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Rocksmith: kinda like Rock Band/Guitar Hero...but with a REAL guitar

Discussion in 'Tilted Entertainment' started by Baraka_Guru, Sep 23, 2011.

  1. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    Hey, are you getting the guitar bundle? I also saw that GameStop was offering a $25 voucher for a guitar purchase at a music store if you preordered the game.
     
  2. Fremen

    Fremen Allright, who stole my mustache?

    Location:
    E. Texas
    If/when I ever get this, yes, I'll get probably get the bundle, since I don't have a guitar.

    Unfortunately, my current, and for the foreseeable future, finances puts this as a low priority. :(


    /I will get this
     
  3. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    Ah, I totally feel you. It would have been my case too, except I had an sum of money come in to me from extra income last month, as a bit of serendipity. A fraction of that I'm setting aside for this game as a reward for all those extra hours I put in.

    I hope you won't have to wait long. :)
     
  4. Fremen

    Fremen Allright, who stole my mustache?

    Location:
    E. Texas
    Good for you. :)

    It'll probably be a few months, what with the holidays coming up, among other things.
    It'll happen, though.
     
  5. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    First Impressions

    I haven't had a lot of time to play this yet (maybe about an hour), but I like it so far.

    Some quick notes (pardon the pun):

    • There is a learning curve: they've pretty much designed their own system that fits somewhere between tablature and guitar rhythm games that use buttons. It takes a while to get used to, as the strings are colour coded and the camera will pan in and out depending on the movement up and down the neck. It also has notations for hammer ons, slides, palm mutes, etc. It's generally a sleek system; it just takes a while to get oriented to it. If you make a mistake, it doesn't just point out your failure, it actually gives you guidance arrows pointing up or down the neck or strings in the direction of where you should have played. Pretty cool.

    • This doesn't replace lessons, but it might be pretty close: There are a lot of tools. You can play songs over and over and it will scale the difficulty until you get it right, and it won't boo you off the stage. There are also technique and practice tools (some are games, some are "challenges"). What it won't teach you are subtle things like finger positioning and whether you're holding the guitar wrong. Mind you, I haven't explored the whole game yet. There are a lot of practice tools. Just don't expect things like music theory. Go to a quality instructor for that.

    • The regular game mode is about "progression," and it gives you a sense of success despite only playing a fraction of the notes in the actual song. This is both good and bad, I guess. It builds your skills gradually. It moves from song to song though before you "master" them. You can always go back to the main menu and practice the song all you want, but the progress manager keeps you moving on, practicing songs once before going to a new venue to play them at a show. I imagine it will get much more difficult as you go along, as it keeps adding songs that get you to play different techniques (slides, hammer ons, palm mutes, etc.). This is good both for the beginner and for learning how to read the screen notation. I'm not a new guitarist, but I'm not very good. I appreciate being able to have fun while brushing up on skills and learning new songs. The game starts you playing one note at a time. If you get better, it throws more at you. I haven't hit any chords yet, but I think they're coming really soon.

    • Be prepared to adjust your hardware setup. I'm currently playing through an HDMI cable for both audio and video. The optimal setup uses HDMI for video and composite cable for audio. Audio through HDMI is a bit delayed. It isn't noticeable at first, but when more notes come your way, you wonder if you're getting it right or if you're just whaling on the strings to keep up. It's kind of like a delay or echo effect on a guitar. It's fine for some things, but could be a problem when you play songs that require a certain amount of speed. I'm not too worried about it yet, but I'm already thinking ahead about changing my setup.

    • The DLC/online store currently lies fallow (except for a $5 package to unlock all the effects, etc. without having to play the game). However, given the setup, it appears ready to be filled with rock awesomesauce. I can't wait to see what songs they add (though the release setlist is decent). There is even talk of adding a bass component. There is a lot of potential here, especially considering you can play two players with a second cable.

    • It's not quite the same kind of game as Rock Band and Guitar Hero, which are great rhythm-based party games. This is a game that teaches you to play an instrument through some pretty cool songs, while having fun doing it. I can see this game encouraging me to practice way more than usual. It takes the chore and sense of failure out of it. However, this means it's not quite a game you just pick up with your friends and have a casual game session.

    If you aren't very good at playing guitar and are normally frustrated at practicing (especially if you're typically directionless and unfocused like me), I highly recommend this game. It provides a cool environment for practicing, which includes a lot of fun. I can't wait to see all that the game offers.

    I imagine it would be good for true beginners as well.
     
  6. samcol

    samcol Getting Tilted

    Location:
    indiana
    i broke down and got this with a ps3 yesterday. the biggest thing i'm having problems with is recognizing colors as strings. also the noticeable audio lag was driving me absolutely crazy. i will try running audio cables instead.

    the game is super fun though. i had an absolute blast playing it last night. it's funny however that my brother who doesn't play guitar was doing better at it than i was. i'll assume it's due to the video game interface that i'm not quite used to yet.
     
  7. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    Yeah, I get lost with the colours, when I should instead look at the string positioning. I shouldn't be thinking "red"; I should be thinking "6th string" or "top string." However, I do think that maybe the colour coding is something my brain will learn automatically soon enough. The red is easy when you know it's the top string. It's when it switches to blue to yellow and back that I get thrown off. Like I said, it's a learning curve. It's a matter of getting your brain to meld their notation system with your mapping of the guitar fretboard and strings.
     
  8. samcol

    samcol Getting Tilted

    Location:
    indiana
    i can't wait to unlock the scale practice thing. practicing scales on guitar the old fashion way was about the most mind numbing experience i can recall. does anyone know if it just goes straight up and down the scales, or uses creative patterns?
     
  9. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    The minigame above showed a sequential scale progression, though that might only be for the lower levels. I'm not sure whether scales are a part of the non-game technique practice section.
     
  10. samcol

    samcol Getting Tilted

    Location:
    indiana
    i can't remember for a long time a game or hobby that i've had this much fun with.

    the upside down tabs are getting easier to read on the fly. the audio lag still haunts me as i can't get anything but hdmi audio working, but hopefully i will find a solution soon. probably some setting on the tv or ps3.

    oh, and there's a certain king's of leon song that i hope to never hear again. it was the first song that had a lot of skipping between low strings and high strings. lets just say say it took me more than a couple plays to get that one.
     
  11. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    I agree. It gets fun when you understand how it works. The dynamic difficulty is a big part of the challenge. It's as if it says, "Hey, you know that part of the song you haven't been playing? HERE! Play it now! Play it, bitch! Go!"

    You really lose track of time playing, which is good.

    I went back and did a few more runs through the Stones' "Satisfaction." I can almost make the main riff sound like it should---it's all in the pull-offs (pulls-off?). Though I still have some "unlocking" of that bridge riff to do. I'm also getting pretty good at the rhythm parts.
     
  12. Fremen

    Fremen Allright, who stole my mustache?

    Location:
    E. Texas
    Does it play the song first so you know how it's supposed to sound?
     
  13. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    No. You jump into it, guitar in hand, of course!

    It starts you off one note at a time, even if the song is using chords. The notes may even be one note per bar at first. If you prove you can do it, it will add more notes. If you keep it up, they will turn into chords if that's what it's supposed to be. If it's a riff, you will start playing the full riff. It will even wait before adding techniques such as pull-offs.

    Bridges and solos tend to be minimalistic at first. I'm assuming this is because of the open or linear structure compared to a chord progression or repeated riff. I'm guessing it's also because it often requires moving up the neck several frets and choosing different strings (e.g. more alternations between previously unused strings vs. the verse riff). If you nail the verses/chorus, you will eventually open up bridges and solos more.

    At any time, if you screw up, get fatigued, have a brain fart, or whatever, it will scale back on you to where you were previously comfortable. It won't force you to look like a tool, like they do in the higher difficulty levels on Rock Band or Guitar Hero.

    To give you an idea, here is a relatively amateur player trying "Satisfaction" for the first time:



    Here is the same song played by someone a little further along. Notice how it has more notes to begin with. Also watch to see if you can notice the difficulty change in the middle of the song. (Also notice the lefty setup :))

     
    • Like Like x 1
  14. Fly

    Fly music is the answer

    so if I came over with any one of my guitars,I could just plug in and wail away with you?
     
  15. samcol

    samcol Getting Tilted

    Location:
    indiana
    haha i always jam like that while waiting for the song to start. anyway there was one song where before the music starts the guy yells "STOP". my brother and i could stop laughing because we though it was the game telling me to stop jamming.
     
    • Like Like x 1
  16. Baraka_Guru

    Baraka_Guru Möderätor Staff Member

    Location:
    Toronto
    Pretty much. As long as it has a standard jack.

    There is a split-screen two-player mode, where you both play the song. As far as I can tell, the game has mapped out all the guitar parts of each song.

    Most songs have at least two out of the three possible arrangements (some have at least three):

    1) Single note arrangement
    2) Chord arrangement
    3) Combo arrangement (both single note and chord)

    So you can have one guy do the single note and the other guy do the chord or combo.

    It's a really cool game. I imagine even good guitarists would have fun with it, especially if they wanted to play with other people who aren't as good. The game will scale to each skill level, and you'll both have fun.

    Don't know the song? No worries. It will teach you.

    Oh, and they're planning on adding a bass option in the downloadable content down the road, so there will be that too.
     
  17. Fly

    Fly music is the answer

    this would be way cool fun.........might just have to keep pushing my son for this game.......he's a guitar player too so,could be kinda cool with that option.

    and the bass deal would be sweet too,i really enjoy playing bass more so than guitar......i'm intrigued about this damn game
     
  18. Kajagoogoo New Member

    Thanks for this thread and all the feedback on this game....looks like I'm gonna be getting this in the near future :D
     
  19. samcol

    samcol Getting Tilted

    Location:
    indiana
    WHY!!??? can't i practice a riff more than 5 times without reloading and retuning? this is making it super hard to learn any of the solos. i seriously hope they patch this. it would also be nice to be able to customize the speed.

    the arcade practice games are really awesome. some more customization in these areas would be nice too like being able to only do 7th chords. the way it is now i have to play the chord game for like 10 minutes to get into the ones that are challenging for me.

    also i didn't realize you could invert the tablature to make it look like standard tabs from the menu.

    its so nice to actually be able to nail a song now. i know riffs here and there from many songs but actually being able to play a song with all the nuances start to finish is very rewarding.

    anyone else have problems with drop d songs? i must of played this riff on 'outshined' 50+ times before it recognized it. i was reading on another forum where people were having issues with drop d songs registering.
     
  20. samcol

    samcol Getting Tilted

    Location:
    indiana
    im getting a weird bug. at the end of the epicenter event during the encore of the tom petty song the game lags real bad then crashes everytime on my ps3.