It could have been the weaning while playing SMB on Nes. Maybe it was the formative hand-eye coordination pathing years of SMB3. I'm certain that the elementary school SNES SMWorld dominance helped, as did the teen-aged Mario64 practice.
I bought it Saturday morning. We had a dinner party/games night. It was cold out, so we never moved onwards to the outside. The Wii was broken out around 7. Mario Galaxy was completed a few hours later, a tag-team event. Sure, we didn't get much more than half the stars, but I was amazed at how un-challenging the entire game so-far was. Partly drunken mid-twenties couples found it too easy.
Very pretty, very fun, vary innovative. I was laughing out loud about half an hour in when I was racing on a water-track-planet on a ray, and swearing as I tried to roll ontop of a ball. But all said, I expected more frustrating falls and fireballs of death.
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