Quote:
Originally Posted by Apokx
Do you know of a script that just makes any ship captureable?
It seems that they always add something extra like "the crew may only be faking or self destruct the ship!" or they increase the chance of bailing by 50% or something.
I just want the basic rules with the ability to capture any ship. I figured there would be some simple script option somewhere that has a value of 1 or 0 flagging a ship as captureable or not.
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There is a script that lets you take prisoners etc with marines I read and I'm pretty sure there is a capture all script but I haven't looked at them yet.
I'm still trying to figure out the group scripts (which are very nice) and getting my screwy wingman commands to work.