossible to pace the RPG playstyle properly in an MMO fashion.
Last edited by Shauk; 12-08-2009 at 08:59 AM..
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