Quote:
Originally Posted by filtherton
Another one is when what in real life would be a small, easily traversed obstacle is impassable. So my guy is supposed to be some super badass super soldier but he can't scale a two foot high brick wall?
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Sorry, a 31° climb is infinitely harder than a stroll up a 30° incline.
As for mine, if I hear wood crunching when I shoot an office door but can't blow it in with a grenade, or if I leave "sorry excuse for a simulated bullet hole" decals on drywall, or run into magical cardboard boxes that can't be destroyed, or can't do some simple thing to my surroudnings that would be pertinent to gameplay (Counterstrike is full of magic barriers, and in a game like Rainbow Six I should be able to stick door charges to drywall or plywood,) it bothers me. One of the big reasons I'm starting to ignore FPS games in favor of airsoft or paintball is the realism factor.
Also, if my character can't jump or can't crouch, you, the game designer, have failed miserably.