okay. so i messed around with it for awhile. The first three cards should be the only ones "picked"...the rest should be forced. I found that if you pick 6 as the first card, unless your opponent picks 5, you can gaurantee a win. Even if they pick 5 you can still win sometimes but at least draw. 6 was the only one that had this much success that I found.
Here's my rounds
me ...... them
6 ...... 1
5 ...... 4
7 ...... 3 or 2
win!
6 ...... 2
4 ...... 5
8 ...... 3 or 1
win!
6 ...... 3
2 ...... 7
5 ...... 8 or 4
win!
6 ...... 4
2 ...... 7
8 ...... 1 or 5
win!
6 ...... 5 (the only next card that you can MAYBE gaurantee a win is 9, but this lets your oppenent "choose" their next card since they won't have to block you)
9 ...... 1
2 ...... 4 or 7
win!
6 ...... 5
9 ...... 2 (cannot gaurantee win here)
6 ...... 5
9 ...... 3 (cannot gaurantee win here)
6 ...... 5
9 ...... 4 (cannot gaurantee win here and can easily lose)
6 ...... 5
9 ...... 7
3 (you're just plain screwed on this one)
6 ...... 5
9 ...... 8
2 ...... 4 or 7
win!
(so unless your opponent chooses 1 or 8 after your 9, you can't garauntee victory.....but if you could have 4 cards add to 15 you could do it anyway
6 ...... 5
1 ...... 8
2 ...... 7
3 ...... 4 or 9
win!)
6 ...... 7
5 ...... 4
1 ...... 8 or 9
win!
6 ...... 8
4 ...... 5
2 ...... 7 or 9
win!
6 ...... 9
2 ...... 7
5 ...... 4 or 8
win!
Pretty sure I doubled checked all of those to make sure they're legit. Please correct me if any are wrong though.
Some winning strategies I found: make sure not to get numbers that screw you over (6 and 3, 7 and 4, 7 and 1, 3 and 9) because the one number you need is a number you already have. If your oppenent picks one of these numbers as their first, try to force them to pick the other one and you won't have to block him.
Never expect to use your first two numbers in your 3 number combo since your opponent will block it right away. You want a two way street between your 1st and 3rd and 2nd and 3rd to gaurantee the win. Also, alternate between high and low, if you pick too many highs, you force your opponent low which then forces you high and vice versa.
So yeah, it is like tic tac toe where you can garauntee victory except for that ONE tiny defensive move. If 4 cards counted though, you could always garauntee victory since there is only that one instance where your opponent could even get a 4th card.
noted: I checked for a few other numbers as first picks but didn't get the success I got with 6, but if anybody wants to try it, go ahead (I think i tried 1,2,3,4, and 5 and maybe 7 I don't remember I did it all yesterday).
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Last edited by yatzr; 07-16-2004 at 04:50 PM..
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