- you must recover the 7 lost {magical items}, each of which have been hidden in a separate fortress/castle/cave/palace.
- ammo comes in random crates laying around... that's just how it is.
- some things that should not explode do so readily - other things that should explode don't.
- collecting a hundred of whatevers laying around will make something good happen.
- if the ground shakes due to a boss jumping up-and-down, you're bound to lose mobility for a few seconds.
- merely touching ground/wall/ceiling spikes is much worse than being repeatedly shot by murderous robots (megaman, i'm looking at you).
- the final guy can't help but morph into facsimiles of every boss you've fought before.
- even though you're the world's last hope for victory... they send you off to war with a generic pistol and a couple clips of ammo.
- somehow, the hero must lose all equipment/abilities gained in the first episode before embarking on the sequel's journey.
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If you will not fight when your victory will be sure and not too costly, you may come to the moment when you will have to fight with all the odds against you and only a precarious chance for survival. There may even be a worse case. You may have to fight when there is no hope of victory, because it is better to perish than to live as slaves.
~ Winston Churchill
Last edited by irateplatypus; 02-20-2006 at 09:02 PM..
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