Quote:
Originally Posted by Baraka_Guru
Yeah, I admit that each expansion looks nicer. But how much of that are mere improvements on the same basic construction?
The thing to look at as well is the difference in gameplay within games that have 10 years between them.
I don't mean to suggest that graphics are the only difference.
The next big thing will win us over mainly in the gameplay department. I'm quite confident of that.
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How different is the gameplay in Unreal? Isn't it basically the same?
Isn't Team Fortress the Counterstrike mod just the same basic gameplay with some gameplay enhancements but mostly better graphics?
I'm not so sold on the game play department changing all that much. Driving games are still driving games, with some tweaks and changes. You get something radical like Burnout that turns that on it's head, but it's still a driving game.
The reason I believe that is that there is too much at stake. Games cost millions for development. No one wants to risk too much to make such a game changing paradigm.
Also, WoW has so many different aspects of it as far as gameplay is concerned. As I looked over a
list of MMOs, while LOTR is on the top, I found it boring to play.
There are so many different ways to play WoW. Some of the friends that I know like to play the quests. They make character after character and do the quest lines. Others like to PvP. Others like gather mats, make goods and, to play the auction house. Some like to play the end content, and others like to be the best of the best and race to be the first to complete the end content.
While some lament at the dilution of gear, I must admit that it's not as frustrating running 4-5 hour instances every week (I'm looking at you MC) and still not get your full tier set after 8 months. The ability to get tokens for running and getting your gear via vendor is a huge game mechanic changer.
Now this wasn't in BC. I got tired of running Karazhan and eventually gave up playing the game altogether for 1 year. So I never go to see the end game content of BC. I believe that it was more due to 10 man vs. 25 man and being sat out most of the time, so I was bored. Never was able to get a 2nd 10 man group going.
While I lament the loss of the 40 man, since that was so epic, the ability to scale down to 25 to 10 is just awesome. I can play the content at a level that I feel comfortable with and move forward every little bit.
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