Been playing Half-Life 2: Episode 1 for the last two days. More of the same...which is not a bad thing for Half-Life 2. It seems as though they are really trying to develop the narrative, and it's got a really cool structure to it. It's as if they said to themselves "let's do everything backwards in this episode...give the weapons in reverse order of most powerful...start the player off with the epic finishing puzzle...etc."
Really creative and it seems to be working. I'm probably about halfway through and no sign of new enemies (except the Zombine....big deal) or weapons. One of those would be nice. My rating: 8/10
Also wondering why the case has room for more discs. Is this the standard packaging now? You could spool at least five more discs onto it.
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Warden Gentiles: "It? Perfectly innocent. But I can see how, if our roles were reversed, I might have you beaten with a pillowcase full of batteries."
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